Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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= Complete Oblivion Modding Guide WIP=
{{#set: Game={{NAMESPACE}}
{{TOC right}}
|GuideMaintenance=Unofficial
|GuideTitle=Mythic Dawn
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
<!--{{PageBackground}}-->


{{Notice|'''Disclaimer''': I have NOT tested this yet. I have briefly tested some areas and did a long walk but that is all I have tested up to this point. I still have not found a good order for installing. Meaning that there are overwrites that shouldn't happen. Use at your own risk}}
=== About Mythic Dawn ===
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]


Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.


If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>


{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}


=== What does this guide entail? ===
===System Requirements===
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP. This guide does include recommendations from other guides and the credit will be given from where I found the original content. This is supposed to be community driven meaning, the community is going to take charge of how this guide is formatted, the content in the guide, such as, mod descriptions. If someone has a better way of doing things then post in the provided topic when I get it going but if I don't then PM me and remind me as well as a question/recommendation.
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.
"FIX LATER" 30+fps


It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs], Yes you should take a peak a this first. ===
{| class="sitetable" style="width:60%; float:left;"
 
! Hardware
 
! Minimum
==== Mods that are not going to be included or are going not be used at this current time . ====
! Recommended
:'''Better Cities''': I chose this because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
|-
:'''Really AEVWD''': I am not yet comfortable with the massive frame drop. I have not come up with a good sacrifice for appearance VS. frames.
! style="color:#ccc; text-align:left;"| Windows OS
:'''Open Cities and Open Cities Reborn''': There are mod in incompatibilities as well as massive frame drop when even close to cities.
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
 
|-  
=== Credits ===
! style="color:#ccc; text-align:left;"| CPU
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my email and providing an easy to write format.
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
| style="text-align:left;"| Intel Core i5 6600K
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few look at this and I am going to add part from the guide to mine.
|-  
 
! style="color:#ccc; text-align:left;"| System RAM
=== Section 1.X.X: The Tools and Setup ===
| style="text-align:left;"| 4 GB
For the most part Wrye Bash is going to be the program to use but there is one time Where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.
| style="text-align:left;"| &#8805;8 GB
<!--
|-  
==== Section 1.1.X: Required Game ====
! style="color:#ccc; text-align:left;"| GPU
I would recommend using the steam version of [http://store.steampowered.com/app/900883/ The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe]
| style="text-align:left;"| 512MB VRAM
:You need all the DLC and especially Shivering Isles.
| style="text-align:left;"| &#8805;2GB VRAM
===== Delete all previous files but backup older saves =====
:This guide is going to be developed for a completely new install with a new save game.
:Delete the Oblivion folder in Steam directory unless you are positive it is a brand new install
:My steam directory where my current installed games are located like this:
    C:\Program Files (x86)\Steam\SteamApps\common
:Navigate to the My Games folder and then into the Oblivion folder.
:The location of my Oblivion folder that is located in the "My Games" folder is like such:
    C:\Users\<user>\Documents\My Games\Oblivion
:While in the "My Games" folder:
    Rename the Saves folder to something else. I choose "Saves_Backup".
    Delete the rest of the files that are in the current directory except the renamed "Saves" folder.
:In the Steam Client right-click on "The Elder Scrolls IV: Oblivion" and then select ''Delete local Content...''
:While still in the Steam Client click ''INSTALL" and wait for the game to re-download.
:After Oblivion is done downloading click ''PLAY''. This will bring up the launcher for Oblivion.
:If dialogue boxes pop up select ''OK''.
:Click ''Options''. Then in the "Video Quality Presets" box, click ''Ultra High'' and then ''OK''
:
:The reason for selecting Ultra high is because I don't fully understand whats different in the ini files and the fps gain is :minimal because Oblivion is limited by the engine rather than the hardware that is running on.
:
:Change the Resolution to the resolution of your screen.
    Mine is: 1920x1080(widescreen)
:Leave Antialising set to "None".
 
 
--!>
 
<!--'''Suggestions for structur and content for '1.1.x Required Game' by Soire'''--!>
==== 1.x System Requirements ====
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
 
{| class="wikitable"
|-
! Hardware!! Minimum !! Recommended
|-
| Windows OS|| Windows XP|| Windows 7/8
|-
| CPU|| Intel Core i3 (dual core)|| Intel Core i5/i7 (quadcore)
|-
| GPU|| 1GB VRAM || >=1.5GB VRAM
|-
| System RAM|| 4GB || >=8GB
|}
|}
:
{{clear|left}}
On a side note: 64-bit OS is highly recommended if attempting to mod Oblivion. However, the executable of the game adresses 2gb of memory usage only (which is in reality something like 1.8gb) and was never updated from Bethesda to use more. This will be remedied by this guide. Though, if you are running a 32-bit OS the patch won't have any effect. In this case, you might consider to install Core performance options.


==== 1.x Windows Folder Options ====
=== How is this Guide Modular? ===
Windows Folder Options should be adjusted as follows:
# show hidden files, folders, or drives
# un-tick 'Hide extensions for known file types'
# Turn UAC (User Account Control) 'OFF' or 'Never'


:Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → :Folder and Search Options →
<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
:Tab 'View'
<br />
*All mods should be considered required unless otherwise noted.
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
<br />
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".


=== Installation Setup ===


<!--comment need someone with XP to point out the folder options path in XP commend_end--!>
==== If You Have Modded Oblivion Before.. ====
==== 1.x Recommended Steam Client Options ====


This will be reverted after both Oblivion Game and Mods are installed.
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
==== 1.x Install Oblivion ====
It is highly recommended (and for some Utilities used in this guide even
necessary) to install Oblivion outside of 'Program Files' or 'Program Files (x86)' folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and the Utilities. Examples for possible folder structures:
* C:\Steam\SteamApps\common\Oblivion
* C:\Games\Steam\SteamApps\common\Oblivion


Right-click Oblivion in Steam and select install. After Installation, run the Oblivion Launcher once and let it set the resolution and generate the .ini files. If it does not recognize your GPU, set your 'Screen Resolution' and 'Video Quality' presets according to your hardware capability.
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
<br />
#Back up locations:
#*"steamapps/common/Oblivion"
#*"My Games/Oblivion"
#*"%AppData%/../Local/Oblivion"
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Go to
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.
#If you did use any other mod manager, find and delete (and backup) their mod directories.


'''Note''' Change 'Screen Effects' to HDR – this is required for TES4LodGen used later in this guide. Exit the launcher after done so.
<br />


Now, it is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download newest version here: http://www.7-zip.org/  (use latest stable version, v9.20 as for August 2014)
==== Installing Oblivion ====


For this, navigate to:
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
# <Steam>\Steamapps\common\Oblivion
# <YourUserProfile>\(My)Documents\MyGames\Oblivion
# <YourUserProfile>\AppData\Local\Oblivion


Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size. '''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.


A few Steam-Settings do need adjusting:
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]


# Open Steam, right-click Oblivion in your Library → Properties → General → enable 'Steam Overlay while ingame'; this is
<br />
:needed for OBSE.


<!--comment Might add to disable Steam Cloud Synch, since in my experience this one could screw a bit with savegames. Better using a savegame Manager or manual backups of My Games\Oblivion\Saves folder. And Steam certainly didn't help with disabling 'Do not automatically update this Game'... comment_end---->
==== Backing Up Oblivion ====


==== 1.x Reset Oblivion to a Pristine (Vanilla) Installation: ====
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.


