SkyrimLE:ENBSeries INI Reference/Skylighting: Difference between revisions

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<div class="nonumtoc">{{TOC}}</div>[[Category:ENB Settings]]
:Updated: {{ #time: G:i:s j F Y "(UTC)" | {{REVISIONTIMESTAMP}} }}
==[SKYLIGHTING]==
==[SKYLIGHTING]==
This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge.
This feature mimics real world shadowing fade and blurring; making shadows darker and sharper closer to the object casting the shadow and lighter and more blurred as the shadow stretches out away from the object.


These parameters determine the strength of the Skylighting effect with higher values causing brighter effects. By setting the values to 1.0, it will make Skylighting appear to be completely disabled.
<pre>
<pre>
IgnoreWeatherSystem=false
IgnoreWeatherSystem=false
</pre>
</pre>


==== Skylighting Quality ====
==== Skylighting Quality & FilterQuality ====
Defines the quality of the skylighting effect. 0 = high, 1 = medium, and 2 = low quality. In the overall scene there is very little to no visible difference in these settings. In regards to performance, there is a 1-2 FPS cost using high vs low.
;Quality
:Defines the quality of the skylighting effect. 0 = high, 1 = medium, and 2 = low quality. In the overall scene there is very little to no visible difference in these settings. In regards to performance, there is a 1-2 FPS cost using high vs low.
;FilterQuality
:Defines the filter quality used for the skylighting effect. 0 = high, 1 = medium, and 2 = low. Using the value of 2 is very close the the default game setting. Using 0 will utilize a more sophisticated equation with shadow intensity based on distance from the object casting the shadow; blurring the shadows the further away they are from the object. Visually, there is very little visible difference between the values with a performance cost of 1-2 FPS using high vs low.
<pre>
<pre>
Quality=(0, 1, 2)
Quality=(0, 1, 2)
FilterQuality=(0, 1, 2)
</pre>
</pre>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>
<div class="imgTitle1">Quality & FilterQuality=0</div><div class="imgTitle2">Quality & FilterQuality=2</div><br>
 
<div class="imgs2">[[Image:Quality_High.jpg|225px|highslide=1:Quality & FilterQuality High]] &nbsp;[[Image:Quality_low.jpg|225px|highslide=1:Quality & FilterQuality Low]]</div>
==== Skylighting FilterQuality ====
Defines the filter quality used for the skylighting effect. Using the value of 2 is very close the the default game setting. Using 0 will utilize a more sophisticated equation with shadow intensity based on distance from the object casting the shadow; blurring the shadows the further away they are from the object.
<pre>
FilterQuality=2
</pre>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>


==== AmbientMinLevel ====
==== AmbientMinLevel ====
Determines how bright or dark the skylighting effect is. Lower values are darker; whereas, higher values are lighter.
Determines how bright or dark the skylighting effect is. Lower values are darker; whereas, higher values are lighter. This will not only affect shadows but the overall scene as well.
<pre>
<pre>
AmbientMinLevelSunrise=(0.0...1.0)
AmbientMinLevelSunrise=(0.0...1.0)
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AmbientMinLevelNight=(0.0...1.0)
AmbientMinLevelNight=(0.0...1.0)
</pre>
</pre>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>
:: The below compares are for <code>AmbientMinLevelDay</code>. The other parameters have similar effects for the Time Of Day for which they're for.
<div class="imgTitle1">AmbientMinLevelDay=0.0</div><div class="imgTitle2">AmbientMinLevelDay=1.0</div><br>
<div class="imgs2">[[Image:AmbientMinLevelDay%3D0.0.jpg|225px|highslide=2:AmbientMinLevelDay=0.0.jpg]] &nbsp;[[Image:AmbientMinLevelDay%3D1.0.jpg|225px|highslide=2:AmbientMinLevelDay=1.0.jpg]]</div>


==== AmbientMinLevelInterior ====
==== AmbientMinLevelInterior ====
These parameters are the same as above, but used for interiors rather than exteriors. After testing in multiple interior locations including buildings, caves, mines, and dungeons these parameters appear to currently have no affect.<br />
<br />
'''Correction->''' This is just an example of the automated addition Boris does for variables. This has no active function in interiors. --[[User:JawZ|JawZ]] ([[User talk:JawZ|talk]]) 17:55, January 8, 2016 (EST)
<pre>
<pre>
AmbientMinLevelInteriorDay=(0.0...1.0)
AmbientMinLevelInteriorDay=(0.0...1.0)
AmbientMinLevelInteriorNight=(0.0...1.0)
AmbientMinLevelInteriorNight=(0.0...1.0)
</pre>
</pre>
<div class="imgs2">[[Image:Dummyplaceholder.jpg|225px|highslide=B2:]] &nbsp;[[Image:Dummyplaceholder.jpg|225px|highslide=B2:Sky Layers]]</div>






[[Category:INI Settings]]
[[Category:Screenshots]]
[[Category:Screenshots]]
{{#css:User:TechAngel85/enbseries.css}}

Latest revision as of 15:36, August 3, 2021

[SKYLIGHTING]

This feature mimics real world shadowing fade and blurring; making shadows darker and sharper closer to the object casting the shadow and lighter and more blurred as the shadow stretches out away from the object.

IgnoreWeatherSystem=false

Skylighting Quality & FilterQuality

Quality
Defines the quality of the skylighting effect. 0 = high, 1 = medium, and 2 = low quality. In the overall scene there is very little to no visible difference in these settings. In regards to performance, there is a 1-2 FPS cost using high vs low.
FilterQuality
Defines the filter quality used for the skylighting effect. 0 = high, 1 = medium, and 2 = low. Using the value of 2 is very close the the default game setting. Using 0 will utilize a more sophisticated equation with shadow intensity based on distance from the object casting the shadow; blurring the shadows the further away they are from the object. Visually, there is very little visible difference between the values with a performance cost of 1-2 FPS using high vs low.
Quality=(0, 1, 2)
FilterQuality=(0, 1, 2)
Quality & FilterQuality=0
Quality & FilterQuality=2


Quality & FilterQuality High
Quality & FilterQuality High
 
Quality & FilterQuality Low
Quality & FilterQuality Low

AmbientMinLevel

Determines how bright or dark the skylighting effect is. Lower values are darker; whereas, higher values are lighter. This will not only affect shadows but the overall scene as well.

AmbientMinLevelSunrise=(0.0...1.0)
AmbientMinLevelDay=(0.0...1.0)
AmbientMinLevelSunset=(0.0...1.0)
AmbientMinLevelNight=(0.0...1.0)
The below compares are for AmbientMinLevelDay. The other parameters have similar effects for the Time Of Day for which they're for.
AmbientMinLevelDay=0.0
AmbientMinLevelDay=1.0


AmbientMinLevelDay=0.0.jpg
AmbientMinLevelDay=0.0.jpg
 
AmbientMinLevelDay=1.0.jpg
AmbientMinLevelDay=1.0.jpg

AmbientMinLevelInterior

These parameters are the same as above, but used for interiors rather than exteriors. After testing in multiple interior locations including buildings, caves, mines, and dungeons these parameters appear to currently have no affect.

Correction-> This is just an example of the automated addition Boris does for variables. This has no active function in interiors. --JawZ (talk) 17:55, January 8, 2016 (EST)

AmbientMinLevelInteriorDay=(0.0...1.0)
AmbientMinLevelInteriorNight=(0.0...1.0)

{{#css:User:TechAngel85/enbseries.css}}