FalloutNV:Project Nevada: Difference between revisions

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m (Text replacement - "|core=Yes |landw=No |enb=No" to "|core=Yes |landw=No |pp=No |enb=No")
 
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{{Mod
{{Mod
|author=PN Team
|author=PN Team
|modgroup=04-Foundation
|sourcename=Nexus
|sourcename=Nexus
|sourceid=42363
|sourceid=40040
|core=No
|forumtid=16371
|core=Yes
|landw=No
|landw=No
|pp=No
|enb=No
|enb=No
}}
}}
Line 10: Line 13:
|short=Detailed instructions available
|short=Detailed instructions available
|enabledetailed=Yes
|enabledetailed=Yes
|detailed=<span class="h5">FOREWORD</span>
|detailed=<div class="mpheading">Foreward</div>
: As of 2021 ''Project Nevada'' is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that one might want to use with the help of ''Project Nevada-Equipment Standalone''.
<span class=salmontx> As of 2021 ''Project Nevada'' is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that can be used with the help of ''Project Nevada-Equipment Standalone''.</span>


<span class="h5">INSTALLATION</span>
<div class="mpheading">Installation</div>
: This mod should be placed '''before''' ''The Mod Configuration Menu'' in the left pane of MO.
# Download the main file.
:# Download the main file.
# From the FOMOD installer tick '''only''' the ''Core'' and ''Equipment'' modules, and <span class=hltx>[Install]</span>.
:# From the FOMOD installer tick '''only''' the ''Core' and ''Equipment'' modules, then select [Install].
# During installation, MO should warn you that a newer version of ''the MCM'' is detected. Click <span class=hltx>[Yes]</span> to keep the standalone version of the MCM.
:# During installation MO should warn you that a newer version of ''the MCM'' is detected. Click [Yes] to keep the standalone version of the MCM.
 
:# Once the installation is complete, double-click on ''Project Nevada'' in the left pane of MO to open the MO menu and go to the ''Optional ESPs'' tab.
Disable ALL plugins ([[Guide:Mod_Organizer/Optional Plugins|instructions for disabling plugins]]).
:# Move all plugins to the ''Optional ESPs'' box.
 
Hide the following folder ([[Guide:Mod_Organizer/Hide_Assets|instructions for hiding files/folders]]):
<p class=mpcode>menus
</p>
}}
}}

Latest revision as of 18:36, January 3, 2023

Project Nevada

by PN Team

Game:

FalloutNV

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

Yes

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
1.0.0
1.1.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Foreward

As of 2021 Project Nevada is very outdated and should not be used as a standalone mod. However, it adds some lore-friendly weapons and armor that can be used with the help of Project Nevada-Equipment Standalone.

Installation
  1. Download the main file.
  2. From the FOMOD installer tick only the Core and Equipment modules, and [Install].
  3. During installation, MO should warn you that a newer version of the MCM is detected. Click [Yes] to keep the standalone version of the MCM.

Disable ALL plugins (instructions for disabling plugins).

Hide the following folder (instructions for hiding files/folders):

menus