NoMansSky:2.0.0/changelog: Difference between revisions

From Step Mods | Change The Game
Line 102: Line 102:
:::* Lowered the amount of asteroids during pulse
:::* Lowered the amount of asteroids during pulse
:::* Matched CSO's distance that asteroids will be clear of planets (30,000)
:::* Matched CSO's distance that asteroids will be clear of planets (30,000)
:::* Added more Falloff to the Boost in space for all ship classes. While it may be realistic to have none, it makes for odd gameplay. Values are lower vs vanilla and adjusted by class.
:::* Added more Falloff to space Boost for all ship classes. While it may be realistic to have none, it makes for odd gameplay. Values are lower vs vanilla and adjusted by class.

Revision as of 21:04, July 13, 2021

NoMansSky:2.0.0/changelog

< All NoMansSky changelogs | NoMansSky:2.0.0 Guide

Warning-Logo.png

WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

Any changes made to the current version of the live guide.

None

What's New[edit | edit source]

This is the official v1.0.0 release of our No Man's Sky modding guide.

AMUMSS[edit | edit source]

Going forward, the Guide will utilize LUA scripts for merging mods with the Guides Resource Files, thus, AMUMSS will be used. This change is necessary to add flexibility in adding and maintaining mods to the Guide, as well as, helps in reducing the maintenance overhead for Curators. What this means for users is more work in setting up the Guide; per usual, we walk users through every step. It also means, for users who are comfortable with the process, customization on top of the Guide is a now far easier to accomplish.

This is a major change in the way method the Guide is using and, thus, facilitates the move to a major version according to Step's versioning scheme.

Step NoMansSky Resource Files[edit | edit source]

The Resource Files are now provided solely as LUA scripts for use with AMUMSS. Additionally, there are fewer scripts required with our new method since other mods no longer need to be merged.

Guide-Level Changes[edit | edit source]

  • Updated folder structure
  • Added instructions for AMUMSS
  • Added new Mod Group: 05-Animations & Effects
  • Added new Mod Group: 16-Interface

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step CR Patch (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools[edit | edit source]

Added

05-Animations & Effects[edit | edit source]

Added

06-Models & Textures[edit | edit source]

Updated

07-Sounds & Music[edit | edit source]

09-Fixes[edit | edit source]

Added

10-Gameplay-General[edit | edit source]

Added
  • Better Base Sites | This mod has always been incorporated. It's now part of the AMUMSS merging; therefore, listed in the Guide.
  • Better Buildings Scans | This mod has always been incorporated. It's now part of the AMUMSS merging; therefore, listed in the Guide.
  • Gumsk's Base Building - GBase | This mod has always been incorporated. It's now part of the AMUMSS merging; therefore, listed in the Guide.
  • Sensible Planetary Charts | This mod has always been incorporated. It's now part of the AMUMSS merging; therefore, listed in the Guide.

16-Interface[edit | edit source]

Added

18-Lighting & Weather[edit | edit source]

Updated

Resource Files (aka, 20-Patches)[edit | edit source]

Updated
  • Step NoMansSky Resource Files | The files are now provide as LUA scripts for merging using AMUMSS. The following has changes happened the Resource Files:
  • Tweaked player movement very slightly
  • Increased cold and heat protection on the suit slightly
  • Lowered toxic damages slightly
  • Lowered normal and ring asteroid fade ranges
  • Lowered the amount of asteroids during pulse
  • Matched CSO's distance that asteroids will be clear of planets (30,000)
  • Added more Falloff to space Boost for all ship classes. While it may be realistic to have none, it makes for odd gameplay. Values are lower vs vanilla and adjusted by class.