SkyrimSE:DynDOLOD 3 Alpha/2.1.0: Difference between revisions
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|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=Yes | |enb=Yes | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed=# Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed. | |detailed=# Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed. | ||
# Download the | # Download the Main File. | ||
# Extract the archive to the '''Tools''' folder (e.g. <code>..\Modding\Tools\DynDOLOD</code>). | # Extract the archive to the '''Tools''' folder (e.g. <code>..\Modding\Tools\DynDOLOD</code>). | ||
# Create a folder for the application output called, '''DynDOLOD_Output''': <code>.. | # Create a folder for the application output called, '''DynDOLOD_Output''': <code>..\Modding\Tools\DynDOLOD\DynDOLOD_Output</code> | ||
<div class=mpheading>Configure MO Executable</div> | <div class=mpheading>Configure MO Executable</div> | ||
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{{!}} style="text-align:left;"{{!}} <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> | {{!}} style="text-align:left;"{{!}} <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code> | ||
{{!}}} | {{!}}} | ||
<span class=salmontx>'''''NOTE:''' The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.''</span> | |||
<div class=mpheading>Modify INIs</div> | <div class=mpheading>Modify INIs</div> | ||
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Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>, and modify as follows: | Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>, and modify as follows: | ||
<div class=mpcode>TreeMSAlphaThreshold= | <div class=mpcode>TreeMSAlphaThreshold=144</div> | ||
<div class=mpheading>ENB post-processing</div> | <div class=mpheading>ENB post-processing</div> | ||
If ENB will | <span class=salmontx>If ENB will NOT be used</span>, then complex grass will not be used, so also set the following in <code>TexGen_SSE.ini</code><div class=mpcode>ForceComplexGrass=0</div> | ||
}} | }} |
Latest revision as of 18:24, January 3, 2023
DynDOLOD 3 Alpha
by shesonCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
Yes
Version Recommendations - 2.1.0
- Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
- Download the Main File.
- Extract the archive to the Tools folder (e.g.
..\Modding\Tools\DynDOLOD
). - Create a folder for the application output called, DynDOLOD_Output:
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Application Title | Executable | Argument(s) |
---|---|---|
DynDOLOD | DynDOLODx64.exe | -SSE
|
TexGen | TexGen64.exe | -SSE
|
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available.
Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
, and modify as follows by removing the semicolons at the start of each line where necessary:
Level32=1 GrassGID=gid DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtnNavigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
, and modify as follows:
If ENB will NOT be used, then complex grass will not be used, so also set the following in TexGen_SSE.ini