STEP:Core Proposal/M: Difference between revisions
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== [[Ars Metallica-Smithing]] == | == [[Ars Metallica-Smithing]] == | ||
==== Votes ==== | ==== Votes ==== | ||
* {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:49, June 8, 2013 (MDT) | * {{no}} Makes non-vanilla changes to smithing and perks. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:49, June 8, 2013 (MDT) | ||
* {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:32, June 8, 2013 (MDT) | * {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:32, June 8, 2013 (MDT) | ||
* {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:12, June 9, 2013 (MDT) | * {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:12, June 9, 2013 (MDT) | ||
Line 10: | Line 8: | ||
== [[Auto Unequip Ammo]] == | == [[Auto Unequip Ammo]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 02:05, June 9, 2013 (MDT) | : {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 02:05, June 9, 2013 (MDT) | ||
Line 21: | Line 17: | ||
== [[Bring Out Your Dead]] == | == [[Bring Out Your Dead]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:13, June 9, 2013 (MDT) | : {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:13, June 9, 2013 (MDT) | ||
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:28, June 9, 2013 (MDT) | : {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:28, June 9, 2013 (MDT) | ||
: {{yes|yellow}} (Depending on how "intrusive" it is) ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:45, June 9, 2013 (MDT) | : {{yes|yellow}} Adds already present content to different locations (Depending on how "intrusive" it is) ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:45, June 9, 2013 (MDT) | ||
: {{yes|yellow}} (I could go either way on this one) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:49, June 10, 2013 (MDT) | : {{yes|yellow}} (I could go either way on this one) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:49, June 10, 2013 (MDT) | ||
: {{yes|yellow}} (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any special attention to it. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 10:35, June 10, 2013 (MDT) | : {{yes|yellow}} (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any special attention to it. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 10:35, June 10, 2013 (MDT) | ||
: {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:25, June 13, 2013 (MDT) | : {{no}} Changes character objects of many NPCs, so without multiple separate patches many of the changes can be lost [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:25, June 13, 2013 (MDT) | ||
: {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:29, June 19, 2013 (MDT) | : {{no}} I didn't realize that the vanilla game did this until I saw this mod. I've been using this mod since it's been part of STEP, but I couldn't tell you whether it works properly or not since I've never really noticed it one way or another. In theory, I really like the idea behind the mod, but for me it's just too minor a detail to be worth the potential conflicts. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:29, June 19, 2013 (MDT) | ||
== [[Candle Lanterns of the North]] == | == [[Candle Lanterns of the North]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | : {{no}} Not vanilla and not necessary ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | ||
: {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:59, June 9, 2013 (MDT) | : {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:59, June 9, 2013 (MDT) | ||
: {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 08:23, June 9, 2013 (MDT) | : {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 08:23, June 9, 2013 (MDT) | ||
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== [[Clams Drop Pearls]] == | == [[Clams Drop Pearls]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{yes}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | : {{yes}} corrects an inconsistency ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | ||
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:59, June 9, 2013 (MDT) | : {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:59, June 9, 2013 (MDT) | ||
: {{yes}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:47, June 9, 2013 (MDT) | : {{yes}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:47, June 9, 2013 (MDT) | ||
Line 60: | Line 47: | ||
== [[Convenient Horses]] == | == [[Convenient Horses]] == | ||
: Conflicts with anything that modifies Horse.nif or Shadowmere.nif without a compatibility patch such as Better Horses mod. | |||
: Warning message is the same as Footprints mod which leads to saved game bloat, errors, and possibly breaking the save: | |||
: <pre>IMPORTANT: Before uninstalling the mod disable it via console (StopQuest CH) or scripts will remain in your save!</pre> | : <pre>IMPORTANT: Before uninstalling the mod disable it via console (StopQuest CH) or scripts will remain in your save!</pre> | ||
==== Votes ==== | ==== Votes ==== | ||
