Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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= Complete Oblivion Modding Guide WIP=
{{#set: Game={{NAMESPACE}}
{{TOC right}}
|GuideMaintenance=Unofficial
|GuideTitle=Mythic Dawn
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
<!--{{PageBackground}}-->


=== About Mythic Dawn ===
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]


{{Notice|'''Disclaimer''': I have NOT tested this yet. I have briefly tested some areas and did a long walk  but that is all I have tested up to this point. Use at your own risk}}
Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.


If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>


{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}


=== What does this guide entail? ===
===System Requirements===
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP. This guide does include recommendations from other guides and the credit will be given from where I found the original content. This is supposed to be community driven meaning, the community is going to take charge of how this guide is formatted, the content in the guide, such as, mod descriptions. If someone has a better way of doing things then post in the provided topic when I get it going but if I don't then PM me and remind me as well as a question/recommendation.
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.
"FIX LATER" 30+fps


==== What about lore and the mod content? ====
It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
This is mostly going to be lore friendly but not 100% because every mod author has there interpretation of how Elder Scrolls should be played.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.


==== Where do the links go? ====
{| class="sitetable" style="width:60%; float:left;"
A majority of the links to the modding pages are directed to the Skyrim Nexus site.
! Hardware
! Minimum
! Recommended
|-
! style="color:#ccc; text-align:left;"| Windows OS
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
|-
! style="color:#ccc; text-align:left;"| CPU
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
| style="text-align:left;"| Intel Core i5 6600K
|-
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 4 GB
| style="text-align:left;"| &#8805;8 GB
|-
! style="color:#ccc; text-align:left;"| GPU
| style="text-align:left;"| 512MB VRAM
| style="text-align:left;"| &#8805;2GB VRAM
|}
{{clear|left}}


==== Is this modular? ====
=== How is this Guide Modular? ===
Sadly, no but when I find a good way to do a modular set up I will hopefully get something together.


==== "FIX LATER"? ====
<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
Those are markers for me. I can do a simple search and find areas to fix. Ignore it and the couple of incomplete sentences that follow it.
<br />
*All mods should be considered required unless otherwise noted.
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


==== Mods that are not going to be included at this time. ====
<br />
Better Cities: I chose this because it will cause the frame rate of the game to drop to around 15fps.


=== Credits ===
=== Installation Setup ===
EssArrBee: Thanks to him for replaying to my email and providing an easy to write format.


=== Section 1.X.X: The Tools and Setup ===
==== If You Have Modded Oblivion Before.. ====
For the most part Wrye Bash is going to be the program to use but there is one time Where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.


===== [http://boss-developers.github.io/ BOSS] =====
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
* '''Author''': "FIX LATER" BOSS team
* '''Version''': v2.3.0
* '''Installation''': (if needed)
* '''Notes''': This is a required utility. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.


<short description>
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
<br />
#Back up locations:
#*"steamapps/common/Oblivion"
#*"My Games/Oblivion"
#*"%AppData%/../Local/Oblivion"
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Go to
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.
#If you did use any other mod manager, find and delete (and backup) their mod directories.


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
<br />
* '''Author''':Wrye Bash Team
* '''Version''':304.4
* '''Installation''': Download the Installer "FIX LATER"
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games. You only need to install the Oblivion Stand alone. "FIX LATER" 


<short description>"FIX LATER"Link to help page or describe
==== Installing Oblivion ====


===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file at the very end. If you fail to do this, your game wont crash and you save destroyed but distant meshes wont appear right in front of you.


TES4LODGen is an amazing utility that generates the files for the distant meshes. Really AEVWD requires this. I personally have not come up with a configuration that doesn't have a massive frame drop.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.


===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Installation''': "FIX LATER"
* '''Notes''': (if needed)


This 4GB patch is mainly for exes that use more than the 2.1GB RAM  limit on most 32 bit applications. This patcher adds a LAA(large address aware) flag which raises the RAM limit up to about 3.1GB but I have seen just under 4GB with some applications.
<br />


===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
==== Backing Up Oblivion ====
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
* '''Version''': 0021
* '''Installation''': Open the archive. "FIX LATER"
* '''Notes''':


OBSE is a required script extender for some mods. Most of the mods that require OBSE are OBSE plugins which have .dll extensions.
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.  


