SkyrimSE:No Grass In Objects
No Grass In Objects
by meh321CR Patch:
No
LW Patch:
No
PP Patch:
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ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.3 |
2.4 |
Recommendations
Download "Grass Control" from Main Files and install as normal.
Also Download "Grass Generation MO Plugin v1" and open it in 7-Zip.
- From Windows Explorer, navigate to
C:/Modding/Tools/Mod Organizer/plugins
- Drag GrassPrecacher.py into the MO Plugins directory.
- Close and restart MO.
The following configuration applies to all users, regardless of whether or not grass LOD will be generated using DynDLOD. Precaching grass is necessary for this mod to resolve some specific stuttering issues when loading cells outdoors in grassy areas. Precaching also generally improves performance in these areas. Precaching grass is also required by DynDOLOD to generate grass LOD, but this mod has nothing to do with grass LOD otherwise.
- Double click on the mod in the MO left pane
- Click on the "Text Files" tab to modify GrassControl.config.txt
- Find the following settings and edit as follows:
SuperDenseGrass = False ProfilerReport = False UseGrassCache = True ExtendGrassDistance = True ExtendGrassCount = False EnsureMaxGrassTypesPerTextureSetting = 15 OverwriteGrassDistance = 6144 OverwriteGrassFadeRange = 14128 OverwriteMinGrassSize = 67 GlobalGrassScale = 1.15 OnlyLoadFromCache = True
DynDOLODGrassMode = 1
NOTE: If grass LOD will be generated using DynDOLOD, the following process should be invoked AFTER all mods have been installed, including 20-Patches and (optionally) 21-Post-Processing.
Worldspaces with Grass SSEEdit Script will be used to reduce the amount of worldspaces traversed by NGIO in precaching grass. This will reduce the generation time for some by as much as 80%.
- Ensure all plugins are activated, and sort with LOOT.
- Open xEdit with all plugins ticked.
- Once the "Background Loader: Finished" message appears, right click anywhere in the left pane and select [Apply Script...].
- Select List worldspaces with grass from the Script drop-down, and click [OK].
- After a minute or two, when the "Worldspaces with grass" window appears, right-click the highlighted text and select [Copy].
- Click OK and exit SSEdit.
- In the MO left pane, search for and double click on No Grass In Objects mod.
- Click the [Text Files] tab in the mod information window.
- Click on GrassControl.config.txt, and paste the clipboard content between the quotation marks of the
OnlyPregenerateWorldSpaces
setting.
This process will take about 20-40 minutes to complete, depending on the system. The game will typically crash during grass generation, but MO will restart the process automatically. There is no need to monitor or click [OK] when restarts occur.
- Click the
button in MO, and select [Precache Grass].
- When the game displays the error message stating "Grass generation finished successfully!", click [OK].
- Unless SKSE output has been configured specifically (not applicable if this guide's instructions were followed), the grass cache will be generated in Overwrite.
- Right-click Overwrite, select [Create Mod...], name it
Grass Cache
, and click [OK]. - Place this mod just after No Grass In Objects mod in the MO left pane.
- Ensure the following setting is changed in
GrassControl.config.txt
AFTER generating the grass cache:
ExtendGrassDistance = False