: {{yes|yellow}} (inclined toward pack) [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:55, June 8, 2013 (MDT) | : {{yes|yellow}} Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. Most of the additions are optional and can be turned off or easily ignored (for example, I've never used any of the auto-looting features, horse armors, or horse inventory). The changes do improve functionality of horses in the game and are a huge improvement over the vanilla horses. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods, and the changes don't really alter general gameplay. (inclined toward pack) [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 13:55, June 8, 2013 (MDT) | ||
: {{yes}} (barebones settings only) ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | : {{yes}} (barebones settings only) ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | ||
: {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:29, June 9, 2013 (MDT) | : {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:29, June 9, 2013 (MDT) | ||
: {{yes}} (with minimal settings) ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:50, June 9, 2013 (MDT) | : {{yes}} (with minimal settings) ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:50, June 9, 2013 (MDT) | ||
: {{no}} (not worth it if the result of users incorrectly uninstalling it is a broken game plus the potential for conflicts. I beg you guys to reconsider this one for pack only!) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:35, June 10, 2013 (MDT) | : {{no}} (not worth it if the result of users incorrectly uninstalling it is a broken game plus the potential for conflicts. I beg you guys to reconsider this one for pack only!) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:35, June 10, 2013 (MDT) | ||
: {{yes|yellow}} (Only if done so with the most bare-bones install possible; more inclined for this to be part of a STEP Pack though) [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 16:21, June 10, 2013 (MDT) | : {{yes|yellow}} I've always felt this mod adds more than necessary in its core focus where just fixing horses would have been great, then optionals for the extra fluff. (Only if done so with the most bare-bones install possible; more inclined for this to be part of a STEP Pack though) [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 16:21, June 10, 2013 (MDT) | ||
: {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:27, June 13, 2013 (MDT) | : {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:27, June 13, 2013 (MDT) | ||
== [[Death Cam Duration Options]] == | == [[Death Cam Duration Options]] == | ||
==== Votes ==== | ==== Votes ==== | ||
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | : {{no}} Not necessary ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | ||
: {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 02:03, June 9, 2013 (MDT) | : {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 02:03, June 9, 2013 (MDT) | ||
: {{no}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:50, June 9, 2013 (MDT) | : {{no}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:50, June 9, 2013 (MDT) | ||
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== [[Disable Thieves Guild Autostart]] == | == [[Disable Thieves Guild Autostart]] == | ||
: If deemed a 'fix', this needs to go in sec D. | |||
==== Votes ==== | ==== Votes ==== | ||
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | : {{no}} Not vanilla intention. Blocks users from certain aspects of the game. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT) | ||
: {{no}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:51, June 9, 2013 (MDT) | : {{no}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 14:51, June 9, 2013 (MDT) | ||
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:33, June 10, 2013 (MDT) | : {{yes}} For me, this is a fix. This doesn't block anything. It gives the player the choice to start the Thieves Guide quests or not by talking to the guy who autostarts it initially. As these quests have nothing to do with the main storyline, I feel this was an oversight in development. Some players may want nothing to do with the Guild and having it autostart is a complete annoyance. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:33, June 10, 2013 (MDT) | ||
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 16:23, June 10, 2013 (MDT) | : {{yes}} Agree with tech on this, I did not like being forced into having to do anything associated with that quest line my first playthrough of the game, and in subsequent even when playing a character that pursued the thieves guild, I didn't like how the quest was essentially forced on you. I prefer it to be something that is discovered/unlocked sort of like the Companion's Guild was. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 16:23, June 10, 2013 (MDT) | ||
: {{yes|yellow}} (for me it's a yes if what tech and solist are saying is true, never tested it myself) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 06:27, June 12, 2013 (MDT) | : {{yes|yellow}} (for me it's a yes if what tech and solist are saying is true, never tested it myself) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 06:27, June 12, 2013 (MDT) | ||