First, do a backup of following directories:
Back up locations:
# <Steam>\Steamapps\common\Oblivion
*"<Oblivion>"
# <YourUserProfile>\(My)Documents\MyGames\Oblivion
*"<My Games>/Oblivion"
# <YourUserProfile>\AppData\Local\Oblivion
*"<YourUserName>/AppData/Local/Oblivion"


Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size.
<br />
'''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.


2. Deactivate all mods using your choice of mod manager.
==== Archiving the Data Folder ====


3. Browse to your Oblivion directory and delete all files and subdirectories except for Data and DirectX. Now browse to Data and hit (CTRL+A), then hold CTRL and deselect:
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.


:DLCShiveringIsles – Faces.bsa
To archive your Data folder with Windows:
:DLCShiveringIsles – Meshes.bsa
* Navigate to your Oblivion Data install folder
:DLCShiveringIsles – Sounds.bsa
* Select any file/folder that is not an "*.BSA"
:DLCShiveringIsles – Textures.bsa
*Right-Click and select "Add to Data.7z"
:DLCShiveringIsles – Voices.bsa
[[File:Add_Files_To_7z_From_Shell.png|400px]]
:Oblivion – Meshes.bsa
* Wait for the folder to finish being compressed, which may take a few minutes
:Oblivion – Misc.bsa
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.
:Oblivion – Sounds.bsa
:Oblivion – Textures – Compressed.bsa
:Oblivion – Voices1.bsa
:Oblivion – Voices2.bsa
:Oblivion.esm
:
4. Now navigate to <YourUserName>\AppData\Local and delete the Oblivion folder.


5. Now go to <YourUserName>\(My)Documents\My Games\Oblivion and delete the Oblivion folder. It will be regenerated later.
<br />


6. Deinstall your Mod Manager.
==== Other Important Details ====


7. If you did use Wrye Bash as your mod manager, navigate to <Steam>\SteamApps\Common and find the folder 'Oblivion mods' and  
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
delete it. You maybe want to do a backup first!
*Users should disable Steam overlay and synchronization.


8. If you did use any other mod manager, find and delete (and backup) their mod directories.
<br />
<br />


9. In Steam, right-click Oblivion in your Library → Properties → Local Files and hit 'Verify Integrity of Game Cache'. This
=== Setting up Oblivion's INI Files ===
will do a check on your files, re-download the DLC-content and every file that has been corrupted. This might take a while.
<!--
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
*'''Author''': Vuud
*'''Version''': 1.3
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />-->


10. Again under Properties of Oblivion, navigate to the Update-tab and disable the Steam Cloud synch. As well navigate to the
==== Setting up Oblivion via launcher ====
General Tab and enable 'Steam Overlay while ingame'.


11. Now launch Oblivion via 'Play' button in Steam Library, let the launcher set resolution and generate the .ini files.  
*Select Ultra high presets
:* '''Note''' Change Screen Effects to HDR – this is required for TES4LodGen used later in this guide and very important.
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
::* Start the game from the launcher, then [Exit] and [Exit Game]. Oblivion crashes eventually, that is a Vanilla bug and will be remedied by this guide.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.  


12. Do a backup of your pristine (Vanilla) Oblivion directory for future use.
<br />
<br />


13. Starting a new game is highly recommended. Most likely your old savegames will be unusable.
=== Suggested In-game Options & Controls ===


==== Section 1.2.X: Future ini edits ====
==== Suggested Options ====
"FIX LATER"memory stuff
<br />
http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
*'''Brightness''': Leave it in the center
*'''Texture Size''': Large
*'''Tree Fade''': 100%
*'''Actor Fade''': 100%
*'''Item Fade''': 100%
*'''Object Fade''': 100%
*'''Grass Distance''': No suggestion
*'''View Distance''': 100%
*'''Distant Land''': On
*'''Distant Buildings''': On
*'''Distant Trees''': On
*'''Self Shadows''': No suggestion
*'''Shadows on Grass''': Off
*'''Tree Canopy Shadows''': On
*'''Shadow Filtering''': High
*'''Specular Distance''': 50%
*'''HDR Lighting''': On
*'''Bloom Lighting''': Off
*'''Water Detail''': High
*'''Water Reflections''': On
*'''Water Ripples''': On
*'''Window Reflections''': On
*'''Blood Decals''': On
*'''Distant Land''': On
*'''Anti-aliasing''': Off
<br />


===== Basic INI Tweaks =====
==== Suggested Controls ====
<br />
{| class="wikitable"
!colspan="3"|Controls
|-
|Action
|Keyboard
|Mouse
|-
|Activate
|E
|
|-
|Block
|L-Alt
|Right-Click
|-
|Cast
|Q
|
|-
|Ready Weapon
|R
|
|-
|Sneak
|L-Sneak
|
|-
|Run
|L-Shift
|
|-
|Always Run
|Caps
|
|-
|Auto Move
|C
|
|-
|Jump
|Space
|
|-
|Change View
|V
|
|-
|Journal
|Tab
|
|-
|Wait
|T
|
|-
|QuixkSave
|F5
|
|-
|QuickLoad
|F9
|
|-
|Grab
|Z
|
|-
|}


[General]
==== Backup Oblivion INIs ====
SMainMenuMovieIntro=
<br />
SIntroSequence=
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.
Leaving the ''second'' entry blank disables the bunch of intro-movies playing every time you start Oblivion. If you like to disable the Oblivion
menu-intro as well, leave the  first entry blank too.


[Controls]
<br />
bUse Joystick=0 ;Set this if you don't use a joystick.
<br />
BGamePadRumble=0 ;Set this if you don't use a Gamepad. If the entry is there.


[Water]
=== Tools ===
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact a bit FPS in heavy populated areas – consider turning back off (=0) if you experience stutters and troubles with cell loading.


[Gameplay]
===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
bSaveOnInteriorExteriorSwitch=0
*'''Author''': WrinklyNinja
bSaveOnTravel=0
*'''Version''': v0.8.1
bSaveOnWait=0
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
bSaveOnRest=0
*'''Download''': "LOOT.Installer.exe"
This disables autosaving which is known to produce corrupt (unplayable) savegames over time. The first entry (bSaveOnInteriorExteriorSwitch) may be or not be there. If it is, set it to =0 as well.
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />


[Grass]
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
iMaxGrassTypesPerTexure=5 or 7
*'''Author''': Wrye Bash Team
Increases grass diversity with a small cost to performance and yup, 'texure' and not 'texture'! Consider 5 or 7 if using grass retexture mods.
*'''Version''': 306
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Download''': "Wrye Bash 306 - Standalone Executable"
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.


==== Section 1.3.X: Tools ====
===== It may be helpful if you add markers in Wrye Bash =====
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
<br />
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


===== [http://boss-developers.github.io/ BOSS] =====
<br />
* '''Author''': "FIX LATER" BOSS team
* '''Version''': v2.3.0
* '''Installation''':
Open the installer:
    Next
    Install
The default install location:
    C:\BOSS
* '''Notes''': This is a required utility. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.


