STEP:Core Proposal/M: Difference between revisions

From Step Mods | Change The Game
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==== Votes ====
==== Votes ====
: {{yes}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT)
: {{yes}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|25px|link=User:z929669]] [[User talk:z929669|Talk]] 01:54, June 9, 2013 (MDT)
: {{yes}} ~[[User:Farlo|Farlo]][[File:User Farlo Sig.png|19px|link=User:Farlo]]<small>[[User talk:Farlo|Talk]]</small> 15:15, June 9, 2013 (MDT)


== [[Oblivion Gates]] ==
== [[Oblivion Gates]] ==

Revision as of 21:15, June 9, 2013

Ars Metallica-Smithing

Arguments

  • Template:No Makes non-vanilla changes to smithing and perks.

Votes

Auto Unequip Ammo

Arguments

Votes

Bring Out Your Dead

Arguments

Votes

Candle Lanterns of the North

Arguments

Votes

Clams Drop Pearls

Arguments

Votes

Convenient Horses

Arguments

  • Template:Yes Fixes some oversights in the vanilla game such as overly combative horses and allowing a follower to ride along with the player. (kryptopyr)
  • Template:No Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. (kryptopyr)
  • Template:Yes Most of the additions are optional and can be turned off or easily ignored (I don't remember if they start out turned off by default or not). The changes do improve functionality of horses in the game, but they don't really alter any other aspect of gameplay. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods. (kryptopyr)

Votes

I'm still debating on whether I feel this one should be in Core STEP. It's such a huge improvement over the vanilla horses, and I don't think any of the mandatory changes really deviate too far from what I would consider to be vanilla-friendly enhancements. Nothing over-the-top and nothing that would break general gameplay in any way. I don't use any of the auto-looting features, horse armors, or horse inventory...but these are all easy to disable. Kryptopyr (talk) 13:55, June 8, 2013 (MDT)

Death Cam Duration Options

Arguments

Votes

Disable Thieves Guild Autostart

Arguments

  • Template:No Not vanilla intention. Blocks users from certain aspects of the game. ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

Votes

Drop Lit Torches

Arguments

Votes

Dual Wield Parrying

Arguments

  • Template:Yes A sensible vanilla correction ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No An ingame loading screen suggests the non blocking is intended for the gameplay balance ~TC
    • pics or it didn't happen. ~FarloUser Farlo Sig.pngTalk 14:54, June 9, 2013 (MDT)

Votes

Dynamic Fires

Arguments

  • Template:No An unnecessary esp for an unnecessary feature, not for Core STEP imo ~TC

Votes

Follower Trap Safety

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)

Gildergreen Regrown

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)

Guard Dialogue Overhaul

Arguments

  • Template:Yes Changes are all vanilla-friendly and in most cases do seem to adhere to the original intentions of the game designers that just didn't get properly implemented in the vanilla game. (kryptopyr)
  • This one and others that we are keeping for similar reasons really should go into Sec D - Fixes. ~z929669 Ixian Insignia.png Talk 02:03, June 9, 2013 (MDT)

Votes

Template:Yes Kryptopyr (talk) 14:01, June 8, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:41, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 02:01, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)

Lantern Caretakers

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)

Lock Overhaul

Arguments

Votes

Template:No Thecompiler (talk) 02:04, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:06, June 9, 2013 (MDT)

More Salt Please

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:05, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:07, June 9, 2013 (MDT)

Move It Dammit

Arguments

  • Template:Yes This is a decent 'correction' of a frequent vanilla problem ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No This mod changes four game settings. We just replaced Realistic Crime Radius in favor of changes via Wrye Bash. We should consider doing the same for these settings. (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:06, June 9, 2013 (MDT)
Template:No (if it can be done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:10, June 9, 2013 (MDT)

No NPC Greetings

Arguments

  • Template:No Not necessary ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes I do feel some reduction in this distance is necessary. I've had to replay too many conversations due to random NPCs talking over the more-important conversation my character was trying to have. (krypt)
  • Template:No However, this mod only changes a single game setting. It's not worth an entire plugin slot. If we keep this change, it should be implemented via Wrye Bash. (krypt)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes (I'd rather see it done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:11, June 9, 2013 (MDT)

Non-Essential Children

Arguments

  • Template:Yes corrects a vanilla inconsistency ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No As far as i know, Dragonborn children are not addressed. This could break immersion ~TC
The changes should apply to Dragonborn. It was decided that a patch wasn't really necessary. As far as I'm aware, the only thing lacking is a unique inventory for Aeta (she'll simply have her normal vanilla inventory). (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:15, June 9, 2013 (MDT)

Oblivion Gates

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:11, June 9, 2013 (MDT)

Paarthurnax Dilemma

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:09, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)

Run For Your Lives

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:08, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)

Skyrim Coin Replacer

Arguments

  • Template:No Not vanilla intent ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes Arguably a 'correction' of a vanilla inconsistency ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No Potential for conflicts due to changes made to cells, containers, leveled lists, etc. (kryptopyr)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:09, June 9, 2013 (MDT)

Skyrim Uncapper

Arguments

  • Template:Yes Pretty much a 'fix' IMO as long as its use is limited and specified ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

The Choice is Yours

Arguments

Votes

Traps Make Noise

Arguments

Votes

Wearable Lanterns

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:02, June 9, 2013 (MDT)

Lanterns for Caravans

Arguments

Votes

Lanterns for Guards

Arguments

Votes

When Vampires Attack

Arguments

Votes

Template:Yes Thecompiler (talk) 02:12, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:53, June 9, 2013 (MDT)

Wet & Cold

Arguments

  • Template:No Potentially unsafe for using the cloaking method, and a bit advanced mod to be in Core STEP ~TC
  • Template:No I recommend adding Get Snow in Core STEP (it doesn't use scripts and it's very light), and instruct to remove it if installing the Pack with W&C ~TC

Votes

Template:No Thecompiler (talk) 01:42, June 9, 2013 (MDT)

Wet & Cold - Ashes

Arguments

Votes

Template:No Thecompiler (talk) 02:10, June 9, 2013 (MDT)