STEP:Core Proposal/M: Difference between revisions

From Step Mods | Change The Game
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: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:38, June 10, 2013 (MDT)
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:38, June 10, 2013 (MDT)
: {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:40, June 13, 2013 (MDT)
: {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 14:40, June 13, 2013 (MDT)
: {{no}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:47, June 19, 2013 (MDT)


== [[Paarthurnax Dilemma]] ==
== [[Paarthurnax Dilemma]] ==

Revision as of 20:47, June 19, 2013

Ars Metallica-Smithing

Arguments

  • Template:No Makes non-vanilla changes to smithing and perks.

Votes

Auto Unequip Ammo

Arguments

Votes

Template:Yes Thecompiler (talk) 02:05, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:22, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:44, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 00:46, June 10, 2013 (MDT)
Template:Yes Solist (talk) 10:34, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:20, June 13, 2013 (MDT)

Bring Out Your Dead

Arguments

  • Template:Yes Adds already present content to different locations
  • Template:Yes Changes character objects of many NPCs, so without multiple separate patches many of the changes can be lost (Kelmych)
  • Template:No I didn't realize that the vanilla game did this until I saw this mod. I've been using this mod since it's been part of STEP, but I couldn't tell you whether it works properly or not since I've never really noticed it one way or another. In theory, I really like the idea behind the mod, but for me it's just too minor a detail to be worth the potential conflicts. (kry)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:13, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:28, June 9, 2013 (MDT)
Template:Yes (Depending on how "intrusive" it is) ~FarloUser Farlo Sig.pngTalk 14:45, June 9, 2013 (MDT)
Template:Yes (I could go either way on this one) Techangel85 (talk) 00:49, June 10, 2013 (MDT)
Template:Yes (Much like everyone else, I've always been rather indifferent about this mod. I use it simply because it's part of STEP - I haven't really ever paid any special attention to it. Solist (talk) 10:35, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:25, June 13, 2013 (MDT)
Template:No Kryptopyr (talk) 14:29, June 19, 2013 (MDT)

Candle Lanterns of the North

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 01:59, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:23, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:46, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:19, June 10, 2013 (MDT)
Template:No Solist (talk) 10:48, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:28, June 13, 2013 (MDT)

Clams Drop Pearls

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:59, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:47, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:19, June 10, 2013 (MDT)
Template:Yes Solist (talk) 10:52, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:26, June 13, 2013 (MDT)
Template:Yes Kryptopyr (talk) 22:18, June 15, 2013 (MDT)

Convenient Horses

Arguments

  • Template:Yes Fixes some oversights in the vanilla game such as overly combative horses and allowing a follower to ride along with the player. (kryptopyr)
  • Template:No Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. (kryptopyr)
  • Template:No I've always felt this mod adds more than necessary in its core focus where just fixing horses would have been great, then optionals for the extra fluff. (Solist)
  • Template:Yes Most of the additions are optional and can be turned off or easily ignored (for example, I've never used any of the auto-looting features, horse armors, or horse inventory). The changes do improve functionality of horses in the game and are a huge improvement over the vanilla horses. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods, and the changes don't really alter general gameplay. (kryptopyr)
  • Template:No Conflicts with anything that modifies Horse.nif or Shadowmere.nif without a compatibility patch such as Better Horses mod.
  • Template:No Warning message is the same as Footprints mod which leads to saved game bloat, errors, and possibly breaking the save:
IMPORTANT: Before uninstalling the mod disable it via console (StopQuest CH) or scripts will remain in your save!

Votes

Template:Yes (inclined toward pack) Kryptopyr (talk) 13:55, June 8, 2013 (MDT)
Template:Yes (barebones settings only) ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
Template:Yes (with minimal settings) ~FarloUser Farlo Sig.pngTalk 14:50, June 9, 2013 (MDT)
Template:No (not worth it if the result of users incorrectly uninstalling it is a broken game plus the potential for conflicts. I beg you guys to reconsider this one for pack only!) Techangel85 (talk) 00:35, June 10, 2013 (MDT)
Template:Yes (Only if done so with the most bare-bones install possible; more inclined for this to be part of a STEP Pack though) Solist (talk) 16:21, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:27, June 13, 2013 (MDT)

Death Cam Duration Options

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:50, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:20, June 10, 2013 (MDT)
Template:No Solist (talk) 16:22, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:28, June 13, 2013 (MDT)
Template:No Kryptopyr (talk) 14:38, June 19, 2013 (MDT)