<short description>
===== I would also recommend restarting Wrye Bash often =====
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
<br />
<br />


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
* '''Author''':Wrye Bash Team
*'''Author''': ElminsterAU
* '''Version''':304.4
*'''Version''': 3.1.1
* '''Installation''':
*'''Description''':
Open the installer:
:* What is LOD/VWD?
    Open the installer
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
    Next
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
    Check Only "Install for Oblivion" and "Wrye Bash [Standalone]"
::strange views. Or bugs.
    Install should be your Oblivion installation folder
    Next 2x
    Install
    Next
    Close
My Oblivion installation folder:
    C:\Program Files (x86)\Steam\steamapps\common\Oblivion\
I would recommend taking a quick browse though the web page that opens up. It's very useful and after you have read, glanced and/or closed the help page, start Wrye Bash by navigating to the Mopy folder that is located in the Oblivion main folder.
Run:
    Wrye Bash.exe
A popup will as you "Turn Lock Load Order Off?"
    Click 'Yes'
    Click 'OK'
    Click 'Installers' tab
    Click 'Yes'
    Close Wrye Bash
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.


Wrye Bash or WB is a very useful tool for Oblivion. Even in skyrim, fallout series Wrye Bash has a Bashed Patch which is a patch that is generated based on you install list or load order. Wyre Bash is also useful for installing mods because of the Wizard.txt support.
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
Helpful Tips:
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
    "FIX LATER"
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''': "TES4LODGen_3_1_1"


===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
<br />
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Installation''':
Extract into the Oblivion folder:
    TES4LODGen.exe
* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file at the very end. If you fail to do this, your game wont crash and you save destroyed but distant meshes wont appear right in front of you.


TES4LODGen is an amazing utility that generates the files for the distant meshes but not the landscape meshes. Really AEVWD requires this but is not part of this guide yet.
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.03
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''': "Landscape LOD generator 5_03"
*'''Installation''':
Install the files into the data folder except for the bat files


===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
<br />
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Installation''':
Open the archive:
    Run:
          4gb_patch.exe
              Navigate to Oblivion installation
              Select 'Oblivion.exe'
              Open
              ''OK''


Only use this if you have a x64 or 64 bit Operation System. This application isn't something you need to install but only run once.  
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
*'''Author''': Gruftikus
*'''Version''': 1.22
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''': "mpgui_1_22"
*'''Installation''':


* '''Notes''': Only run once on the Oblivion.exe.
mpgui_1_22
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
<br />


This 4GB patch is mainly for exes that use more than the 2.1GB RAM  limit on most 32 bit applications. This patcher adds a LAA(large address aware) flag which raises the RAM limit up to about 3.1GB but I have seen just under 4GB with some applications.
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Version''': 0021
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Installation''':
*'''Download''': "obse_0021" and the "Latest Loader"
<br />


===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Author''': ElminsterAU
* '''Version''': 0021
*'''Version''': 3.1.1
* '''Installation''': Open the archive and extract the files below into the Oblivion folder where your Oblivion.exe is located.
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
Extract:
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].
    Data folder
*'''Download''': "TES4Edit_3_1_1"
    obse_1_2_416.dll
*'''Installation''':
    onse_editor.dll
    obse_loader,exe
    obse_steam_loader.dll
* '''Notes''': For the steam version launch Oblivion usingthe Steam Client. OBSE should hook. To test it you'll receive many errors about OBSE not being used. Then post the issue in the forum.


OBSE is a required script extender for some mods. Most of the mods that require OBSE are OBSE plugins which have .dll extensions.
Unpack the archive somewhere for use in the near future.


===== [http://www.nexusmods.com/oblivion/mods/2097/? OBMM (Oblivion mod manager)] =====
<br />
* '''Author''': Timeslip
* '''Version''': 1.1.12
* '''Installation''': Download: obmm 1_1_12 full installer
Open archive and run:
    obmm_setup.exe
Installer:
    Next
    I accept the agreement
    Next 3x
    Install
    Finish
* '''Notes''': Archive Invalidation is a required step in modding Oblivion.
Enable Archive Invaildation:
    Open OBMM:
          Click '''Utilities'''
          Click '''Archive Invalidation'''
          Select '''BSA redirection'''
          Click ''' Update now'''
          Click '''OK'''
    Close OBMM


<short description> Only needed for DarkUI and Archive Invalidation
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
====== "enblocal.ini" ======
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}


===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost Patch] =====
Remap the Free VRAM key to a different unused key
:'''Author''': Boris Vorontsov
{{fc|#ddd|[INPUT]}}
:'''Version''': v0.259
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
:'''Installation''':
:* Download the file from the link provided above and the configuration file from [http://www.nexusmods.com/oblivion/mods/45266/? here].
:* Extract d3d9.dll and enbhost.exe from the Wrapper Version to <Steam>\SteamApps\common\Oblivion
:* Extract the archive from Nexus and drop the enblocal.ini matching your GPU and System to the same folder.
::* Open enblocal.ini and adjust following:


[Memory]
VideoMemorySizeMb= ;set here your VRAM size, for example 1000 for 1GB


[WINDOW]
<br />
ForceBorderless=true
ForceBorderlessFullscreen=true
;'''Note''' If you experience issues (stutters etc.) ingame and you have Vsynch enabled, disable one or the other.


[ENGINE]
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
ForceAnisotropicFiltering=false
*'''Author''': shadeMe
MaxAnisotropy=8
*'''Version''': 1.1
;'''Note''' on some systems this might be a bit heavy since it's forced to run along HDR, consider 4 instead or turn it off
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
Installation''':
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
Open it up in any text editor and copy/paste the info below.<br />


  [LIMITER]
  {{fc|#ddd|[Editor::MemAlloc]}}
  FPSLimit=0
  {{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
  ;'''Note''' FPS-Limits are managed by OSR (Oblivion Stutter Remover)
  {{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}


===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
{{fc|orange|Note: }}I am not 100% solid on this heap size.
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Installation''':
Create:
    New Folder: "TES4Edit" without quotes
Extract archive:
    Place them in the TES4Edit folder


Neat tool"FIX LATER"
<br />
<br />


==== Section 1.3.X: Cleaning the DLC ====
=== Before Starting to Mod ===
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game.


===== Clean the Oblivion's DLC =====
==== Setting up Wrye Bash ====
# Open TES4Edit through MO.
# Make sure Oblivion.esm and all the DLC plugins Checked.
# When TES5Edit is loaded right click any plugin on the left pane and select ''Apply Filter for Cleaning''.
# When TES5Edit is done filtering right click "DLCOrrery.esp" and select ''Undelete and Disable References''.
# Right click "DLCOrrery.esp" again and select ''Remove "Identical to Master" records''.
# Close TES4Edit and make sure to save the plugins, but untick ''Backup Plugins'' and click [Okay].
# Repeat for all of the plugins that have "UDR(s)" or "ITM(s)"
<big>'''Note:''' Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.</big>
   
:''Undelete and Disable References'' are referred to as
    "UDR(s)"
:''"Identical to Master" records'' are referred to as
    "ITM(s)"
This is a sample BOSS report from before making edits to any Official DLC:


:::DLCHorseArmor.esp
*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
          Contains dirty edits: 3 ITM, 0 UDR records.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
:::DLCOrrery.esp
<br />
          Contains dirty edits: 11 ITM, 2 UDR records.
:::DLCVileLair.esp
          Contains dirty edits: 26 ITM, 1 UDR records.
:::DLCMehrunesRazor.esp
          Contains dirty edits: 21 ITM, 15 UDR records.
:::DLCSpellTomes.esp
          Contains dirty edits: 40 ITM, 0 UDR records.
:::DLCThievesDen.esp
          Contains dirty edits: 5 ITM, 135 UDR records.
:::DLCBattlehornCastle.esp
          Contains dirty edits: 13 ITM, 74 UDR records.
:::DLCFrostcrag.esp
          Contains dirty edits: 73 ITM, 94 UDR records.
:::Knights.esp:
          Contains dirty edits: 121 ITM, 257 UDR records


=== Section 2.X.X: Early mods and OBSE plugins ===
==== Adding Oblivion's Base Game Files ====
=== 2.0 Prototype Skeleton ===
===== 2.01 OBSE Extenders =====
: OBSE plugins are generally required for some mods because they provide another way for a mod to interact with the game.
===== [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
:'''Author''': Elys
:'''Version''': 0.93
:'''Requirements''': Enabled subtitles
:'''Installation''':
::* Variation 1: Extract Elys_USV.dll, Elys_USV.mp3 and Elys_USV.lip to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
::* Variation 2: Install via Wrye Bain - if Wrye warns about a .dll, click [Continue].