: {{yes}} [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 11:57, June 12, 2013 (MDT) | : {{yes}} [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 11:57, June 12, 2013 (MDT) |
Revision as of 22:44, June 20, 2013
Ars Metallica-Smithing
Votes
- Template:No Makes non-vanilla changes to smithing and perks. Techangel85 (talk) 00:49, June 8, 2013 (MDT)
- Template:No Kryptopyr (talk) 13:32, June 8, 2013 (MDT)
- Template:No ~z929669 Talk 01:12, June 9, 2013 (MDT)
- Template:No ~FarloTalk 14:43, June 9, 2013 (MDT)
- Template:No Solist (talk) 10:32, June 10, 2013 (MDT)
Auto Unequip Ammo
Votes
- Template:Yes Thecompiler (talk) 02:05, June 9, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 08:22, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 14:44, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 00:46, June 10, 2013 (MDT)
- Template:Yes Solist (talk) 10:34, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:20, June 13, 2013 (MDT)
Bring Out Your Dead
Votes
- Template:No ~z929669 Talk 01:13, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 01:28, June 9, 2013 (MDT)
- Template:Yes Adds already present content to different locations (Depending on how "intrusive" it is) ~FarloTalk 14:45, June 9, 2013 (MDT)
- Template:Yes (I could go either way on this one) Techangel85 (talk) 00:49, June 10, 2013 (MDT)
- Template:Yes (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any special attention to it. Solist (talk) 10:35, June 10, 2013 (MDT)
- Template:No Changes character objects of many NPCs, so without multiple separate patches many of the changes can be lost Kelmych (talk) 14:25, June 13, 2013 (MDT)
- Template:No I didn't realize that the vanilla game did this until I saw this mod. I've been using this mod since it's been part of STEP, but I couldn't tell you whether it works properly or not since I've never really noticed it one way or another. In theory, I really like the idea behind the mod, but for me it's just too minor a detail to be worth the potential conflicts. Kryptopyr (talk) 14:29, June 19, 2013 (MDT)
Candle Lanterns of the North
Votes
- Template:No Not vanilla and not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 01:59, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:23, June 9, 2013 (MDT)
- Template:No ~FarloTalk 14:46, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:19, June 10, 2013 (MDT)
- Template:No Solist (talk) 10:48, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:28, June 13, 2013 (MDT)
Clams Drop Pearls
Votes
- Template:Yes corrects an inconsistency ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 01:59, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 14:47, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:19, June 10, 2013 (MDT)
- Template:Yes Solist (talk) 10:52, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:26, June 13, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 22:18, June 15, 2013 (MDT)
Convenient Horses
- Conflicts with anything that modifies Horse.nif or Shadowmere.nif without a compatibility patch such as Better Horses mod.
- Warning message is the same as Footprints mod which leads to saved game bloat, errors, and possibly breaking the save:
IMPORTANT: Before uninstalling the mod disable it via console (StopQuest CH) or scripts will remain in your save!
Votes
- Template:Yes Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. Most of the additions are optional and can be turned off or easily ignored (for example, I've never used any of the auto-looting features, horse armors, or horse inventory). The changes do improve functionality of horses in the game and are a huge improvement over the vanilla horses. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods, and the changes don't really alter general gameplay. (inclined toward pack) Kryptopyr (talk) 13:55, June 8, 2013 (MDT)
- Template:Yes (barebones settings only) ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
- Template:Yes (with minimal settings) ~FarloTalk 14:50, June 9, 2013 (MDT)
- Template:No (not worth it if the result of users incorrectly uninstalling it is a broken game plus the potential for conflicts. I beg you guys to reconsider this one for pack only!) Techangel85 (talk) 00:35, June 10, 2013 (MDT)
- Template:Yes I've always felt this mod adds more than necessary in its core focus where just fixing horses would have been great, then optionals for the extra fluff. (Only if done so with the most bare-bones install possible; more inclined for this to be part of a STEP Pack though) Solist (talk) 16:21, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:27, June 13, 2013 (MDT)
Death Cam Duration Options
Votes
- Template:No Not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
- Template:No ~FarloTalk 14:50, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:20, June 10, 2013 (MDT)
- Template:No Solist (talk) 16:22, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:28, June 13, 2013 (MDT)
- Template:No Kryptopyr (talk) 14:38, June 19, 2013 (MDT)
Disable Thieves Guild Autostart
- If deemed a 'fix', this needs to go in sec D.