=== Section 2.X.X: Early and OBSE plugins ===
Back up locations:
==== Section 2.1.X: Vanilla BSA Overrides ====
*"<Oblivion>"
===== AAOVTR =====
*"<My Games>/Oblivion"
* '''Author''': I don't Know
*"<YourUserName>/AppData/Local/Oblivion"
* '''Version''': N/A
* '''Installation''': I'll fill this in once I am able to find a reliable source.
* '''Notes''': Nexus is reviewing the file due to not giving the proper credit to the authors of the texture. I have a copy but don't know if I'm allowed to distribute even permission from the author, which I do NOT have.


Replaces the vanilla Oblivion - Textures - Compressed.bsa with replacement textures for almost all vanilla textures.
<br />


==== Section 2.2.X: OBSE Plugins ====
==== Archiving the Data Folder ====
"FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
* '''Author''': shadeMe
* '''Version''': 9.2
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.


===== [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
To archive your Data folder with Windows:
* '''Author''': Elys
* Navigate to your Oblivion Data install folder
* '''Version''': 0.93
* Select any file/folder that is not an "*.BSA"
* '''Installation''': (if needed)
*Right-Click and select "Add to Data.7z"
* '''Notes''': (if needed)
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
==== Other Important Details ====
* '''Author''': SkyRanger-1
* '''Version''': 4.1.37
* '''Installation''': (definitely needed)"FIX LATER"
* '''Notes''': (definitely needed)"FIX LATER"


<short description>(definitely needed)"FIX LATER"
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
*Users should disable Steam overlay and synchronization.


===== [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
<br />
* '''Author''': kyoma
<br />
* '''Version''': v16b
 
* '''Installation''': (if needed)
=== Setting up Oblivion's INI Files ===
* '''Notes''': (if needed)
<!--
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
*'''Author''': Vuud
*'''Version''': 1.3
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />-->
 
==== Setting up Oblivion via launcher ====
 
*Select Ultra high presets
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.
 
<br />
<br />
 
=== Suggested In-game Options & Controls ===
 
==== Suggested Options ====
<br />
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
*'''Brightness''': Leave it in the center
*'''Texture Size''': Large
*'''Tree Fade''': 100%
*'''Actor Fade''': 100%
*'''Item Fade''': 100%
*'''Object Fade''': 100%
*'''Grass Distance''': No suggestion
*'''View Distance''': 100%
*'''Distant Land''': On
*'''Distant Buildings''': On
*'''Distant Trees''': On
*'''Self Shadows''': No suggestion
*'''Shadows on Grass''': Off
*'''Tree Canopy Shadows''': On
*'''Shadow Filtering''': High
*'''Specular Distance''': 50%
*'''HDR Lighting''': On
*'''Bloom Lighting''': Off
*'''Water Detail''': High
*'''Water Reflections''': On
*'''Water Ripples''': On
*'''Window Reflections''': On
*'''Blood Decals''': On
*'''Distant Land''': On
*'''Anti-aliasing''': Off
<br />
 
==== Suggested Controls ====
<br />
{| class="wikitable"
!colspan="3"|Controls
|-
|Action
|Keyboard
|Mouse
|-
|Activate
|E
|
|-
|Block
|L-Alt
|Right-Click
|-
|Cast
|Q
|
|-
|Ready Weapon
|R
|
|-
|Sneak
|L-Sneak
|
|-
|Run
|L-Shift
|
|-
|Always Run
|Caps
|
|-
|Auto Move
|C
|
|-
|Jump
|Space
|
|-
|Change View
|V
|
|-
|Journal
|Tab
|
|-
|Wait
|T
|
|-
|QuixkSave
|F5
|
|-
|QuickLoad
|F9
|
|-
|Grab
|Z
|
|-
|}
 
==== Backup Oblivion INIs ====
<br />
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.
 