When a character in oblivion isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
that by placing a blank audio track in place of the voiced dialogue so that you can read the text dialogue.
*After the file is done copying, move it to the top of the install order and install it.
*The red plus box will turn into a green plus.


===== [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
<br />
:'''Author''': shadeMe
:'''Version''': 9.2
:'''Installation''':
::* Variation 1: Extract/drop Blockhead.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
::* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]


This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.  
==== Cleaning the DLC ====
:* Aye, and quote: ''“Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.”''
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}


===== [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
<br />
:'''Author''': SkyRanger-1
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
:'''Version''': 4.1.37
<br />
:'''Installation''':
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
:* Variation 1: Only the 'Data' folder in the archive is needed: extract/copy it to <Steam>\SteamApps\common\Oblivion.
:* Reminders are going to be located after the installation description of mods that do need cleaning.
:* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
::* For both variations: open sr_Oblivion_Stutter_Remover.ini in <Steam>\SteamApps\common\Oblivion\OBSE\Plugins and adjust following


Master = {
<br />
bReplaceHeap = 1    ;turn it off (=0) if you experience reoccurring CTDs.
Here is the DLC that you should clean now.
'''''xEdit Cleaning Required'''''<br>
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />


FPS_Management = {
<br />
fMaximumFPS = 60
fMinimumFPS = 20  ;consider 30


Heap = {
==== Add Cleaned Mods to Wrye Bash ====
iHeapAlgorithm = 5
I highly recommend you do this every time you clean a set of plugins.
iHeapSize = 768    ;can be raised to 1024. Default 450.
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
*Move the installer package to be after the vanilla package.


===== [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
<br />
:'''Author''': shadme
:'''Version''': 1.0
:'''Installation''':
::* Variation 1: Extract/drop ConScribe.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
::* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
: Quote from the readme: ''“Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™”''
:* Aye, well... actually, this plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface installation.


===== Optional OBSE Plugins =====
=== OBSE Mods ===
===== [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
* '''Author''': kyoma
* '''Version''': v16b
* '''Notes''': Required for MiniMap.


===== [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
* '''Author''': DragoonWraith
* '''Version''': 1.1
* '''Notes''': Required for most Combat Overhauls.


<short description>
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "OBSE Mods"


===== [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
* '''Version''': 1.4a
* '''Notes''': This mod is very optional. I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.


Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''IS''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later."FIX LATER"
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
*'''Author''': shadeMe
*'''Version''': 10.3
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Blockhead 10.3"


<br />


==== 2.02 Fixes ====
===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
*'''Author''': shadme
*'''Version''': 10.0
*'''Description''':  Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"


===== [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
<br />
:'''Author''': by Quarn, Kivan and Arthmoor
:'''Version''': 3.5.0
:'''Installation''':
::* Download UOP and 'QTP3 UOP350 Compatibility Patch' from the Optional Files
::* Install all parts of UOP except 'UOP Vampire Aging & Face Fix.esp'. The fix will be included in the bashed patch (Tweak)
:::* Do not yet install the QTP3 patch, it will be used later.


===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
:'''Author''': Quarn and Kivan and Arthmoor
*'''Author''': Tiawar
:'''Version''': 1.5.4
*'''Version''': 1.2
:'''Installation''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
Esp/m Filter:
*'''Download''': "EngineBugFixes v1.2"
    Check: All


===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
<br />
:'''Author''': Quarn and Kivan and Arthmoor
:'''Version''': 19
:'''Installation''':
Esp/m Filter:
    Check: All
::* '''Note''' 'DLCThieves Den – Unofficial Patch – SSSB.esp' should only be activated for a new savegame.


===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
*'''Version''': 16b
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "MenuQue v16b"


===== [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
<br />
:'''Author''': DemonLord7654
:'''Version''': 1.0
:'''Installation''':
::* Drop to Bain and activate.


===== [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': Xerus
* '''Author''': LogicDragon
* '''Version''': 1.0
*'''Version''': 1.4b
* '''Installation''': Download: Disappearing Grass Fix
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.  
Esp/m Filter:
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
    Check: GrassFix.esp
*'''Download''': "Enhanced Camera"
    Uncheck: NehrimGrassFix.esp
 
This mod fixes the disappearing act that grass has over time. It will be merged in the bashed patch.
 
==== Section 2.1.X: Vanilla BSA Overrides ====
===== AAOVTR =====
* '''Author''': I don't Know
* '''Version''': N/A
* '''Installation''':
Install Options:
    Right-click ''Override Skips''
* '''Notes''': Nexus is reviewing the file due to not giving the proper credit to the authors of the texture. I have a copy but don't know if I'm allowed to distribute even permission from the author, which I do NOT have.
 
Replaces the vanilla Oblivion - Textures - Compressed.bsa with replacement textures for almost all vanilla textures.
 
=== Section 3.X.X: UI and Fixes ===
For the UI mods I went with [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
==== Section 3.1.X: UI ====
 
===== [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN] =====
* '''Author''': Gothic251
* '''Version''': 1.6
* '''Installation''': Download: DarkUId DarN 16 OMOD Version.
Move:
    DarkUId DarN 16 OMOD Version-11280.zip into:
          Oblivion\obmm\mods folder
Install:
    In Wrye Bash right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    Click ''OK''
Leave Wrye Bash in the current state.
Open OBMM:
    Select 'DarkUId DarN 16 OMOD Version-11280'
    Click ''Activate''
    Type the name of your character
    (suggestion) If playing a female try "Rosaline"
    Select ''OK''
    Click 'Install Everything'
    Select multiple (use ctrl)
          Select 'Custom Font 1' (Optional/Option)
          Select 'Atmospheric Loading Screens'
          Select 'No Quest Added popup'
    Click ''Ok''
    Select 'Knights_Quest_36' (Optional/Options)
    Click ''Ok''
    Select 'Large' (Options)
    Click ''OK''
    Press ctrl + ''Yes''
    Close OBMM
Wrye Bash:
    Click ''OK''
    Select all
    Type "DarkUId DarN" (Options)
    Click ''OK''
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.
 
<short description>"FIX LATER"
 
===== [http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens] =====
* '''Author''': Galahaut and Vacuity
* '''Version''': 4.05
* '''Installation''': Download: Atmospheric Loading Screens 4_05
Esp/m Filter:
    Check One:
          Atmospheric Loading Screens - Random Quotes.esp (Options)


* '''Notes''': Required: DarkUId DarN
<br />


<short description>
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Installation''':


==== Section 3.2.X: Fixes ====
OSR_4-1-37
===== [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
:Unpack the archive to project and keep the original archive
* '''Author''': Xerus
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
* '''Version''': 1.0
* '''Installation''': Download: Disappearing Grass Fix
Esp/m Filter:
    Check: GrassFix.esp
    Uncheck: NehrimGrassFix.esp


This mod fixes the disappearing act that grass has over time. Considered must have. I am unsure if UOP include this.
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
{{fc|#ddd|Master}}
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}


===== [http://www.nexusmods.com/oblivion/mods/31757/? OblivionScriptOptimization - SI FIXED] =====
{{fc|#ddd|Heap}}
* '''Author''': Hrmn
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
* '''Version''': 1.0
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}
* '''Installation''': Download: OblivionScriptOptimization SI Fixed
Esp/m Filter:
    Check: HrmnsOblivionScriptOptimizationv1.0.esp
* '''Notes''': BOSS reports: "Not recommended for use as there is no measurable performance improvement." In quick testing I would say there was about a 5 fps difference. I could be wrong. I'll properly test later.