Disable Thieves Guild Autostart

Arguments

  • Template:No Not vanilla intention. Blocks users from certain aspects of the game. ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • For me, this is a fix. This doesn't block anything. It gives the player the choice to start the Thieves Guide quests or not by talking to the guy who autostarts it initially. As these quests have nothing to do with the main storyline, I feel this was an oversight in development. Some players may want nothing to do with the Guild and having it autostart is a complete annoyance. (Tech)
  • Agree with tech on this, I did not like being forced into having to do anything associated with that quest line my first playthrough of the game, and in subsequent even when playing a character that pursued the thieves guild, I didn't like how the quest was essentially forced on you. I prefer it to be something that is discovered/unlocked sort of like the Companion's Guild was. (Solist)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:51, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 00:33, June 10, 2013 (MDT)
Template:Yes Solist (talk) 16:23, June 10, 2013 (MDT)
Template:Yes (for me it's a yes if what tech and solist are saying is true, never tested it myself) Thecompiler (talk) 06:27, June 12, 2013 (MDT)
Template:Yes WilliamImm (talk) 11:57, June 12, 2013 (MDT)
Template:Yes Kelmych (talk) 14:44, June 13, 2013 (MDT)

Drop Lit Torches

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:00, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:52, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:21, June 10, 2013 (MDT)
Template:Yes Solist (talk) 17:49, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:43, June 13, 2013 (MDT)

Dual Wield Parrying

Arguments

  • Template:Yes A sensible vanilla correction ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No An ingame loading screen suggests the non blocking is intended for the gameplay balance ~TC
    • pics or it didn't happen. ~FarloUser Farlo Sig.pngTalk 14:54, June 9, 2013 (MDT)
I believe that the loading screen in question states "Dual wielding potentially doubles melee damage output... but prevents any kind of blocking." Sorry, no screenshot, I pulled it from the CK. (krypt)

Votes

Template:No Kelmych (talk) 14:29, June 13, 2013 (MDT)
Template:No Kryptopyr (talk) 14:41, June 19, 2013 (MDT)

Dynamic Fires

Arguments

  • Template:No An unnecessary esp for an unnecessary feature, not for Core STEP imo ~TC
  • Template:No Causes issues of some fire "going out" that shouldn't. Such as hearths.

Votes

Template:No Thecompiler (talk) 01:30, June 9, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 02:01, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:58, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:23, June 10, 2013 (MDT)
Template:No Solist (talk) 17:50, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:29, June 13, 2013 (MDT)

Follower Trap Safety

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:24, June 10, 2013 (MDT)
Template:No Solist (talk) 17:50, June 10, 2013 (MDT)

Gildergreen Regrown

Arguments

  • Template:Yes Corrects inconsistency of storyline of sapling regrowing. Vanilla, you never see it grow. This mod, you do.
  • Template:No Not an improvement; not necessary ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)
Template:Yes (I could go either way on this one) Techangel85 (talk) 01:27, June 10, 2013 (MDT)
Template:Yes WilliamImm (talk) 04:42, June 10, 2013 (MDT)
Template:Yes Solist (talk) 17:51, June 10, 2013 (MDT)
Template:No Kryptopyr (talk) 18:08, June 10, 2013 (MDT)
Template:Yes Thecompiler (talk) 06:29, June 12, 2013 (MDT)
Template:Yes (vanilla handles graphics for this quest poorly, but even this isn't a total fix) Kelmych (talk) 14:33, June 13, 2013 (MDT)

Guard Dialogue Overhaul

Arguments

  • Template:Yes Changes are all vanilla-friendly and in most cases do seem to adhere to the original intentions of the game designers that just didn't get properly implemented in the vanilla game. (kryptopyr)
  • This one and others that we are keeping for similar reasons really should go into Sec D - Fixes. ~z929669 Ixian Insignia.png Talk 02:03, June 9, 2013 (MDT)

Votes

Template:Yes Kryptopyr (talk) 14:01, June 8, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:41, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 02:01, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:28, June 10, 2013 (MDT)
Template:Yes Solist (talk) 17:53, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:33, June 13, 2013 (MDT)

Lantern Caretakers

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:29, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:30, June 13, 2013 (MDT)

Lock Overhaul

Arguments

  • Template:Yes Adds missing features that can be considered an oversight. (Why can't I swing my axe and bash the lock?)
  • Template:No Makes leveling "lockpicking" easier
  • Template:No Adds non-vanilla features

Votes

Template:No Thecompiler (talk) 02:04, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:06, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:34, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:34, June 13, 2013 (MDT)

More Salt Please

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:05, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:07, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:35, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:30, June 13, 2013 (MDT)

Move It Dammit

Arguments

  • Template:Yes This is a decent 'correction' of a frequent vanilla problem ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes This mod changes four game settings. We just replaced Realistic Crime Radius in favor of changes via Wrye Bash. Perhaps we can do something similar for these settings? (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:06, June 9, 2013 (MDT)
Template:No (if it can be done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:10, June 9, 2013 (MDT)
Template:Yes (unless it can be done via tweaks) Techangel85 (talk) 01:36, June 10, 2013 (MDT)
Template:Yes Kryptopyr (talk) 12:10, June 12, 2013 (MDT)

