STEP:Core Proposal/D

From Step Mods | Change The Game

Ancient Nord Armor Fix

Votes

Tick green.png Obvious fix to a Vanilla bug/error. ~FarloUser Farlo Sig.pngTalk 13:46, June 5, 2013 (MDT)
Tick green.png Stoppingby4now (talk) 14:52, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 22:55, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:44, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:54, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:03, June 24, 2013 (MDT)

Appropriately Attired Jarls

We should have our MTs test the uninstallation process before making a final decision.

Votes

Cross red.png Uninstall note on the mods page:
The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.
Stoppingby4now (talk) 14:56, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes a glaring hole. Additionally, we do not advise users to install/uninstall mods mid play-through no? Neovalen
Tick green.png I'd like to raise a few points. One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors? I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation. I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean. It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call. The sort of things that I would generally look out for in scripts added by mods don't seem to be present in this mod. Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this. I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it). Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem? Maybe the better solution is to include this fix in the guide. Kryptopyr (talk) 09:26, June 18, 2013 (MDT)
Tick green.png (Agree with Neo) Thecompiler (talk) 15:56, June 19, 2013 (MDT)
Tick green.png Kelmych (talk) 18:39, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Argonian Decapitation Fix

Votes

Tick green.png Simple mesh fix, nothing else to it. FarloUser Farlo Sig.pngTalk 22:38, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Tick green.png Stoppingby4now (talk) 00:55, June 7, 2013 (MDT)
Tick green.png WilliamImm (talk) 21:47, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Bowlegged Jump Fix

Votes

Tick green.png Simple animation fix ~FarloUser Farlo Sig.pngTalk 22:40, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 05:42, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:04, June 24, 2013 (MDT)

Brawl Bugs Patch

Votes

Tick green.png Required for a couple other mods. ~FarloUser Farlo Sig.pngTalk 22:48, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:39, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Tick green.png Neovalen
Cross red.png if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). WilliamImm (talk) 21:25, June 16, 2013 (MDT)
Tick green.png Solist (talk) 19:05, June 24, 2013 (MDT)
Tick green.png (unless we include in core the portions of Enhanced Blood textures that overwrite this) Kelmych (talk)

Consistent Older People

Votes

Tick green.png Vanilla fix that was an oversight in development. Techangel85 (talk) 22:22, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:24, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:40, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:05, June 24, 2013 (MDT)

Cursor Fix

Votes

Tick green.png This is an issue that has annoyed me for a long time! Clear fix. Techangel85 (talk) 21:30, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:20, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:41, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:06, June 24, 2013 (MDT)

Dead Body Collision

I haven't had a chance to use this mod enough to feel comfortable voting for it, but my understanding is that the spell is included as a way to fix the potentially game-breaking problem of barricading oneself into a room or other space with no way to get around or through the bodies. If this is the case, and the spell was added to solve a potential problem with the mod, then I feel we should not be recommending the "no spell" version. (krypt)

Votes

Tick green.png Fixes missing collision in vanilla. Only recommend the optional "no spell" version as the main version isn't vanilla friendly because it adds a non-vanilla spell. Techangel85 (talk) 22:48, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Neovalen
Cross red.png (The spell works with smaller bodies for me but doesn't work for dragons, which are the bodies that cause the most problems. Without the spell the dragons are just there and can be difficult to walk around.) Kelmych (talk) 18:44, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:06, June 24, 2013 (MDT)

Dual Sheath Redux

Votes

Cross red.png Corrects a vanilla oversight; however, Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Cross red.png Techangel85 (talk) 23:30, June 7, 2013 (MDT)
Cross red.png Known issue (#2 point above) Thecompiler (talk) 00:52, June 9, 2013 (MDT)
Cross red.png While excellent for immersion, effect is only visible in 3rd person and requires several other mods to be installed. Best for a pack. WilliamImm (talk) 08:49, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png (great addition for one of the new packs but not core) Kelmych (talk) 18:45, June 22, 2013 (MDT)
Cross red.png Solist (talk) 19:07, June 24, 2013 (MDT)

Elys AltF4

Votes

Tick green.png Essentially this is built into most Windows programs. Why it wasn't built into Skyrim is a mystery. Alt+F4 is the standard close key combination in Windows 8 and is used often. Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Tick green.png Also, this plugin allows multimedia function keys (ie: volume up/down) to be used in-game. As a additional effect. WilliamImm (talk) 21:52, June 7, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:28, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick yellow.png Alt-F4 is standard in all Windows apps, so if it doesn't work then the application is catching the appropriate exception and preventing it from closing. I've never had a need for this, but don't care if it's included either. -- Stoppingby4now (talk) 00:15, June 10, 2013 (MDT)
Tick green.png (the multimedia keys work for me already, perhaps from another mod I use)Kelmych (talk) 18:56, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:07, June 24, 2013 (MDT)