Votes
- Template:No Not vanilla intention. Blocks users from certain aspects of the game. ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No ~FarloTalk 14:51, June 9, 2013 (MDT)
- Template:Yes For me, this is a fix. This doesn't block anything. It gives the player the choice to start the Thieves Guide quests or not by talking to the guy who autostarts it initially. As these quests have nothing to do with the main storyline, I feel this was an oversight in development. Some players may want nothing to do with the Guild and having it autostart is a complete annoyance. Techangel85 (talk) 00:33, June 10, 2013 (MDT)
- Template:Yes Agree with tech on this, I did not like being forced into having to do anything associated with that quest line my first playthrough of the game, and in subsequent even when playing a character that pursued the thieves guild, I didn't like how the quest was essentially forced on you. I prefer it to be something that is discovered/unlocked sort of like the Companion's Guild was. Solist (talk) 16:23, June 10, 2013 (MDT)
- Template:Yes (for me it's a yes if what tech and solist are saying is true, never tested it myself) Thecompiler (talk) 06:27, June 12, 2013 (MDT)
- Template:Yes WilliamImm (talk) 11:57, June 12, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:44, June 13, 2013 (MDT)
Drop Lit Torches
Arguments
- Template:Yes A sensible correction of vanilla gameplay ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 02:00, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 14:52, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:21, June 10, 2013 (MDT)
- Template:Yes Solist (talk) 17:49, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:43, June 13, 2013 (MDT)
Dual Wield Parrying
Arguments
- Template:Yes A sensible vanilla correction ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No An ingame loading screen suggests the non blocking is intended for the gameplay balance ~TC
- I believe that the loading screen in question states "Dual wielding potentially doubles melee damage output... but prevents any kind of blocking." Sorry, no screenshot, I pulled it from the CK. (krypt)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
- Template:Yes Solist (talk) 17:49, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:29, June 13, 2013 (MDT)
- Template:No Kryptopyr (talk) 14:41, June 19, 2013 (MDT)
Dynamic Fires
Arguments
- Template:No An unnecessary esp for an unnecessary feature, not for Core STEP imo ~TC
- Template:No Causes issues of some fire "going out" that shouldn't. Such as hearths.
Votes
- Template:No Thecompiler (talk) 01:30, June 9, 2013 (MDT)
- Template:No ~z929669 Talk 02:01, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
- Template:No ~FarloTalk 14:58, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:23, June 10, 2013 (MDT)
- Template:No Solist (talk) 17:50, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:29, June 13, 2013 (MDT)
Follower Trap Safety
Arguments
- Template:No This is nonessential and not necessarily an improvement ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Causes follows to not trigger traps
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:00, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:24, June 10, 2013 (MDT)
- Template:No Solist (talk) 17:50, June 10, 2013 (MDT)
Gildergreen Regrown
Arguments
- Template:Yes Corrects inconsistency of storyline of sapling regrowing. Vanilla, you never see it grow. This mod, you do.
- Template:No Not an improvement; not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:00, June 9, 2013 (MDT)
- Template:Yes (I could go either way on this one) Techangel85 (talk) 01:27, June 10, 2013 (MDT)
- Template:Yes WilliamImm (talk) 04:42, June 10, 2013 (MDT)
- Template:Yes Solist (talk) 17:51, June 10, 2013 (MDT)
- Template:No Kryptopyr (talk) 18:08, June 10, 2013 (MDT)
- Template:Yes Thecompiler (talk) 06:29, June 12, 2013 (MDT)
- Template:Yes (vanilla handles graphics for this quest poorly, but even this isn't a total fix) Kelmych (talk) 14:33, June 13, 2013 (MDT)
Guard Dialogue Overhaul
Arguments
- Template:Yes Changes are all vanilla-friendly and in most cases do seem to adhere to the original intentions of the game designers that just didn't get properly implemented in the vanilla game. (kryptopyr)
- This one and others that we are keeping for similar reasons really should go into Sec D - Fixes. ~z929669 Talk 02:03, June 9, 2013 (MDT)
Votes
- Template:Yes Kryptopyr (talk) 14:01, June 8, 2013 (MDT)
- Template:Yes Thecompiler (talk) 01:41, June 9, 2013 (MDT)
- Template:Yes ~z929669 Talk 02:01, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:01, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:28, June 10, 2013 (MDT)
- Template:Yes Solist (talk) 17:53, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:33, June 13, 2013 (MDT)
Lantern Caretakers
Arguments
- Template:No Supports a mod that adds new assets to the game ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:01, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:29, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:30, June 13, 2013 (MDT)
Lock Overhaul
Arguments
- Template:Yes Adds missing features that can be considered an oversight. (Why can't I swing my axe and bash the lock?)
