NoMansSky:Editing NMS Textures

From Step Mods | Change The Game

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Introduction[edit | edit source]

No Man's Sky uses the .DDS format to store its texture files and they all are located in the TEXTURES folder from the unpacked game assets. Conveniently, they are more or less organized in directories mimic the directories of MODELS folder. This way if you find a 3D model, you can quite easily find the texture and vice versa.

Format itself stores one or more textures, with or without alpha layer. This format is quite well known but still require some plug-in to be read and write by most paint programs. In this tutorial, I will explain how to edit them in Paint.net and in Photoshop.

Paint.net (by Casebolt)[edit | edit source]

Paint.net is a free Open source photo editing software that you can get here.

To open and read .DDS files, you will need this specific addon by Nick aka Dtzxporter.
Then follow the included readme file to install it. It's just a matter of copying 2 files.

Now, to edit a .DDS file :

  • Open Paint.net and go to File menu\Open\and choose your .DDS file (or Ctrl+0)
  • You can now edit the file as any other image format
  • To save your finished .DDS, choose File Menu\Save as\Select .DDS file type as output type and hit Save (or Ctrl+Shift+S then select the .DDS type and Save)

Photoshop[edit | edit source]

Photoshop is the renown picture editing program from Adobe and all existing versions are paid ones.

Anyway, if you do have Photoshop, all you need to read/write .DDS file is the Intel Texture Works plug-in. All you have to do to install it is copying the .8bi plug-in with the other .8bi plug-ins (Often in Plug-ins\File Formats inside your Photoshop folder).

Now to edit a .DDS file :

  • open Photoshop or directly the .DDS if you associated Photoshop with .DDS files
  • if the

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