Fast Travel Timescale Fix

Votes

Tick green.png An obvious fix. ~z929669 Ixian Insignia.png Talk 23:17, June 7, 2013 (MDT)
Tick green.png (no, if it can be done via INI) Techangel85 (talk) 23:34, June 7, 2013 (MDT)
Cross red.png Correct me if I'm wrong, but from my quick research, this is possible with an INI tweak by setting fFastTravelSpeedMult to 4. If that's the case, this needs to go into INI tweaks, and this mod needs to go. -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Actually, this can be set via the console, not the INI; furthermore, it seems that the console setting does not 'stick' beyond the current session. This seems like a valid 'fix' ~z929669 Ixian Insignia.png Talk 14:52, June 28, 2013 (MDT)
Tick yellow.png Just as an FYI, using console command for this setting does not persist in save file... if there is an ini setting, that would be nice. Neovalen (Only if other fix cannot be found...)
Tick green.png (we can easily merge this and other tweaks in the STEP esp plugin, i've did that in my install) Thecompiler (talk) 15:58, June 19, 2013 (MDT)
Tick green.png (I don't think this can be put in an ini file) Kelmych (talk) 18:47, June 22, 2013 (MDT)
Tick yellow.png Solist (talk) 19:08, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 18:59, June 25, 2013 (MDT)

Fuz Ro D'oh

Votes

Tick green.png Fixes missing voice/lip movement aspects of the game. Techangel85 (talk) 23:50, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 08:36, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:39, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Tick yellow.png Neovalen (conditionally - if we're not adding any mods that add unvoiced dialogue then it's pointless)
Tick green.png (I have other mods that need this, and to me it fixes a significant Bethesda oversight) Kelmych (talk) 18:57, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:08, June 24, 2013 (MDT)

Nitpick

Votes

Tick green.png Fixes some game limitations. Techangel85 (talk) 23:41, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:53, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:08, June 24, 2013 (MDT)

Skyrim Project Optimization

Votes

Tick green.png Actually boosts game's performance on some systems. Add occlusion planes missing from vanilla, no conflicts, no reason to not include it. Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:47, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:09, June 24, 2013 (MDT)

Tail Twist Fix

Votes

Tick green.png While unlikely to come up for anyone other than Argonian/beast race players, the fix it does is obvious for those. No conflicts with any other mods as well. WilliamImm (talk) 16:02, June 5, 2013 (MDT)
Tick green.png Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:55, June 8, 2013 (MDT)
Tick green.png ~z929669 Ixian Insignia.png Talk 23:47, June 8, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:56, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:10, June 24, 2013 (MDT)

Unofficial Skyrim Patch

Votes

Tick green.png Techangel85 (talk) 00:25, June 7, 2013 (CST)
Tick green.png -- Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:47, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Dawnguard Patch

Votes

Tick green.png Techangel85 (talk) 00:25, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:58, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Hearthfire Patch

Votes

Tick green.png Techangel85 (talk) 00:26, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:12, June 24, 2013 (MDT)

Unofficial Dragonborn Patch

Votes

Tick green.png Techangel85 (talk) 00:26, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:15, June 24, 2013 (MDT)

Unofficial High Resolution Patch

Votes

Tick green.png Techangel85 (talk) 00:27, June 7, 2013 (CST)
Tick green.png Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Tick green.png Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Tick green.png A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Kelmych (talk) 18:59, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:15, June 24, 2013 (MDT)

Acquisitive Soul Gems

Votes

Tick green.png Fixes soul trapping, vanilla bug where gems lose their charge, corrects black soul gems use to line up with indicated use from game texts. Techangel85 (talk) 00:00, June 8, 2013 (MDT)
Tick green.png Also fixes the issue where player-filled gems didn't change in price and remained priced the same as an empty gem. I just want to point out that this mod does make a non-lore-friendly change in only permitting souls to be captured by white soul gems of correct size. This is inconsistent with the way that soul gems have worked in Oblivion and Morrowind as well as Skyrim, and therefore, I believe this was an intentional choice made by Bethesda and not an oversight. However, I personally feel that the bug fixes made by this mod are significant enough to warrant overlooking this in favor of including the mod in Core STEP. Kryptopyr (talk) 08:33, June 8, 2013 (MDT)
Tick green.png Agree that it is not "vanilla", but I see this as one glaring exception to a long-broken aspect of the vanilla game ... originally a "lore mistake" iMO ~z929669 Ixian Insignia.png Talk 23:43, June 8, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:53, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:16, June 24, 2013 (MDT)