<br />
<br />
 
=== Tools ===
 
===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
*'''Author''': WrinklyNinja
*'''Version''': v0.8.1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
*'''Download''': "LOOT.Installer.exe"
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />
 
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
*'''Author''': Wrye Bash Team
*'''Version''': 306
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Download''': "Wrye Bash 306 - Standalone Executable"
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
 
===== It may be helpful if you add markers in Wrye Bash =====
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
<br />
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".
 
<br />
 
===== I would also recommend restarting Wrye Bash often =====
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
<br />
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
*'''Author''': ElminsterAU
*'''Version''': 3.1.1
*'''Description''':
:* What is LOD/VWD?
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::strange views. Or bugs.
 
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''': "TES4LODGen_3_1_1"
 
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.03
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''': "Landscape LOD generator 5_03"
*'''Installation''':
Install the files into the data folder except for the bat files
 
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
*'''Author''': Gruftikus
*'''Version''': 1.22
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''': "mpgui_1_22"
*'''Installation''':
 
mpgui_1_22
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
<br />
 
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Version''': 0021
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Installation''':
*'''Download''': "obse_0021" and the "Latest Loader"
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
*'''Author''': ElminsterAU
*'''Version''': 3.1.1
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].
*'''Download''': "TES4Edit_3_1_1"
*'''Installation''':
 
Unpack the archive somewhere for use in the near future.
 
<br />
 
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
====== "enblocal.ini" ======
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}
 
Remap the Free VRAM key to a different unused key
{{fc|#ddd|[INPUT]}}
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
 
 
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
*'''Author''': shadeMe
*'''Version''': 1.1
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
Installation''':
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
Open it up in any text editor and copy/paste the info below.<br />
 
{{fc|#ddd|[Editor::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
{{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
 
{{fc|orange|Note: }}I am not 100% solid on this heap size.
 
<br />
<br />
 
=== Before Starting to Mod ===
 
==== Setting up Wrye Bash ====
 
*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
<br />
 
==== Adding Oblivion's Base Game Files ====
 
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
*After the file is done copying, move it to the top of the install order and install it.
*The red plus box will turn into a green plus.
 
<br />
 
==== Cleaning the DLC ====
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
 
<br />
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
<br />
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
:* Reminders are going to be located after the installation description of mods that do need cleaning.
 
<br />
Here is the DLC that you should clean now.
'''''xEdit Cleaning Required'''''<br>
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />
 
<br />
 
==== Add Cleaned Mods to Wrye Bash ====
I highly recommend you do this every time you clean a set of plugins.
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
*Move the installer package to be after the vanilla package.
 
<br />
 
=== OBSE Mods ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
 
 
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "OBSE Mods"
 
 
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
*'''Author''': shadeMe
*'''Version''': 10.3
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Blockhead 10.3"
 
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
*'''Author''': shadme
*'''Version''': 10.0
*'''Description''':  Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"
 
<br />


<short description>
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
*'''Author''': Tiawar
*'''Version''': 1.2
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "EngineBugFixes v1.2"


===== [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
<br />
* '''Author''': DragoonWraith
* '''Version''': 1.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"not needed if not using deadly reflex


<short description>
===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
*'''Version''': 16b
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "MenuQue v16b"


===== [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
<br />
 
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
* '''Author''': LogicDragon
* '''Version''': 1.4a
*'''Version''': 1.4b
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
* '''Notes''': (if needed)"FIX LATER"can cause sickness
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Enhanced Camera"


<short description>
<br />


=== Section 3.X.X: UI and Fixes ===
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
"FIX LATER"
*'''Author''': SkyRanger-1
==== Section 3.1.X: UI ====
*'''Version''': 4.1.37
===== [http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens] =====
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
* '''Author''': Galahaut and Vacuity
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* '''Version''': 4.05
*'''Download''': "OSR_4-1-37"
* '''Installation''': (if needed)"FIX LATER"
*'''Installation''':
* '''Notes''': (if needed)"FIX LATER" for DarkUId DarN


