NoMansSky:Reference Guides: Difference between revisions
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The following are references for the various files and types of files used for No Man's Sky: | The following are references for the various files and types of files used for No Man's Sky: | ||
* [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] listing | * [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] listing game items and properties.{{CustomTag|color=red|tag=Outdated}} | ||
* [[NMS:Modding_Tools/NMS_Model_Importer_Guide|A guide to NMSDK Model importer]]. Lists all the commands and object types supported by the tool. | * [[NMS:Modding_Tools/NMS_Model_Importer_Guide|A guide to NMSDK Model importer]]. Lists all the commands and object types supported by the tool. | ||
* [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]]. Gathers some basic information about NMS input system. | * [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]]. Gathers some basic information about NMS input system. |
Revision as of 05:32, August 9, 2020
References
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- A guide to NMSDK Model importer. Lists all the commands and object types supported by the tool.
- Input/Actions Reference file. Gathers some basic information about NMS input system.
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- Allowed Game Components in ENTITY Files
- Curves
- GcPlanetData-RE
- Global Files
- Reward Types
- SimpleInteraction and Interaction Types
XML File References
- GcCameraAerialViewData.xml
- GcCameraFollowSettings.xml
- GcCameraShakeData.xml
- GcCameraWarpSettings.xml
- TkModelRendererData.xml
- TkRotationComponentData
Game File Types and Associations
Users can find the game's different file types with descriptions below:
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM (Animation) files - (minimal research on this currently)
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- TEXTURES
- AUDIO
- WEM format