Distant Decal Fix

Votes

No performance loss using this instead of the INI tweak which has a performance hit.
Cross red.png (if USKP fixes this, then it's a no from me) Techangel85 (talk) 00:08, June 8, 2013 (MDT)
Tick green.png Kryptopyr (talk) 08:46, June 8, 2013 (MDT)
Cross red.png I'd like to dee some verification of WI's comment below before axing this one. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Agree as redundant with unofficial patches. Neovalen
Cross red.png I messaged Arthmoor and asked why he listed the mod as obsolete, yet not all of it was included in the fixpack. He replied with this:
 There's a significant portion of it which is actually broken, so we list it as obsolete because the USKP only addressed what was really in need of fixing.
So, that settles it for this mod. It shouldn't be included in STEP. (Also, there's your verification, z92) WilliamImm (talk) 23:13, June 21, 2013 (MDT)
Cross red.png Kelmych (talk) 18:52, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:17, June 24, 2013 (MDT)

Even Better Quest Objectives

Votes

Tick green.png Vanilla quest objectives were really horrible. Remember, I am very open to making compatibility patches when necessary. Only concerns are with ESP limits. WilliamImm (talk) 08:50, June 8, 2013 (MDT)
Cross red.png too many compatibility complications ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:27, June 9, 2013 (MDT)
Tick yellow.png I think compatibility isn't an issue at all, expecially since we have William on our side. Need another argument to refuse the mod imo (yes as long as it'll cover DB quests as well for continuity) Thecompiler (talk)
Tick green.png There aren't a huge number of mods that directly edit these vanilla quests. And even without a compatibility patch, the worst thing that happens is that the conflicting mod gets installed after EBQO and reverts the objectives back to their vanilla state. Kryptopyr (talk) 14:29, June 10, 2013 (MDT)
Cross red.png I don't doubt it's a plus to the game, but honestly there is nothing wrong with the vanilla objectives. Therefore, I can't call it core myself. Neovalen
You ever tried playing without quest markers, Neo? (William)
Cross red.png (I feel it is very useful but might be better in the new option pack) Kelmych (talk) 18:51, June 22, 2013 (MDT)
Tick yellow.png I personally think this mod is imperative, as vanilla quest objectives are lacking. Remember, we've played this game a ton...look at it from the perspective of a first time player or not as experienced, this mod adds a lot. However, I do agree that it could be easily included as part of a pack - I'm on the fence if it's considered Core. Solist (talk) 19:20, June 24, 2013 (MDT)

Realistic Ragdolls & Force

Votes

Tick green.png Fixes vanilla's unrealistic force with weapons and spells. Conflicts with any mod altering skeleton.nif without a patch. Techangel85 (talk) 00:31, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:27, June 10, 2013 (MDT)
Tick green.png Thecompiler (talk) 05:41, June 10, 2013 (MDT)
Tick green.png If we choose to go with Maximum Skeleton (either in Core or in the official STEP pack), then this mod is a requirement for that one. My vote is yes regardless since I think this mod is a significant improvement over vanilla. Kryptopyr (talk) 14:47, June 10, 2013 (MDT)
Cross red.png Neovalen (Only if keeping XP32 Skeleton - either we go with a max compatibility skeleton in core or none at all)
Cross red.png (agree with Neo) Kelmych (talk) 18:49, June 22, 2013 (MDT)
Cross red.png Since I use the SR setup, I'm in agreement with Neo on all of his points involving skeletons/ragdoll/etc. Solist (talk) 19:33, June 24, 2013 (MDT)
  • I converted a few of the votes to "no" since Max Skeleton is not making it into core. (Tech)

Maximum Skeleton

Votes

Cross red.png This could have compatibility ramifications, regardless of the intent of this skeleton to allow compatibility with more mods ... those other mods are mostly tangible deviations from vanilla. STEP-friendly mods don't necessarily play nicely with this afaik. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Thecompiler (talk) 00:47, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:29, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Tick yellow.png really depends on if we are keeping Dual Sheath. Marked as adult-only (due to nudity in the images section) WilliamImm (talk) 08:47, June 10, 2013 (MDT)
Tick yellow.png Neovalen (If we keep RR&F - then this should be included to maintain compatibility with the vast majority of packs that will be placed on top)
Tick yellow.png Solist (talk) 19:34, June 24, 2013 (MDT)
Cross red.png (I think this is different enough from vanilla that it should be in the new pack) Kelmych (talk)

Trade & Barter

Votes

Tick green.png The Lite version includes only the fixes details ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:49, June 9, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:48, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:34, June 24, 2013 (MDT)
Tick green.png Not the Lite version, though. The Lite version includes much more than just the fixes. For only the fixes, use the .esp file from the regular version but don't activate the mod in the MCM menu. Kryptopyr (talk) 19:15, June 25, 2013 (MDT)

Weapon & Armor Fixes

Votes

Tick green.png This enhances consistency among vanilla weapons and actually 'corrects' several overlooked inconsistencies with regard to weapon stats. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Tick green.png Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Tick green.png -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Tick green.png Neovalen
Tick green.png Kelmych (talk) 18:49, June 22, 2013 (MDT)
Tick green.png Solist (talk) 19:35, June 24, 2013 (MDT)
Tick green.png Kryptopyr (talk) 23:33, June 25, 2013 (MDT)