- Template:No Makes leveling "lockpicking" easier
- Template:No Adds non-vanilla features
Votes
- Template:No Thecompiler (talk) 02:04, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:06, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:34, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:34, June 13, 2013 (MDT)
More Salt Please
Arguments
- Template:No Not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:05, June 9, 2013 (MDT)
- Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:07, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:35, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:30, June 13, 2013 (MDT)
Move It Dammit
Arguments
- Template:Yes This is a decent 'correction' of a frequent vanilla problem ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes This mod changes four game settings. We just replaced Realistic Crime Radius in favor of changes via Wrye Bash. Perhaps we can do something similar for these settings? (krypt)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes (we can easily merge this in the STEP esp)Thecompiler (talk) 02:06, June 9, 2013 (MDT)
- Template:No (if it can be done via tweaks) ~FarloTalk 15:10, June 9, 2013 (MDT)
- Template:Yes (unless it can be done via tweaks) Techangel85 (talk) 01:36, June 10, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 12:10, June 12, 2013 (MDT)
No NPC Greetings
Arguments
- Template:No Not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes I do feel some reduction in this distance is necessary. I've had to replay too many conversations due to random NPCs talking over the more-important conversation my character was trying to have. (krypt)
- Template:No However, this mod only changes a single game setting. Is it worth an entire plugin slot? (krypt)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes (I'd rather see it done via tweaks) ~FarloTalk 15:11, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:37, June 10, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 12:11, June 12, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:39, June 13, 2013 (MDT)
- Template:Yes (This is also easily mergeable in the STEP esp) Thecompiler (talk) 16:02, June 19, 2013 (MDT)
Non-Essential Children
Arguments
- Template:Yes corrects a vanilla inconsistency ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes As far as i know, Dragonborn children are not addressed. This could break immersion ~TC
- The changes should apply to Dragonborn. It was decided that a patch wasn't really necessary. As far as I'm aware, the only thing lacking is a unique inventory for Aeta (she'll simply have her normal vanilla inventory). (krypt)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:15, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:38, June 10, 2013 (MDT)
- Template:Yes (if it does work as intended yes, last time it didn't for me, maybe just my problem Thecompiler (talk) 06:31, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:43, June 13, 2013 (MDT)
Oblivion Gates
Arguments
- Template:No Not necessary ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:11, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:17, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:38, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:40, June 13, 2013 (MDT)
- Template:No Kryptopyr (talk) 14:47, June 19, 2013 (MDT)
Paarthurnax Dilemma
Arguments
- Template:Yes 'Corrects' an oversight ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Devates from a vanilla quest line ~z929669 Talk 01:54, June 9, 2013 (MDT)
- (Guys this one is no different than Gildergreen Regrown. So why is one being approved and the other one not?)
- The way I see it: Gildergreen Regrown is not really addressing any oversights in that quest. There's really nothing wrong with either of the two vanilla options, so the changes GR makes are nice but not necessary. Paarthurnax Dilemma, on the other hand, fixes an incredibly frustrating aspect of the vanilla main quest, where many players run head-on into this immersion-breaking decision and wonder why the game doesn't give them the option to debate the matter with the Blades. I feel that the lack of any additional dialogue choices is a blatantly obvious omission that this mod corrects. (kryptopyr)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 02:09, June 9, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:19, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:39, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:35, June 13, 2013 (MDT)
Run For Your Lives
Arguments
- Template:Yes a sensible 'correction' ~z929669 Talk 01:54, June 9, 2013 (MDT)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 02:08, June 9, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:19, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:42, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:39, June 13, 2013 (MDT)
Skyrim Coin Replacer
Arguments
- Template:No Not vanilla intent ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes Arguably a 'correction' of a vanilla inconsistency ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Potential for conflicts due to changes made to cells, containers, leveled lists, etc. (kryptopyr)
- Template:No Adds new items that give a ton of money. ~FarloTalk 15:22, June 9, 2013 (MDT)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:09, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:22, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:42, June 10, 2013 (MDT)
- Template:No Kryptopyr (talk) 12:27, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:46, June 13, 2013 (MDT)
Skyrim Uncapper
Arguments
- Template:Yes Pretty much a 'fix' IMO as long as its use is limited and specified ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No I wouldn't play without this mod, but I think it flies in the face of vanilla intentions. Bethesda chose to address this issue with the "Legendary" skill reset. I personally hate the skill reset, but I don't believe that the Uncapper's solution is correcting a vanilla oversight. (krypt)
Votes
- Template:Yes ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:23, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:43, June 10, 2013 (MDT)
- Template:Yes (if it is a fix "as it is" yes, otherwise it's not necessary)Thecompiler (talk) 06:32, June 12, 2013 (MDT)
- Template:No Kryptopyr (talk) 22:27, June 15, 2013 (MDT)
The Choice is Yours
Arguments
- Template:No Changes dialogues, quest requirements, and quests. ~FarloTalk 15:25, June 9, 2013 (MDT)
- Wasn't seeing a problem with this until that paragraph right above the GEMS badge. Wish the author would provide a version without those extra changes that go beyond simple fixes for autostarting quests.
