NoMansSky:2.5/changelog: Difference between revisions

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Any changes made to the ''current version'' of the live guide.  
Any changes made to the ''current version'' of the live guide.  
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<!--<NOTE OR LIST MINOR CHANGES TO GUIDE_LEVEL WORDING OR STRUCTURE>-->
=== Mods ===
=== Mods ===



Revision as of 07:11, February 24, 2023

NoMansSky:2.5/changelog

< All NoMansSky changelogs | NoMansSky:2.5 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes

Any changes made to the current version of the live guide.

Mods

Resource Files

What's New

This is the official v2.5 release of our No Man's Sky modding guide. Below is a summary of the major changes this release brings:

Recommended Game Mode

The recommended game mode for the Guide is now the "Custom" mode. The Custom Mode is new with game version 4.0, which is basically the result of Hello Games saying, "you know what...play the game the way you want to play it!" Step agrees and Custom Mode allows users to tailor the game to the experience they desire. Anything from pure sandbox and free costs to a survival death match with permadeath.

Step's goal has always been to lean toward the exploration side of the game, aspired by the original game versions. New elements that have been introduced since aren't removed but are rather reigned in. This prevents these newer elements, like expanded focus on combat, from distracting from more casual, exploration gameplay. Since many of the Guide's adjustments in this area are now available within Custom Mode, they have been removed going forward. As such, some basic recommendations for using Custom Mode are provided to gain back what was removed from the Guide. Users will find this new heading with recommendations at the end of the Guide.

Guide-Level Changes

This update is to officially support No Man's Sky:Fractal.

  • Added instructions to expand spoilers and mod table rows.
  • AMUMSS installation steps have been updated to ensure users have the correct prerequisites installed
  • AMUMSS initialization steps have been updated to help users get the program set up better
  • A notice has been added to the NMS PCBANKS Explorer section to make users aware it being an optional step, unless customization will be made. Additionally, since the section is optional, it has been contained within a spoiler. Simply expand to follow the directions, if desired.
  • Added context to the start of the Foundation section to cover caveats with Better Planet Generation.

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

04-Foundation

Updated

18-Lighting & Weather

Added

Dropped

Resource Files (aka, 20-Patches)

Updated
Step NoMansSky Resource Files | The following has changes happened the Resource Files:

  • Removed the script errors and warnings produced in AMUMSS from all Resource Files
  • Updated many line numbers within all files
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NOTE:
Instead of providing detailed changes, like in the past, the below file changes will be summaries from this version forward.
Gameplay Globals
  • Removed BinocCreatureScanTime that adjusted the amount of time it takes to scan creations with the binoculars. Vanilla value is now sufficient.
Graphics Globals
  • Removed ShadowLengthFreighter that adjusted the distance freighters would cast shadows. Vanilla value is greater than previously provided value.
Player Globals
  • Rebalanced rate the suit energy is drained
Vehicle Globals
  • Removed VehScanLocPulseRange that previously adjusted the local range of a vehicle radar pulse. Vanilla is now greater than previously provided value.
Environment Hazards
  • All hazard protection times have been rebalanced. Rather than doubled, they have been increased by one-third (1/3). This keeps later technology upgrades from being over powered.