This mod is supossed to optimize Oblivion's scripts making them easier for the engine to read. This is done by reducing the number of functions/operations. Check out [http://www.nexusmods.com/oblivion/mods/13092/? OblivionScriptOptimization Main page]. don't install from the main site. Use the OblivionScriptOptimization - SI FIXED.
{{fc|orange|Note: }}I am not 100% solid on this number.


===== [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
<br />
* '''Author''': Cobl Team
* '''Version''': Cobl v173
* '''Installation''':
Sub-Packages:
    Check:
          00 Cobl Core
          02 Tweaks (Only install one)
Esp/m Filter:
    Check:
          Cobl Main.esm
          Cobl Filter Late...
          Cobl Glue.esp
          Cobl Races.esp
          Cobl Si.esp
          Cobl Tweaks - FCOM Mergeable.esp
* '''Notes''': Bashed Patch requires special edits with this mod. That part will be described near the end of the guide.


Cobl stands for Common Oblivion."FIX LATER"
===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
*'''Author''': Elys
*'''Version''': 0.93
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
*'''Installation''':


==== Section 3.3.X: Mesh Reduction ====
OBSE -Elys- Universal Silent Voice v93
People have found that high poly meshes cause low frame rate regardless of the card that is getting used.
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]
===== [http://www.nexusmods.com/oblivion/mods/36205/? fps Poly Gone Ext] =====
* '''Author''': Batman92
* '''Version''': 10
* '''Installation''': Download: Poly Gone Ext v0_11
Sub-Packages:
    Check:
          Data


One of the more popular mesh reduction mods out there.
<br />
<br />


=== Section 4.X.X: Unofficial Patches ===
=== Shaders ===
Considered a must have. Almost every release of an Elder Scrolls game, there are always Unofficial Patches that soon follow.
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Shaders"<br />


===== [http://www.nexusmods.com/oblivion/mods/5296/? Unofficial Oblivion Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 3.5.0
* '''Installation''':
Esp/m Filter:
    Check:
          Oblivion Citadel Door Dix.esp
          Unofficial Oblivion Patch.esp
          UOPS Aditional Charges.esp
    Uncheck:
          UOP Vampire Aging & Face Fix.esp
* '''Notes''': The Vampire Aging & Face Fix is going to be part of the Bashed Patch, which is described near the end of the guide.


===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
* '''Author''': Quarn and Kivan and Arthmoor
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
* '''Version''': 1.5.4
*'''Version''': 4.2.3
* '''Installation''':
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
Esp/m Filter:
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
    Check: All
*'''Download''': "Oblivion Reloaded"
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
Oblivion Reloaded
* '''Author''': Quarn and Kivan and Arthmoor
:*Unpack to a project and keep the original archive
* '''Version''': 19
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
* '''Installation''':
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
Esp/m Filter:
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
    Check: All
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
# Navigate to the desired ini file
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
# Make the desired changes then save and close the editor
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes


=== Section 5.X.X: Large Texture Packs and Landscape ===
====== "Ini/OblivionReloadedEsp.ini" ======
==== Section 5.1.X: QTP3 ====
Disable lock-on feature
"FIX LATER" describe
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ Qarls Texture Pack III Full v1_3] =====
Disable auto equipping of armor when underwater
* '''Author''': Qarl
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}
* '''Version''': 1.3
* '''Installation''': QarlTP3.zip
Install:
    In Wrye Bash right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    Click ''OK''
Leave Wrye Bash in the current state.
Open Archive:
    Run:
          QuarlTP3.exe
    "Extract To":
          Oblivion\Data
    Select ''Extract''
Wrye Bash:
    Click ''OK''
    Select all
    Type "QTP3" (Options)
    Click ''OK''
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.
:I am trying to find a reliable upload of the texture pack. If this link goes down post in the forum.


Qarls Texture Pack is a compilation of other texture packs giving what he thought as the best experience. This is used as a base so that other texture pack can override this pack.
<br />


===== [http://www.nexusmods.com/oblivion/mods/5296/ QTP3 UOP350 Compatibility Patch] =====
====== "OBSE/Plugins/OblivionReloaded.ini" ======
* '''Author''': Quarn and Kivan and Arthmoor
{{fc|#ddd|[Main]}}
* '''Version''': 3.5.0
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
* '''Installation''': Download: QTP3 UOP350 Compatibility Patch from the '''Optional Files'''
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


<short description>
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/31595/? QTP3 Transparent Rock Texture Fix] =====
=== INI Tweaks ===
* '''Author''': amnes
* '''Version''': 1.0
* '''Notes''': I am unsure if this is still needed but figured that it really doesn't matter if it is installed.


<short description>
You can find your .ini file in "/Documents/My Games/Oblivion".<br>


===== [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]
* '''Author''': Bomret
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': The page needs to be translated. Chrome works great. If you can't translate then click the red text in the box near the bottom of the page.


Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.


===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ parallaxed_qarl] =====
==== Oblivion.ini ====
* '''Author''': Qarl
* '''Version''': v1
* '''Installation''': Download: parallaxed_qarl.7z


<short description>
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.


===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ pqarl_v1_1_update] =====
===== Reduce Landscape Texture Size =====
* '''Author''': Qarl
{{fc|#ddd|[Landscape]}}
* '''Version''': v1.1
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}
* '''Installation''': Download: pqarl_v1_1_update.7z


<short description>
===== Remove AI file =====
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=


==== Section 5.2.X: Landscape Mesh and Textures ====
===== Remove the intro =====
'''NOTE:'''
{{fc|#ddd|[General]}}
This Section and a few other mods may be replaced by [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4]. I struggle to fully understand this amazing application. There are a few problems with the application and can take over an hour but that might because I did something wrong.
{{fc|#9eb8ee|SIntroSequence}}=
{{fc|#9eb8ee|SOblivionIntro}}=


===== [http://www.nexusmods.com/oblivion/mods/15278/? Optimised Distant Land MAX] =====
===== Oblivion Reloaded =====
* '''Author''': bunsaki
* '''Version''': 1.1
* '''Installation''':
Sub-Packages:
    50 Percent Optimized Distant Land
* '''Notes''': May be replaced by an application.
:There will be a needed patch that will be near the end of the guide for Unique Landscapes.


