SkyrimSE:SKSE64/2.3: Difference between revisions
From Step Mods | Change The Game
No edit summary |
TechAngel85 (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed=<div class="mpheading">Root Files Installation</div> | |detailed=<div class="mpheading">Root Files Installation</div> | ||
# | # '''''Manually'''' download '''''Skyrim Script Extender (SKSE64)''''' main ile (Compatible with Skyrim Special Edition 1.6.1170 from Steam). | ||
# Open the 7z archive and extract (drag/drop) the following files to the Skyrim Special Edition root folder <code>..\Steam\steamapps\common\Skyrim Special Edition</code>: | # Open the 7z archive and extract (drag/drop) the following files to the Skyrim Special Edition root folder <code>..\Steam\steamapps\common\Skyrim Special Edition</code>: | ||
#:* skse64_1_6_1170.dll | #:* skse64_1_6_1170.dll | ||
Line 47: | Line 47: | ||
***\skse.ini | ***\skse.ini | ||
** \meta.ini | ** \meta.ini | ||
}} | }} |
Revision as of 22:14, August 1, 2024
SKSE64
by The SKSE TeamCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Version Recommendations - 2.3
Root Files Installation
- Manually' download Skyrim Script Extender (SKSE64) main ile (Compatible with Skyrim Special Edition 1.6.1170 from Steam).
- Open the 7z archive and extract (drag/drop) the following files to the Skyrim Special Edition root folder
..\Steam\steamapps\common\Skyrim Special Edition
:- skse64_1_6_1170.dll
- skse64_loader.exe
- Keep the 7z archive window open for the next steps.
Data Files Installation
- In MO, click on the button and select, [Create empty mod].
- Name it
SKSE64
. - Repeat #1 & #2, and name the second mod
SKSE64 Output
.- The new, empty mods will be placed at highest priority in the MO mod list (at the bottom of the left pane if sorted by Priority).
- Enable SKSE64 and SKSE64 Output in the MO left pane.
- Open the SKSE64 in Windows Explorer (Ctrl + double-click OR right click on the mod, and click Open in Explorer).
- In the Explorer window, create a new folder named SKSE and open it.
- Keep the Explorer window open for the next steps.
INI File
- Within the SKSE folder in the Explorer window, create a new file named SKSE.ini.
- Open the new file, copy and paste the code in the box below, then save and close the file.
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
Scripts
- Back in the 7z window, open the Data folder.
- Extract (drag/drop) the scripts folder from the 7z archive into the SKSE64 folder.
- Close archive and Windows Explorer sessions.
Once complete, the SKSE64 mod's folder structure should be:
- ..\SKSE64
- \scripts
- \Source
- <file list>
- <file list>
- \Source
- \SKSE
- \skse.ini
- \meta.ini
- \scripts