FalloutNV:1.2.0/changelog: Difference between revisions

From Step Mods | Change The Game
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=== 06-Models & Textures  ===
=== 06-Models & Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Decayed_Ghost_People_-_Fixed|Decayed Ghost People - Fixed]] - a fixed version of ''Decayed Ghost People''
::* [[{{NAMESPACE}}:Accurate_NASA_Stars|Accurate NASA Stars]]: realistic looking
::* [[{{NAMESPACE}}:ETJ_Realistic_Enhanced_Blood_Textures|ETJ Realistic Enhanced Blood Textures]] - fixes some mesh issues with blood textures of ''Enhanced Blood Textures'' (see below)
::* [[{{NAMESPACE}}:HD_Moon_2K_-_NASA_Satellite_Images|HD Moon 2K - NASA Satellite Images]]: High-quality textures
::* [[{{NAMESPACE}}:Elegant_Lockpick_Retexture|Elegant Lockpick Retexture]] - replaces ''Hectrol Lockinterface'' and looks better
::* [[{{NAMESPACE}}:Decayed_Ghost_People_-_Fixed|Decayed Ghost People - Fixed]]: - a fixed version of ''Decayed Ghost People''
::* [[{{NAMESPACE}}:ETJ_Realistic_Enhanced_Blood_Textures|ETJ Realistic Enhanced Blood Textures]]: fixes some mesh issues with blood textures of ''Enhanced Blood Textures'' (see below)
::* [[{{NAMESPACE}}:Elegant_Lockpick_Retexture|Elegant Lockpick Retexture]]: replaces ''Hectrol Lockinterface'' and looks better
::* [[{{NAMESPACE}}:Playing_Cards_HD_Retexture|Playing Cards HD Retexture]]: high-quaality retexture of all playing cards and casino tables.
::* [[{{NAMESPACE}}:Skinned_Mesh_Improvement_Mod|Skinned Mesh Improvement Mod]]: a realtively new mod, it fixes all (or almost) creature meshes. Fully compatible with ''Ragdolls'', as they modify different meshes.
::* [[{{NAMESPACE}}:Lucky_38_Lights_Redone|Lucky 38 Lights Redone]]: Overhauls the Lucky 38 building, LOD mesh and lights. Built upon the ''Lucky 38 E3 Lights Restored'' used in version 1.1.0 of the guide.
::* [[{{NAMESPACE}}:FNV_LOD_Supplementation|FNV LOD Supplementation]]: even more LOD meshes and textures.
::* [[{{NAMESPACE}}:TheFriedTurkey_3_Creature_Pack|TheFriedTurkey 3 Creature Pack]]: the securitron meshes and textures look great.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
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::* [[{{NAMESPACE}}:Hectrol_Vegas_Sewer_Deluxe_HighRes_Retex|Hectrol Vegas Sewers Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:Hectrol_Vegas_Sewer_Deluxe_HighRes_Retex|Hectrol Vegas Sewers Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:Hectrol_Lockinterface_Deluxe_HighRes_Retex|Hectrol Lockinterface Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:Hectrol_Lockinterface_Deluxe_HighRes_Retex|Hectrol Lockinterface Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:IHWT|IHWT - Improved Heavy Weapons Textures]]: some texture issues (textures too bright), also provides meshes which conflicts with ''WMIM''. Very few texture sets are unique, so it is dropped in the end.
::* [[{{NAMESPACE}}:Mojave_Nights_-_a_moon_and_stars_replacer|Mojave Nights - a moon and stars replacer]]: lower quality than the new adds.
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]: Replaced by Fallout 3 Weapons Restoration. It's closer to the [[STEP:Mandate|STEP Mandate]] and better implemented.
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]: Replaced by Fallout 3 Weapons Restoration. It's closer to the [[STEP:Mandate|STEP Mandate]] and better implemented.
::* [[{{NAMESPACE}}:Retextured_Playing_Card|Retextured Playing Card]]: dropped as it retextures only the static card deck world object.
::* [[{{NAMESPACE}}:Teddy_Bear_Retexture|Teddy Bear Retexture]]: replaces a single texture that is covered by ''NMC's Texture Pack'' anyway.
::* [[{{NAMESPACE}}:Tweaked_Cashregister|Tweaked Cashregister]]: replaces a single texture that is covered by ''NMC's Texture Pack'' anyway.


=== 07-Sounds & Music  ===
=== 07-Sounds & Music  ===

Revision as of 10:33, August 16, 2022

FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

Info-Logo.png

NOTE

Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes

What's New

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

02-Extenders

03-Resources

Added
Dropped / Replaced

04-Foundation

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation & Physics

Added
A lot of dedicated weapon animations:
Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.

06-Models & Textures

Added
Dropped / Replaced

07-Sounds & Music

08-Character Appearance

09-Fixes

10-Gameplay-General

11-Gameplay-AI & Combat

12-Gameplay-Economy

13-Gameplay-Immersion

14-Gameplay-Quests

15-Gameplay-Skills & Perks

16-Interface

17-Locations

18-Lighting & Weather

19-Utilities

20-Patches

21-Post-Processing