This mod reduces vanilla distant land meshes to increase frames.
{{fc|#ddd|[BackgroundLoad]}}
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}


===== [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
{{fc|#ddd|[Display]}}
* '''Author''': Koldorn
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
* '''Version''': 1.3
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
* '''Installation''': Download: KoldornsLODnoiseReplacer
Sub-Packages:
    Check ''Medium''
* '''Notes''': May be replaced by an application


<short description>
{{fc|#ddd|[General]}}
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}


===== [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
{{fc|#ddd|[HAVOK]}}
* '''Author''': Deathb0rn
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
* '''Version''': 1.1
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
* '''Installation''': Download: 2048x2048 version (Options)
* '''Notes''': May be replaced by an application


<short description>
{{fc|#ddd|[SpeedTree]}}
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}


=== Section 6.X.X: Really AEVWD and Distant Objects===
{{fc|#ddd|[Water]}}
==== '''Don't Use 6.1.X''' ====
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
I am not happy with the massive frame drop. This being said I recommend not installing this but rather download and place in the install list and leave it deactivated.
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
===== [http://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}
* '''Author''': Several
* '''Version''': 1.9.2
* '''Installation''': Don't install this mod at this time. Only place in your install order.
Wizard:
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.


This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh ojects. "FIX LATER"grammar
{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
<br />


==== Section 6.2.X: Animated Window Lighting System and Chimneys ====
===== Anti-Aliasing =====
===== [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
* '''Version''': 5.5.4
<br />
* '''Installation''':
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
Wizard:
<br />
    Select "Advanced Smoking Chimneys"
    No
    No (Options)
    Yes
    Default 3x(Options)
    Yes
    Default 4x(Options)
    Check: "Apply these selections" and "Install this package"
Esp/m Filter:
    Check all


<short description>
=== Fixes ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />


=== Section 7.X.X: Character Overhauls ===
<br />
"FIX LATER"
<br />
==== Section 7.1.X: Oblivion Character Overhaul ====
===== [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" all optional files


<short description>
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.5
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':


Unofficial Oblivion Patch
:Uncheck the following Esp/m Filter
::*UOP Vampire Aging & Face Fix.esp


=== Section 8.X.X: Weather and Sound ===
<br />
I have always enjoyed diverse weather and sounds in games. I hate when I am able to pick up of the repetition of things.
:I am currently looking for more or different sounds.
:I am looking to find a good new voice set. I found one but thought its strange until I had gotten used to it.


==== Section 8.1.X: Weather and Interior ====
===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
===== [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
*'''Author''': Quarn, Kivan and Arthmoor
* '''Author''': Chong Li
*'''Version''': 1.5.9
* '''Version''': 1.35a
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
* '''Installation''':  
*'''Requirements''': "Unofficial Oblivion Patch"
Wizard:
*'''Download''': "Unofficial Shivering Isles Patch"
    All Natural - Full
    Yes 3x
    All three checked
    Rose Red Tint (Option)
    Default (Option)
    Default Nights (Option)
    Default
    Check: Apply these selection and Install this package
Esp/m Filter:
    Check: All


* '''Notes''': Kvatch Rebuilt and MMM are going to be installed later.
<br />


This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 24
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Download''': "Unofficial Official Mods Patch"


===== [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
<span style="color: orange">'''BASH Tags:</span>'''<br />
* '''Author''': SomeWelshGuy
DLCFrostcrag - Unofficial Patch.esp
* '''Version''': 0.8.1
:Remove
* '''Installation''': (if needed)"FIX LATER"
:*C.Climate
* '''Notes''': (if needed)"FIX LATER"
:*C.Light


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
* '''Author''': 127ms
*'''Author''': DemonLord7654
* '''Version''': 2.01
*'''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
* '''Notes''': (if needed)"FIX LATER"
*'''Download''': "Summon Dremora Lord Saved"


<short description>
<span style="color: orange">'''BASH Tags:</span>'''<br />
Summon Dremora Lord Saved.esp
:Add
:*Actors.Spells


==== Section 8.2.X: Sound ====
<br />
I took a look at a different mod called [http://www.nexusmods.com/oblivion/mods/45214/? GOSH - Gecko's Oblivion Sound overHaul]. I took a quick read through the comments and found people that had issues. I chose to ignore [http://www.nexusmods.com/oblivion/mods/45214/? GOSH] but rather follow the recommendations given by Cliffworms.
<br />


===== [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
=== User Interface ===
* '''Author''': Cliffworms
* '''Version''': 1.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" patches


<short description>
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "User Interface"<br />


===== [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
*'''Author''': Trollf
* '''Version''': 3.0
*'''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
*'''Requirements''': [[#DarNified UI|DarNified UI]]
* '''Notes''': (if needed)"FIX LATER"
*'''Download''': "LoadingScreens"


<short description>
LoadingScreens
:Uncheck the following Esp/m Filter
:*LoadingScreens.esp


===== [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
<br />
* '''Author''': canderoc
* '''Version''': 0.9
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
*'''Download''': "LoadingScreensSI"


===== [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
LoadingScreensSI
* '''Author''': Morbus
:Uncheck the following Esp/m Filter
* '''Version''': 1.0
:*LoadingScreensSI.esp
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
* '''Author''': Piratelord
*'''Author''': Trollf
* '''Version''': 1
*'''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
* '''Notes''': (if needed)"FIX LATER"
*'''Download''': "LoadingScreensThemedAddOn"
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]


<short description>
LoadingScreensThemedAddOn
:Check the following Sub-Packages
:*00Core
:*02Merged Base + SI Addon


===== Atmospheric Oblivion Updated =====
<br />
* '''Author''': PirateLord
* '''Version''': 1.1
* '''Installation''': Don't install.
* '''Notes''': I saw this but I don't exactly know what it fixes and if the fixes were done correctly.


<short description>
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
*'''Author''': DarN
*'''Version''': 1.3.2
*'''Download''': "DarNified UI 132 7z Archive"
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
DarNified UI 132 7z Archive
* '''Author''': MigTheGreat
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
* '''Version''': 0.5
:Check the following Sub-Packages
* '''Installation''': (if needed)"FIX LATER"
:*00 Core
* '''Notes''': (if needed)"FIX LATER"
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts


<short description>
<br />


=== Section 9.X.X: Quests and Adventures ===
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
*'''Author''': Alek
==== Section 9.1.X: Unique Landscapes ====
*'''Version''': 1.1
===== [http://www.nexusmods.com/oblivion/mods/19370/? Unique Landscapes Compilation] =====
*'''Download''': "Skill_Perk_Descriptions_1_1"
* '''Author''': Various
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
* '''Version''': 1.7.3
* '''Installation''':
Wizard:
    Full
    Wheat (Option)
    Default (Option)
    Yes
    Check: Apply these selections and Install this package.


I would probably consider this a must-have mod because it adds many unique location in the Tamriel world.
<br />


===== [http://www.nexusmods.com/oblivion/mods/14601/? Verona House Bloodlines] =====
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
* '''Author''': DTOM
*'''Author''': nONatee
* '''Version''': 12.0
*'''Version''': 1.1
* '''Installation''':
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
Esp/m Filter:
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
    VHBloodlines.esp
*'''Installation''':
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.


A quest mod that adds a nice small but compact town.
nONatees_colored-SI-map-mod1.1.zip
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
:Check the following Sub-Packages
:*01 visually_divided


===== [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
<br />
* '''Author''': BFreyermuth
* '''Version''': 6.5
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
*'''Author''': TheNiceOne
*'''Version''': 2.1.1
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''': "Dynamic Map 2_1_1"
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
Dynamic Map 2_1_1
* '''Author''': Lanceor
:Check the following Sub-Packages
* '''Version''': 1.3.7
:*00 Core
* '''Installation''': (if needed)
:*01 Color Map
* '''Notes''': (if needed)
:Unpack the archive and open the newly created project
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"


<short description>
====== "Ini/Dynamic Map base.ini" ======


===== [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
* '''Author''': Kvatch Rebuilt Team
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
* '''Version''': 3.0pb2
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/12997/? The Lost Spires] =====
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
* '''Author''': Leo Gura
*'''Author''': KyoParadox
* '''Version''': 6.00
*'''Version''': 1.4
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
* '''Notes''': (if needed)"FIX LATER"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
*'''Download''': "DarNifiedUI Config Addon v1x4"


<short description>
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
==== Oblivion.ini ====
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.


