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From Step Mods | Change The Game
- - Added compatibility for Clothing and Clutter Fixes ...d Closedface Helmets plugins. Use the Legendary patch provided by Weapon & Armor11 KB (1,638 words) - 22:36, November 12, 2020
- === {{Fc|#CCFF66|Tweaks and Fixes}} === This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improveme56 KB (8,613 words) - 03:15, April 19, 2023
- === {{Fc|#CCFF66|Tweaks and Fixes}} === This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improveme56 KB (8,613 words) - 03:16, April 19, 2023
- ...yle="background-color: #35383b"|{{fc|green|Bethesda Performance Textures - Armor - Clothes - Weapons}} === Other Fixes ===75 KB (8,558 words) - 21:13, July 25, 2021
- ===== D - {{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} ===== :* [[Weapons and Armor Fixes]]10 KB (1,228 words) - 15:56, March 30, 2023
- ...tches are integrated in my own General Patch (Altar Descriptions, Improved Weapon Impacts, No Spinning Death Animation and a few more). ======= 2.D. Fixes =======16 KB (2,392 words) - 05:14, February 14, 2021
- :* Requires Wiseman303’s Flora Fixes ...for ‘Weapons & Armor_TrueWeaponsLvlLists.esp’ included in Weapons & Armor fixes.13 KB (1,706 words) - 00:18, February 17, 2021
- ...d Normal Maps for Vanilla for Really Textured Normal Maps - Updated. Added Weapon Drop Fix and VWD Ships.<br>12/20/20 - Added J3 Atlassed VWD. | [https://www.nexusmods.com/oblivion/mods/47085 EngineBugFixes] || Fixes bugs, as you may have guessed from the name. || Extract main file to Oblivi51 KB (7,735 words) - 17:46, September 22, 2021
- {{ModGroup-09-Fixes |modOrder={{ModGroupMods-09-Fixes13 KB (1,198 words) - 14:19, November 23, 2021
- ===== D - {{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} ===== ...- The mod is for the black elven armor; whereas, Core uses the gold elven armor.10 KB (1,327 words) - 15:26, March 30, 2023
- * Several bug fixes are also included from various mods with open permissions. ::* [[{{NAMESPACE}}:Armor Mesh Fixes|Armor Mesh Fixes]]18 KB (2,237 words) - 15:58, March 30, 2023
- :* [https://www.nexusmods.com/newvegas/mods/49892/? JIP Realistic Weapon Overheating] ''(6)'' (6) JIP Weapon Overheating: Hide "/menus/main/hud_main_menu.xml"16 KB (2,214 words) - 13:51, November 18, 2021
- ; Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which ; Fixes an engine bug where weapons which fire projectiles that explode upon impact8 KB (1,020 words) - 05:32, February 14, 2021
- ...ects in a players inventory, as discussed in the '''Q: My hair's gone?! My armor's gone?! My weapons are gone?! My face is gone?!?!WHAAATTTT?!!!?!''' questi ...handles record types for leveled items, leveled NPC, Names, Item Stats for armor and weapons, and a very small set of game settings (GMST). The only game se24 KB (4,028 words) - 19:01, February 14, 2022
- == {{#show:Category:ModGroup_09-Fixes|?ModGroupName}} == :{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }}66 KB (9,421 words) - 12:26, May 11, 2024
- ====Fixes==== * Clothing Fixes by Request: included in SMIM3 KB (424 words) - 18:28, June 23, 2021
- :* [[Guard Dialogue Overhaul]] moved to Section D - Fixes. :* Removed [[Ancient Nord Armor Fix]], since it is now incorporated into the USP.5 KB (656 words) - 15:46, March 30, 2023
- ...l shields when used with the current Amidianborn textures (including ebony armor). So little of the mod is used at this point that it makes more sense to re == [[Daedric Armor & Weapons]] ==15 KB (1,970 words) - 04:58, February 14, 2021
- * Added All Weapon Sounds Overhaul - Various Patches * Added NAWEMO - NPCs use Ammo Variants and Weapon Mods14 KB (2,232 words) - 14:23, September 30, 2018
- <ul>Weapon Armor Fixes Remade</ul> <ul>Clothing Clutter Fixes</ul>2 KB (264 words) - 18:22, January 3, 2023