- The only quest that has a non-vanilla option to resolve it is Boethiah's Calling. The problem I ran into here was that in certain situations it's possible for Boethiah to appear and actually assign you the quest. While it makes sense to be able to just say 'no' and walk away from a regular person, when a Daedric prince tells you to do something, I felt that there really needed to be a consequence for saying no or else adding the refusal choice just wasn't realistic. Despite what the description says, it's very unlikely that I'll add further options to other quests. It just takes too long and there's still plenty of work to do in just correcting the auto-starting quests. (kry)
Votes
- Template:No ~FarloTalk 15:25, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:47, June 10, 2013 (MDT)
- Template:No (love this mod, not for core for sure, but i hope to see this mantained)Thecompiler (talk) 06:33, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:35, June 13, 2013 (MDT)
Traps Make Noise
Arguments
Votes
- Template:Yes ~FarloTalk 15:25, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:48, June 10, 2013 (MDT)
Wearable Lanterns
Arguments
- Template:No Not a vanilla intent ~z929669 Talk 02:04, June 9, 2013 (MDT)
Votes
- Template:No ~z929669 Talk 01:54, June 9, 2013 (MDT)
- Template:No Thecompiler (talk) 02:02, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:26, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:48, June 10, 2013 (MDT)
- Template:No Kryptopyr (talk) 12:28, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:46, June 13, 2013 (MDT)
Lanterns for Caravans
Arguments
- Template:Yes Plausible that caravans did have lanterns to help them see. Most did back in the day in our realm. (Tech)
Votes
- Template:No ~FarloTalk 15:26, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)
- Template:No Kryptopyr (talk) 12:28, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:38, June 13, 2013 (MDT)
Lanterns for Guards
Arguments
Votes
- Template:No ~FarloTalk 15:27, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)
- Template:No Kryptopyr (talk) 12:31, June 12, 2013 (MDT)
- Template:No Kelmych (talk) 14:35, June 13, 2013 (MDT)
When Vampires Attack
Arguments
- Template:Yes fixes behavior that should have been in vanilla (Kelmych)
Votes
- Template:Yes Thecompiler (talk) 02:12, June 9, 2013 (MDT)
- Template:Yes Kryptopyr (talk) 08:53, June 9, 2013 (MDT)
- Template:Yes ~FarloTalk 15:29, June 9, 2013 (MDT)
- Template:Yes Techangel85 (talk) 01:51, June 10, 2013 (MDT)
- Template:Yes Kelmych (talk) 14:37, June 13, 2013 (MDT)
Wet & Cold
Arguments
- Template:No Potentially unsafe for using the cloaking method, and a bit advanced mod to be in Core STEP ~TC
- Template:No I recommend adding Get Snow in Core STEP (it doesn't use scripts and it's very light), and instruct to remove it if installing the Pack with W&C ~TC
- Template:Yes Though I agree this might be too script heavy for Core, most of the features I feel are oversights from vanilla. (Tech)
Votes
- Template:No Thecompiler (talk) 01:42, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:29, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:54, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:36, June 13, 2013 (MDT)
- Template:No Kryptopyr (talk) 15:30, June 19, 2013 (MDT)
Wet & Cold - Ashes
Arguments
Votes
- Template:No Thecompiler (talk) 02:10, June 9, 2013 (MDT)
- Template:No ~FarloTalk 15:30, June 9, 2013 (MDT)
- Template:No Techangel85 (talk) 01:55, June 10, 2013 (MDT)
- Template:No Kelmych (talk) 14:36, June 13, 2013 (MDT)
- Template:No Kryptopyr (talk) 15:31, June 19, 2013 (MDT)