=== Section 10.X.X: General Mods ===
===== DarNified UI =====
{{fc|#ddd|[Fonts]}}
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
;SFontFile_5=Data/Fonts/Handwritten.fnt
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}


===== [http://www.nexusmods.com/oblivion/mods/3172/? Bank of Cyrodiil] =====
<br />
* '''Author''':
<br />
* '''Version''':
* '''Installation''': "FIX LATER"EXE installer
* '''Notes''': (if needed)


<short description>
=== Conflicting Textures ===


===== [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
====== Create a Marker ======
* '''Author''': Scot and WalkerInShadows
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />
* '''Version''': v13
* '''Installation''': Better Dungeons non-BSA and Better Dungeons.
Better Dungeons: Esp/m Filter:
    Check: Better Dungeons.esp


Improves dungeons. Thought it looked good and didn't see anything bad about it.
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
*'''Author''': Jarod
*'''Version''': 1.1
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
Really Textured Normal Maps Part 1 BAIN
* '''Author''': WilliamSea
:Check the following Sub-Packages
* '''Version''': v1.00
:*RTNM Architecture
* '''Installation''': Clocks of Cyrodiil
:*RTNM Armour
* '''Notes''': Needs Cleaning
:*RTNM Clothes


After installing, I found it looked pretty natural.
Really Textured Normal Maps Part 2 BAIN
:Check the following Sub-Packages
:*RTNM Creatures
:*RTNM Dungeons
:*RTNM Landscape
:*RTNM Oblivion
:*RTNM Obliviongate
:*RTNM Plants
:*RTNM Rocks
:*RTNM Trees
:*RTNM Weapons
:*RTNM Wood


===== [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
Really Textured Normal Maps SI BAIN
* '''Author''': Strategy Master
:Check the following Sub-Packages
* '''Version''': V2.4
:*RTNM-SI Architecture
* '''Installation''': DLT OBSE V2-4
:*RTNM-SI Armour
Esp/m Filter:
:*RTNM-SI Clothes
    Check: DropLitTorchOBSE.esp
:*RTNM-SI Clutter
* '''Notes''': Required for Deadly Reflex.
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


===== [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars] =====
<br />
* '''Author''': TheNiceOne
* '''Version''': 5.3.2
* '''Installation''': HUD Status Bars 5_3_2
Sub-Packages:
    Check: 00, 01 Vanilla style, 10 - (Dark) DarN, 11 DarNified Compass
Esp/m Filter:
      Check: HUD Status Bars.esp
* '''Notes''': I need someone to write an ini that put the bars in one place as well as making them easier to see.


Changes the HUD."FIX LATER"
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
 
* '''Author''': Qarl
===== [http://www.nexusmods.com/oblivion/mods/3409/? Keychain] =====
* '''Version''': 1.3
* '''Author''': mmmpld and haama
* '''Description''':  
* '''Version''': 5.00
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Installation''': Keychain v5_00
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
Esp/m Filter:
*'''Download''': "Quarl's Texture Pack III for NMM"
    Check: P1DkeyChain.esp
*'''Instruction''':


Collects all the keys into one key chain so that there are not a bunch of random key in your inventory.
Quarl's Texture Pack III for NMM
:Unpack the archive to a project and delete the old archive
:Do not install the following file(s) and/or folder(s):
:*meshes/dungeons/fortruins
:Rename the following file(s) and/or folder(s):
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}


===== [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
<br />
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.6
* '''Installation''': Main file.
Sub-Packages:
    Check: 00, 01 Plain Cobl.
Esp/m Filter:
    Check: LetThePeopleDrink.esp


===== [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
* '''Author''': Kyoma
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 1.2.0
*'''Version''': 3.5.0  
* '''Installation''': MiniMap v1x2x0
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
Esp/m Filter:
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
    Check: MiniMap.esp
*'''Download''': "QTP3 UOP350 Compatibility Patch"
* '''Notes''': Requirement"FIX LATER"
*'''Installation''':  


As I was doing some testing, I felt like I was missing a minimap. I then did a search and found one. "FIX LATER"I will say controls need remapping.
QTP3 UOP350 Compatibility Patch
 
:Unpack the archive to a project and delete the old archive
===== [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
:Do not install the following file(s) and/or folder(s):
* '''Author''': themythofstrider
:*meshes/dungeons/fortruins
* '''Version''': 1.0
* '''Installation''': Mainfile


Retextures for creatures. I would like to add more.
<br />


===== [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Author''': Bomret and the USIP Team
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''':  
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes
Sub-Packages:
    Check:
          00 Core
          01 Road Records
Esp/m Filter:
    Check:
          Roads of Cyrodil.esp
          ROC Standard Road Record.esp
* '''Notes''': I ave no idea what ROC Standard Road Record.esp is or does.
 
I thought that bridges would be awesome in Cyrodil and well it is.
 
===== [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
* '''Author''': Wyzard
* '''Version''': 2.1.2
* '''Installation''': RefScope 2_1_2
Esp/m Filter:
    Check: RefScope.esp
 
A must have mod for debugging. The usage will be described near the end of the guide.
 
===== [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
* '''Author''': reznod
* '''Version''': 3.0
* '''Installation''': Reznod Mannequins
Esp/m Filter:
    Reznod_Mannequins.esp
 
One of the mods recommended this mod. I figured, why not.
 
===== Potentially NSFW [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
Esp/m Filter:
    Uncheck: Slof's Horses Base.esp


Supposedly improves horses. "FIX LATER"
<br />


===== [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
* '''Author''': InsanitySorrow
*'''Author''': ChainsawXIV
* '''Version''': 1.9
*'''Version''': 0.4
* '''Installation''': (if needed)
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"
* '''Notes''': (if needed)


<short description>
<br />
<br />


=== Section 11.X.X: FCOM Convergence ===
=== Distant Landscape ===
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
<br />


==== Section 11.1.X: FCOM Convergence ====
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
This is a massive convergence of many massive overhauls. I makes the game feel new and way more difficult. I'm also looking for alternative overhauls that are compatible with this guide.
*'''Author''': Deathb0rn
*'''Version''': 1.1
*'''Download''': "DMQL-Normal_Maps_2048"


===== [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] =====
<br />
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* '''Installation''':
Download:
    Francescos Creatures and Items - V5B1
    Francescos Creatures and Items - V5B2 Update
Wizard:
    Francescos Creatures and Items - V5B1
    Next
    Yes, I want the SI version
    Yes, I am installing FCOM
    Next
    Uncheck: Chance of More Enemies
    Check: Apply these selections, Install this package
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected


===== [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)] =====
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
* '''Author''':  
*'''Author''': Koldorn
* '''Version''': 1.35
*'''Version''': 1.3
* '''Installation''': Download: OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
*'''Download''': "KoldornsLODnoiseReplacer"
* '''Notes''':
*'''Installation''':
OOO135: Esp/m Filter:
    Check:
          Oscuro's_Oblivion_Overhaul.esm
          Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv] =====
KoldornsLODnoiseReplacer
* '''Author''': "FIX LATER"
:Check the following Sub-Packages
* '''Version''': "FIX LATER"
:*Medium
* '''Installation''': Download:  WarCryEv.7z, Oblivion WarCry EV Opti.7z
* '''Notes''':
WarCryEv: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion] =====
<br />
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z
* '''Notes''':
Bob's Armory Oblivion: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': Team FCOM
*'''Author''': Several
* '''Version''': 1.0
*'''Version''': 1.9.2
* '''Installation''': Download: FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
* '''Notes''':  
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
FCOM Convergence 1.00: Esp/m Filter:
*'''Installation''':
    Check: Select all except FCOM_SpawnRates*
    Check: FCOM_SpawnRatesReduced.esp


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons] =====
RAEVWD
* '''Author''': Team FCOM
:Check the following Sub-Packages
* '''Version''': 1.0
:*00 Core
* '''Installation''': Download: FCOM Optional Add-Ons.7z
:*03 City Architecture
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
:*04 Imperial City Architecture


===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)] =====
RAEVWD SI Edition
* '''Author''': "FIX LATER"
:Check the following Sub-Packages
* '''Version''': 3.8
:*00 Core
* '''Installation''': Download: MMM38.rar, MMM38BSA.7z
:*02 New Sheoth Architecture
* '''Notes''':
:*06 Mushroom Trees
MMM38: Esp/m Filter:
    Check: Mart's Monster Mod.esm, Mart's Monster Mod - Diverse Creatures Expansion.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Hunting & Crafting.esp, Mart's Monster Mod - Looting NPCs & Creatures.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Mummies.esp, Mart's Monster Mod - RadiantAITweaks.esp, Mart's Monster Mod - Shivering Ises.esp
 
MMM38BSA: The BSA file name MUST be changed to "FCOM_Convergence_MartsMonsterMod" without quotes.
 
==== Section 11.2.X: FCOM Convergence Patches ====
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
Esp/m Filter:
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp
 
"FIX LATER"
 
===== [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* '''Installation''': Download: OMOBS Shivering Isles
Esp/m Filter:
    Check: OMOBS_SI.esp
* '''Notes''': I'm not 100% sure that this works with the new FCOM Convergence 1.00
 
<short description>
 
=== Section 12.X.X: Combat Overhauls ===
<big>I am playing on making this section into a modular system where there will be a selection of modules for Combat Overhaul. This is just to start.</big>
Unnecessary violence is being considered
===== [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex] =====
* '''Author''': Skycaptain
* '''Version''': 6.0b101
* '''Installation''': Download: Deadly Reflex v6_0_beta101
Esp/m Filter:
    Check:
          HorseCombatMaster.esm
          DeadlyReflex 6 - Combat Moves.esp
* '''Notes''': "FIX LATER" This needs a configuration guide. I need input on what keys to use.
 
Combat Overhaul. I tried it in testing and it made the animations feel way better. The combat was very interactive.
 
===== [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix] =====
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': Download: DR6-NIFSE Compatibility patch
Esp/m Filter:
    Check:
          Deadly Reflex 6 - HeX NifSE Patch.esp
* '''Notes''': Required to use Deadly Reflex
 
=== Section 13.X.X: Overriding Texture Packs ===
===== [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
* '''Author''': Evandar
* '''Version''': 1.1
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': Windsurfer
* '''Version''': 0.6
* '''Installation''':
Esp/m Filter:
    Check: All
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Xerus
* '''Version''': 1.0
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Installation''': Download: Book Jackets Oblivion High Res
Esp/m Filter:
    Check:
          Book Jackets Oblivion.esp
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/8298/? Improved Doors and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.1
* '''Installation''': Download both files
Install:
    Improved Doors and Flora
    IDFUpdate
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/8500/? Improved Trees and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Installation''': Download: Improved Trees and Flora
Install:
    Improved Trees and Flora


<short description>
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/8954/? Improved Bruma] =====
=== Flora, Grass & Water ===
* '''Author''': Mikal3
====== Create a Marker ======
* '''Version''': 1.31
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
* '''Installation''': Download: Improved Bruma and BrumaUpdate
<br />
Instal:
    Improved Bruma
    BrumaUpdate


<short description>
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Windsurfer
*'''Version''': 0.6
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Download''': "AliveWaters"
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/9498/? Improved Signs] =====
AliveWaters
* '''Author''': Mikal33
:Uncheck the following Esp/m Filter
* '''Version''': 1.2
:*AliveWaters - Koi Addon.esp
* '''Installation''': Download: ImprovedSignsComplete
:*AliveWaters - Slaughterfish Addon.esp
Install:
:*AliveWaters.esp
    ImprovedSignsComplete


<short description>
<br />


=== Section 14.X.X: Overhauls Overriding Texture Packs ===
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
*'''Author''': Windsurfer & WalkerInShadows
*'''Version''': 0.9
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
*'''Requirements''': [[#AliveWaters|AliveWaters]]
*'''Download''': "Alive Waters Updated"


<br />


=== Section 15.X.X: Patches ===
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
*'''Author''': Xerus
*'''Version''': 1.0
*'''Description''':
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''': "AliveWaters Grass Bug Fix"


<br />


=== Section 16.X.X: Testing Resources ===
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}
*'''Author''': LprMan
*'''Version''': 1.1
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
*'''Installation''':


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
Enhanced Vegetation - Plugins:
* '''Author''':"FIX LATER"
:Check the following Sub-Packages
* '''Version''': "FIX LATER"
:*timescale 30
* '''Installation''': Download: FCOM TestResource.zip
:Check the following Esp/m Filter
Esp/m Filter:
:*Enhanced Vegetation 100%.esp
    Check: FCOM 300_Resource.esp


This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
<br />
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)


===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
* '''Author''': Gruftikus and Lightwave
*'''Author''': Xtudo
* '''Version''': 4.10
*'''Version''': 1.2
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
Extract:
*'''Download''': "High Res textures"
    Ini
    tes4qlod_tex
    S3TC.EXE
    tes4ll.exe
    VIC32.DLL
    tes4qlod_Oblivion_ltex.dat
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
You MUST backup your:
    Oblivion/Data/Meshes/Landscape/LOD folder
I generally copy/paste sequentially thus giving me and LOD - Copy folder.


* '''Notes''': I need to understand this thing more before I add it.
<br />


===== [<url> <mod name>] =====
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
* '''Author''':  
*'''Author''': Quarn and Dejunai
* '''Version''':  
*'''Version''': 3.0.1
* '''Installation''': (if needed)
*'''Description''': Plants will now change their appearance once you harvest them.
* '''Notes''': (if needed)
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
*'''Download''': "Harvest Flora v3_0_1"


<short description>
'''''xEdit Cleaning Required'''''<br>
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp


=== Section 17.X.X: Finishing Up ===
<br />


==== Section 17.1.X: Wrye Bash - Bashed Patch ====
===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
"FIX LATER"
*'''Author''': Ferretmyster
*'''Version''': 5.2
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Download''': "Oblivion Grass Overhaul"
*'''Installation''':


==== Section 17.2.X: Run Applications ====
Oblivion Grass Overhaul
"FIX LATER"
:Check the following Sub-Packages
:*Data


==== Section 18.X.X: Complete Collected Credits ====
<br />
"FIX LATER"
<br />


==== Section 19.X.X: Change Log ====
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
"FIX LATER"
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface

Create a Marker

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions


nONatees colored Shivering Isles map

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures

Create a Marker

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape

Create a Marker

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water

Create a Marker

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix


Enhanced Vegetation
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months