NoMansSky:Editing NMS Textures

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Revision as of 16:36, August 15, 2020 by Lo2k (talk | contribs) (→‎Paint.net)

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Introduction

No Man's Sky uses the .DDS format to store its texture files and they all are located in the TEXTURES folder from the unpacked game assets. Conveniently, they are more or less organized in directories mimic the directories of MODELS folder. This way if you find a 3D model, you can quite easily find the texture and vice versa.

Format itself stores one or more textures, with or without alpha layer. This format is quite well known but still require some plug-in to be read and write by most paint programs. In this tutorial, I will explain how to edit them in Paint.net and in Photoshop.

Paint.net (by Casebolt)

Paint.net is a free Open source photo editing software that you can get here.

To open and read .DDS files, you will need this specific addon. Once installed go to paint.net directory and install the DDS Filetype.


Step 3 : Reboot your computer to make sure everything is properly installed Step 4 : Once logged back onto your pc open Paint.net Step 5 : Go to File > Open > Pick your intended DDS Files or Press Ctrl + O > Pick your intended DDS Files. Step 6 : Edit files if need be Step 7 : File > Save As > Select File type output > Save or Ctrl + Shift + S > Select File type output > Save Template:NMSPageClose