NoMansSky:Game Structure: Difference between revisions
From Step Mods | Change The Game
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:: [https://wiki.step-project.com/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials. | :: [https://wiki.step-project.com/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials. | ||
====== {{fc|#FFF|[https://wiki.step-project.com/NMS:Game_Structure/METADATA METADATA]}} - All the game tables and databases ====== | |||
: {{fc|#FFF|MODELS}} | : {{fc|#FFF|MODELS}} |
Revision as of 20:11, September 10, 2020
Game Files
NMS store its data in a wide range of folders. Here's what you can find in each game folder :
- GLOBAL Files - Main game settings stored in .MBIN files
- AUDIO
- WEM format : encoded audio files
- Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
- BANKS_INTERMEDIATE - No known use
- FONTS
- FNT files : text files storing char maps to extract them from the .DDS canvas
- DDS files : Textures storing fonts as images
- INPUT
- JSON files : text files storing devices input mappings
- ACTIONS.JSON Reference file
- LANGUAGE
- MBIN files : store all the strings, texts and dialogs of the game
- MATERIALS
- MATERIAL.MBIN files : generic game materials.
METADATA - All the game tables and databases
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY.MBIN Files - the MBIN that defines interactions and behaviors of objects.
- DESCRIPTOR.MBIN Files - handle the nested hierarchies of procedural generation in-game
- GEOMETRY.MBIN Files - store the 3D models
- MATERIAL.MBIN Files - define the texture maps and shader flags to be used
- ANIM.MBIN files - Animation files
- LSYSTEM - Rules controling NPC buildings procedural generation
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- MUSIC
- XML files : text files controlling music samples
- PIPELINES
- BIN files : text files controlling shaders branching
- PLAYTOGETHER - unknown
- PROMO - old game promotional files
- SCENES - Trailer and demonstration static files
- SHADERS
- BIN files : shaders initialization text files
- SPV files : Vulkan fragmented shader files
- TEXTURES
- CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
- DDS files
- MBIN files
- TPFSDICT - Encrypted profanity words you can't use in NMS
- UI
- MBIN files : describes all the components and parts of the game GUI
- TTF files : Standard TrueType Fonts used in game menus and interfaces
Save Files
No Man's Sky stores save files in a recluded folder.
Here is an example showing where you can find it if your operating system is on your C: drive :
C:\Users\YourUserName\AppData\Roaming\HelloGames\NMS\st_76561198016365084
Just 2 notes about this path :
- YouUserName is your user name on your computer
- the final folder is procedural (like everything in NMS) so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format.
Hopefuly, some save game editors can help to read and edit these files.