No NPC Greetings

Arguments

  • Template:No Not necessary ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes I do feel some reduction in this distance is necessary. I've had to replay too many conversations due to random NPCs talking over the more-important conversation my character was trying to have. (krypt)
  • Template:No However, this mod only changes a single game setting. Is it worth an entire plugin slot? (krypt)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes (I'd rather see it done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:11, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:37, June 10, 2013 (MDT)
Template:Yes Kryptopyr (talk) 12:11, June 12, 2013 (MDT)
Template:Yes Kelmych (talk) 14:39, June 13, 2013 (MDT)

Non-Essential Children

Arguments

  • Template:Yes corrects a vanilla inconsistency ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No As far as i know, Dragonborn children are not addressed. This could break immersion ~TC
The changes should apply to Dragonborn. It was decided that a patch wasn't really necessary. As far as I'm aware, the only thing lacking is a unique inventory for Aeta (she'll simply have her normal vanilla inventory). (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:15, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:38, June 10, 2013 (MDT)
Template:Yes (if it does work as intended yes, last time it didn't for me, maybe just my problem Thecompiler (talk) 06:31, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:43, June 13, 2013 (MDT)

Oblivion Gates

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:11, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:17, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:38, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:40, June 13, 2013 (MDT)
Template:No Kryptopyr (talk) 14:47, June 19, 2013 (MDT)

Paarthurnax Dilemma

Arguments

  • (Guys this one is no different than Gildergreen Regrown. So why is one being approved and the other one not?)
The way I see it: Gildergreen Regrown is not really addressing any oversights in that quest. There's really nothing wrong with either of the two vanilla options, so the changes GR makes are nice but not necessary. Paarthurnax Dilemma, on the other hand, fixes an incredibly frustrating aspect of the vanilla main quest, where many players run head-on into this immersion-breaking decision and wonder why the game doesn't give them the option to debate the matter with the Blades. I feel that the lack of any additional dialogue choices is a blatantly obvious omission that this mod corrects. (kryptopyr)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:09, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:19, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:39, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:35, June 13, 2013 (MDT)

Run For Your Lives

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:08, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:19, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:42, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:39, June 13, 2013 (MDT)

Skyrim Coin Replacer

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:09, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:22, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:42, June 10, 2013 (MDT)
Template:No Kryptopyr (talk) 12:27, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:46, June 13, 2013 (MDT)

Skyrim Uncapper

Arguments

  • Template:Yes Pretty much a 'fix' IMO as long as its use is limited and specified ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No I wouldn't play without this mod, but I think it flies in the face of vanilla intentions. Bethesda chose to address this issue with the "Legendary" skill reset. I personally hate the skill reset, but I don't believe that the Uncapper's solution is correcting a vanilla oversight. (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:23, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:43, June 10, 2013 (MDT)
Template:Yes (if it is a fix "as it is" yes, otherwise it's not necessary)Thecompiler (talk) 06:32, June 12, 2013 (MDT)
Template:No Kryptopyr (talk) 22:27, June 15, 2013 (MDT)

The Choice is Yours

Arguments

Wasn't seeing a problem with this until that paragraph right above the GEMS badge. Wish the author would provide a version without those extra changes that go beyond simple fixes for autostarting quests.

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:25, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:47, June 10, 2013 (MDT)
Template:No (love this mod, not for core for sure, but i hope to see this mantained)Thecompiler (talk) 06:33, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:35, June 13, 2013 (MDT)

Traps Make Noise

Arguments

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 15:25, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:48, June 10, 2013 (MDT)

Wearable Lanterns

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:02, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:26, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:48, June 10, 2013 (MDT)
Template:No Kryptopyr (talk) 12:28, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:46, June 13, 2013 (MDT)

Lanterns for Caravans

Arguments

  • Template:Yes Plausible that caravans did have lanterns to help them see. Most did back in the day in our realm. (Tech)

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:26, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)
Template:No Kryptopyr (talk) 12:28, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:38, June 13, 2013 (MDT)

Lanterns for Guards

Arguments

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:27, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)
Template:No Kryptopyr (talk) 12:31, June 12, 2013 (MDT)
Template:No Kelmych (talk) 14:35, June 13, 2013 (MDT)

When Vampires Attack

Arguments

  • Template:Yes fixes behavior that should have been in vanilla (Kelmych)

Votes

Template:Yes Thecompiler (talk) 02:12, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:53, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:29, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:51, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 14:37, June 13, 2013 (MDT)

Wet & Cold

Arguments

  • Template:No Potentially unsafe for using the cloaking method, and a bit advanced mod to be in Core STEP ~TC
  • Template:No I recommend adding Get Snow in Core STEP (it doesn't use scripts and it's very light), and instruct to remove it if installing the Pack with W&C ~TC
  • Template:Yes Though I agree this might be too script heavy for Core, most of the features I feel are oversights from vanilla. (Tech)

Votes

Template:No Thecompiler (talk) 01:42, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:29, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:54, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:36, June 13, 2013 (MDT)

Wet & Cold - Ashes

Arguments

Votes

Template:No Thecompiler (talk) 02:10, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:30, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:55, June 10, 2013 (MDT)
Template:No Kelmych (talk) 14:36, June 13, 2013 (MDT)