NoMansSky:Game Structure/METADATA/SIMULATION: Difference between revisions
From Step Mods | Change The Game
Line 9: | Line 9: | ||
: DEBUGSCENE.MBIN : Developper Sentinels-related debug file | : DEBUGSCENE.MBIN : Developper Sentinels-related debug file | ||
: {{fc|#FFF|AMBIENT}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|AMBIENT}} | ||
:: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration | :: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration | ||
: {{fc|#FFF|ECOSYSTEM}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ECOSYSTEM}} | ||
:: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings | :: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings | ||
:: CREATUREDATATABLE.MBIN : Extensive creature settings | :: CREATUREDATATABLE.MBIN : Extensive creature settings | ||
Line 19: | Line 19: | ||
:: ROBOTDATATABLE.MBIN : Ground sentinels settings | :: ROBOTDATATABLE.MBIN : Ground sentinels settings | ||
:: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings | :: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings | ||
: {{fc|#FFF|ENVIRONMENT}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ENVIRONMENT}} | ||
:: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas | :: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas | ||
:: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules | :: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules | ||
:: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models | :: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models | ||
: {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ? | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ? | ||
: {{fc|#FFF|INTERACTIONS}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|INTERACTIONS}} | ||
:: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules | :: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules | ||
: {{fc|#FFF|MISSIONS}} : All game missions scripts | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MISSIONS}} : All game missions scripts | ||
: {{fc|#FFF|NPCS}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|NPCS}} | ||
:: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities | :: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities | ||
:: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities | :: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities | ||
Line 35: | Line 35: | ||
:: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings | :: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings | ||
:: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs | :: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs | ||
: {{fc|#FFF|PLAYER}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYER}} | ||
:: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table | :: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table | ||
: {{fc|#FFF|SCANNING}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCANNING}} | ||
:: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings | :: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings | ||
:: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results | :: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results | ||
Line 47: | Line 47: | ||
:: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results | :: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results | ||
:: VEHICLESCANTABLE.MBIN : Available scans for vehicles | :: VEHICLESCANTABLE.MBIN : Available scans for vehicles | ||
: {{fc|#FFF|SCENE}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCENE}} | ||
:: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies | :: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies | ||
: {{fc|#FFF|SOLARSYSTEM}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SOLARSYSTEM}} | ||
:: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings | :: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings | ||
:: {{fc|#FFF|ATMOSPHERE}} | :: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ATMOSPHERE}} | ||
::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model | ::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model | ||
:: {{fc|#FFF|BIOMES}} | :: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|BIOMES}} | ||
::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings | ::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings | ||
::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color | ::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color | ||
::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution | ::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution | ||
:: {{fc|#FFF|COLOURS}} | :: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|COLOURS}} | ||
::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships | ::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships | ||
::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices | ::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices | ||
::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ? | ::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ? | ||
::: WATERCOLOURS.MBIN : 4 sets of water colours | ::: WATERCOLOURS.MBIN : 4 sets of water colours | ||
:: {{fc|#FFF|TEXTURES}} | :: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}} | ||
::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes | ::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes | ||
::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings | ::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings | ||
:: {{fc|#FFF|WEATHER}} | :: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|WEATHER}} | ||
::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values | ::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values | ||
::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather | ::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather | ||
::: {{fc|#FFF|SKYSETTINGS}} | ::: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SKYSETTINGS}} | ||
:::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae | :::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae | ||
: {{fc|#FFF|SPACE}} | : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SPACE}} | ||
:: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings | :: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings | ||
:: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description | :: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description |
Revision as of 20:23, September 18, 2020
SIMULATION Folder
The SIMULATION folder stores a lot of databases.
Here is the content of this very important folder :
- DEBUGSCENE.MBIN : Developper Sentinels-related debug file
- AMBIENT
- AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
- ECOSYSTEM
- CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
- CREATUREDATATABLE.MBIN : Extensive creature settings
- CREATUREFILENAMETABLE.MBIN : Creatures 3D model calls
- CREATUREROLEDESCRIPTIONTABLE.MBIN : Creatures presence on planets probability table
- DEPRECATEDASSETSTABLE.MBIN : Calls for old plants 3D models
- ROBOTDATATABLE.MBIN : Ground sentinels settings
- ROLEDESCRIPTIONTABLES : Creatures herds spawn settings
- ENVIRONMENT
- HAZARDTABLE.MBIN - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
- PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
- SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
- FREIGHTERBASES : Arrangements of some freighters and abandoned freighters interiors ?
- INTERACTIONS
- SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
- MISSIONS : All game missions scripts
- NPCS
- NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
- NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
- NPCPRESETCUSTOMISATIONSDATA.MBIN : Appearance customizer presets ?
- NPCPROPTABLE.MBIN : NPC accessories effects
- NPCREACTIONS.MBIN : NPC generic reactions probabilities
- NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
- NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
- PLAYER
- PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
- SCANNING
- REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
- SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
- SCANEVENTTABLEMISSIONSCREATIVE.MBIN : Scans resulting in another player base discovery
- SCANEVENTTABLENPCPLANETSITE.MBIN : Scans with NPC interactions results
- SCANEVENTTABLEPLANET.MBIN : Results of ground scans
- SCANEVENTTABLESPACE.MBIN : Results from ship scans above planet ground
- SCANEVENTTABLETUTORIAL.MBIN : Tutorial scan results
- SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
- VEHICLESCANTABLE.MBIN : Available scans for vehicles
- SCENE
- EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
- SOLARSYSTEM
- VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
- ATMOSPHERE
- UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
- BIOMES
- BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
- BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
- BIOMES FOLDERS : Biomes complete description and objects and plants distribution
- COLOURS
- BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
- BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
- LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
- WATERCOLOURS.MBIN : 4 sets of water colours
- TEXTURES
- BIOMETEXTURES.MBIN : structure for calling planet sub biomes
- BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
- WEATHER
- WEATHERLIST.MBIN : Weather calls and some hazard min/max values
- SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
- SKYSETTINGS
- SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
- SPACE
- AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
- AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
- AISPACESHIPMANAGERXBOXCERT.MBIN : A xbox version of AISPACESHIPMANAGER.MBIN ?