STEP:Core Proposal/M: Difference between revisions
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==== Votes ==== | ==== Votes ==== | ||
: {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 01:42, June 9, 2013 (MDT) | |||
== [[Wet & Cold - Ashes]] == | == [[Wet & Cold - Ashes]] == |
Revision as of 07:42, June 9, 2013
M
Ars Metallica-Smithing
Arguments
- Template:No Makes non-vanilla changes to smithing and perks.
Votes
- Template:No Techangel85 (talk) 00:49, June 8, 2013 (MDT)
- Template:No Kryptopyr (talk) 13:32, June 8, 2013 (MDT)
- Template:No ~z929669 Talk 01:12, June 9, 2013 (MDT)
Auto Unequip Ammo
Arguments
Votes
Bring Out Your Dead
Arguments
Votes
- Template:No ~z929669 Talk 01:13, June 9, 2013 (MDT)
- Template:Yes Thecompiler (talk) 01:28, June 9, 2013 (MDT)
Candle Lanterns of the North
Arguments
Votes
Clams Drop Pearls
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Votes
Convenient Horses
Arguments
- Template:Yes Fixes some oversights in the vanilla game such as overly combative horses and allowing a follower to ride along with the player. (kryptopyr)
- Template:No Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. (kryptopyr)
- Template:Yes Most of the additions are optional and can be turned off or easily ignored (I don't remember if they start out turned off by default or not). The changes do improve functionality of horses in the game, but they don't really alter any other aspect of gameplay. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods. (kryptopyr)
Votes
- I'm still debating on whether I feel this one should be in Core STEP. It's such a huge improvement over the vanilla horses, and I don't think any of the mandatory changes really deviate too far from what I would consider to be vanilla-friendly enhancements. Nothing over-the-top and nothing that would break general gameplay in any way. I don't use any of the auto-looting features, horse armors, or horse inventory...but these are all easy to disable. Kryptopyr (talk) 13:55, June 8, 2013 (MDT)
- Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
Death Cam Duration Options
Arguments
Votes
Disable Thieves Guild Autostart
Arguments
Votes
Drop Lit Torches
Arguments
Votes
Dual Wield Parrying
Arguments
- Template:No An ingame loading screen suggests the non blocking is intended for the gameplay balance ~TC
Votes
- Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
Dynamic Fires
Arguments
- Template:No An unnecessary esp for an unnecessary feature, not for Core STEP imo ~TC
Votes
- Template:No Thecompiler (talk) 01:30, June 9, 2013 (MDT)
Follower Trap Safety
Arguments
Votes
Gildergreen Regrown
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Guard Dialogue Overhaul
Arguments
- Template:Yes Changes are all vanilla-friendly and in most cases do seem to adhere to the original intentions of the game designers that just didn't get properly implemented in the vanilla game. (kryptopyr)
Votes
- Template:Yes Kryptopyr (talk) 14:01, June 8, 2013 (MDT)
- Template:Yes Thecompiler (talk) 01:41, June 9, 2013 (MDT)
Lantern Caretakers
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Votes
Lock Overhaul
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Votes
More Salt Please
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Votes
Move It Dammit
Arguments
Votes
No NPC Greetings
Arguments
Votes
Non-Essential Children
Arguments
Votes
Oblivion Gates
Arguments
Votes
Paarthurnax Dilemma
Arguments
Votes
Run For Your Lives
Arguments
Votes
Skyrim Coin Replacer
Arguments
Votes
Skyrim Uncapper
Arguments
Votes
The Choice is Yours
Arguments
Votes
Traps Make Noise
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Votes
Wearable Lanterns
Arguments
Votes
Lanterns for Caravans
Arguments
Votes
Lanterns for Guards
Arguments
Votes
When Vampires Attack
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Wet & Cold
Arguments
Votes
- Template:No Thecompiler (talk) 01:42, June 9, 2013 (MDT)