STEP:Core Proposal/D

From Step Mods | Change The Game

D

Ancient Nord Armor Fix

Arguments

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 13:46, June 5, 2013 (MDT)
Template:Yes Stoppingby4now (talk) 14:52, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 22:55, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:44, June 8, 2013 (MDT)

Appropriately Attired Jarls

Arguments

  • Template:No Uninstall note on the mods page:
    The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.
  • Template:Yes I've not made a decision yet on this mod, but I'd like to raise a few points. One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors? I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation. I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean. It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call. The sort of things that I've generally been told to look out for in scripts added by mods don't seem to be present in this mod. Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this. I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it). Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem? Maybe the better solution is to include this fix in the guide. Kryptopyr (talk) 06:55, June 8, 2013 (MDT) I think this warrants being tested (Tech).

Votes

Template:No Stoppingby4now (talk) 14:56, June 5, 2013 (MDT)
Template:No Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)


Argonian Decapitation Fix

Arguments

Votes

Template:Yes FarloUser Farlo Sig.pngTalk 22:38, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Template:Yes Stoppingby4now (talk) 00:55, June 7, 2013 (MDT)
Template:Yes WilliamImm (talk) 21:47, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:52, June 8, 2013 (MDT)

Bowlegged Jump Fix

Arguments

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 22:40, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:42, June 8, 2013 (MDT)

Brawl Bugs Patch

Arguments

  • Template:Yes Required for a couple other mods.
  • Template:No However, if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). (William)

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 22:48, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:39, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:50, June 9, 2013 (MDT)

Consistent Older People

Arguments

  • Template:Yes Vanilla fix that was an oversight in development. (Tech)

Votes

Template:Yes Techangel85 (talk) 22:22, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:24, June 8, 2013 (MDT)

Cursor Fix

Arguments

  • Template:Yes This is an issue that has annoyed me for a long time! Clear fix. (Tech)

Votes

Template:Yes Techangel85 (talk) 21:30, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:20, June 8, 2013 (MDT)

Dead Body Collision

Arguments

  • Template:Yes Fixes missing collision in vanilla. Only recommend the optional "no spell" version as the main version isn't vanilla friendly because it adds a non-vanilla spell. (Tech)

Votes

Template:Yes Techangel85 (talk) 22:48, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)

Dual Sheath Redux

Arguments

  • Template:Yes Corrects a vanilla oversight (z)
  • Template:No Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP (z)
  • Template:No Known issue #2 (Tech)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:No Techangel85 (talk) 23:30, June 7, 2013 (MDT)
Template:No Thecompiler (talk) 00:52, June 9, 2013 (MDT)

Elys AltF4

Arguments

  • Template:Yes Essentially this is built into most Windows programs. Why it wasn't built into Skyrim is a mystery. Alt+F4 is the standard close key combination in Windows 8 and is used often. (Tech)
  • Template:Yes Also, this plugin allows multimedia function keys (ie: volume up/down) to be used in-game. As a additional effect. (William)

Votes

Template:Yes Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Template:Yes WilliamImm (talk) 21:52, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:28, June 8, 2013 (MDT)

Fast Travel Timescale Fix

Arguments

  • Template:Yes An obvious fix
  • Template:No A whole plugin slot for this one simple fix? (Seems like this should be able to be done via an INI tweak ~Tech)

Votes

Template:Yes (for now) ~z929669 Ixian Insignia.png Talk 23:17, June 7, 2013 (MDT)
Template:Yes Techangel85 (talk) 23:34, June 7, 2013 (MDT)

Fuz Ro D'oh

Arguments

  • Template:Yes Fixes missing voice/lip movement aspects of the game. (Tech)

Votes

Template:Yes Techangel85 (talk) 23:50, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:36, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:39, June 8, 2013 (MDT)

Nitpick

Arguments

Votes

Template:Yes Techangel85 (talk) 23:41, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:53, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)

Skyrim Project Optimization

Arguments

  • Template:Yes Actually boosts game's performance on some systems. (Tech)
  • Template:Yes Add occlusion planes missing from vanilla, no conflicts, no reason to not include it. (Tech)

Votes

Template:Yes Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:47, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)

Tail Twist Fix

Arguments

  • Template:Yes While unlikely to come up for anyone other than Argonian/beast race players, the fix it does is obvious for those. No conflicts with any other mods as well.

Votes

Template:Yes WilliamImm (talk) 16:02, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:55, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:47, June 8, 2013 (MDT)

Unofficial Skyrim Patch

Arguments

Votes

Template:Yes Techangel85 (talk) 00:25, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)

Unofficial Dawnguard Patch

Arguments

Votes

Template:Yes Techangel85 (talk) 00:25, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)

Unofficial Hearthfire Patch

Arguments

Votes

Template:Yes Techangel85 (talk) 00:26, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)

Unofficial Dragonborn Patch

Arguments

Votes

Template:Yes Techangel85 (talk) 00:26, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)

Unofficial High Resolution Patch

Arguments

Votes

Template:Yes Techangel85 (talk) 00:27, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)

Acquisitive Soul Gems

Arguments

  • Template:Yes Fixes soul trapping, vanilla bug where gems lose their charge, corrects black soul gems use to line up with indicated use from game texts. (Tech)
  • Template:Yes Also fixes the issue where player-filled gems didn't change in price and remained priced the same as an empty gem. (kryptopyr)
  • Template:No I just want to point out that this mod does make a non-lore-friendly change in only permitting souls to be captured by white soul gems of correct size. This is inconsistent with the way that soul gems have worked in Oblivion and Morrowind as well as Skyrim, and therefore, I believe this was an intentional choice made by Bethesda and not an oversight. However, I personally feel that the bug fixes made by this mod are significant enough to warrant overlooking this in favor of including the mod in Core STEP. (kryptopyr)
Agree that it is not "vanilla", but I see this as one glaring exception to a long-broken aspect of the vanilla game ... originally a "lore mistake" iMO ~z929669 Ixian Insignia.png Talk 23:42, June 8, 2013 (MDT)

Votes

Template:Yes Techangel85 (talk) 00:00, June 8, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:33, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:43, June 8, 2013 (MDT)

Distant Decal Fix

Arguments

  • Template:Yes Fixes vanilla bug with distant decals disappearing at short distances by use of meshes. (Tech)
  • Template:Yes No performance loss using this instead of the INI tweak which has a performance hit.
  • Template:No However, could be superseded by the USKP? (William)

Votes

Template:Yes Techangel85 (talk) 00:08, June 8, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:46, June 8, 2013 (MDT)
Template:Yes (for now) ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)

Even Better Quest Objectives

Arguments

  • Template:Yes Vanilla quest objectives were really horrible.
  • Template:No Adds many scripts and too many compatibility complications (William - Only modifies a few vanilla quest scripts, so that point isn't valid.)

Votes

Template:Yes WilliamImm (talk) 08:50, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)

Realistic Ragdolls & Force

Arguments

  • Template:Yes Fixes vanilla's unrealistic force with weapons and spells. (Tech)
  • Template:No Conflicts with any mod altering skeleton.nif without a patch. (Tech)

Votes

Template:Yes Techangel85 (talk) 00:31, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)

Maximum Skeleton

Arguments

  • Template:No Conflicts with any mod altering skeleton.nif without a patch.

Votes

Template:No ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 00:47, June 9, 2013 (MDT)

Trade & Barter

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:49, June 9, 2013 (MDT)

Weapon & Armor Fixes

Arguments

  • Template:Yes This enhances consistency among vanilla weapons and actually 'corrects' several overlooked inconsistencies with regard to weapon stats.

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:50, June 9, 2013 (MDT)