<short description>
OSR_4-1-37
:Unpack the archive to project and keep the original archive
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes


===== [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN] =====
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
* '''Author''': Gothic251
{{fc|#ddd|Master}}
* '''Version''': 1.6
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
* '''Installation''': (definitely needed)"FIX LATER"
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
* '''Notes''': (definitely needed)"FIX LATER"
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}


<short description>"FIX LATER" use OBMM, move up, custom dir
{{fc|#ddd|Heap}}
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}


==== Section 3.2.X: Fixes ====
{{fc|orange|Note: }}I am not 100% solid on this number.
===== [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
* '''Author''': Xerus
* '''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"disable nehrim


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/31757/? OblivionScriptOptimization - SI FIXED] =====
===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
* '''Author''': Hrmn
*'''Author''': Elys
* '''Version''': 1.0
*'''Version''': 0.93
* '''Installation''': (if needed)
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
* '''Notes''': Not recommended for use as there is no measurable performance improvement. In quick testing I would say there was about a 5 fps difference. I could be wrong. I'll properly test later.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
*'''Installation''':


This mod is supossed to optimize Oblivion's scripts making them easier for the engine to read. This is done by reducing the number of functions/operations. Check out [http://www.nexusmods.com/oblivion/mods/13092/? OblivionScriptOptimization Main page]. don't install from the main site. Use the OblivionScriptOptimization - SI FIXED.
OBSE -Elys- Universal Silent Voice v93
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]


===== [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
<br />
* '''Author''': Cobl Team
<br />
* '''Version''': Cobl v173
* '''Installation''': Sub-Packages:
                        * 00 Cobl Core
                        * 02 Tweaks (Only install one)


                    : Esp/m Filter:
=== Shaders ===
                        * Cobl Main.esm
<br />
                        * Cobl Filter Late...
====== Create a Marker ======
                        * Cobl Glue.esp
I recommend that you add a marker in Wrye Bash called "Shaders"<br />
                        * Cobl Races.esp
                        * Cobl Si.esp
* '''Notes''': This Step will be included the end of the guide. "FIX LATER"


<short description>


==== Section 3.3.X: Mesh Reduction ====
===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
"FIX LATER" said to be Oblivion weakness
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
===== [http://www.nexusmods.com/oblivion/mods/36205/? fps Poly Gone Ext] =====
*'''Version''': 4.2.3
* '''Author''': Batman92
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
* '''Version''': 10
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
* '''Installation''': (if needed)"FIX LATER"
*'''Download''': "Oblivion Reloaded"
* '''Notes''': (if needed)"FIX LATER"
*'''Installation''':


<short description>
Oblivion Reloaded
:*Unpack to a project and keep the original archive
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
# Navigate to the desired ini file
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
# Make the desired changes then save and close the editor
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes


=== Section 4.X.X: Unofficial Patches ===
====== "Ini/OblivionReloadedEsp.ini" ======
"FIX LATER"
Disable lock-on feature
===== [http://www.nexusmods.com/oblivion/mods/5296/? Unofficial Oblivion Patch] =====
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
* '''Author''': Quarn and Kivan and Arthmoor
Disable auto equipping of armor when underwater
* '''Version''': 3.5.0
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
====== "OBSE/Plugins/OblivionReloaded.ini" ======
* '''Author''': Quarn and Kivan and Arthmoor
{{fc|#ddd|[Main]}}
* '''Version''': 1.5.4
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
* '''Installation''': (if needed)"FIX LATER"
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
* '''Notes''': (if needed)"FIX LATER"
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


<short description>
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
=== INI Tweaks ===
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 19
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
You can find your .ini file in "/Documents/My Games/Oblivion".<br>


=== Section 5.X.X: Large Texture Packs and Landscape ===
I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]
==== Section 5.1.X: QTP3 ====
"FIX LATER" describe
===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ Qarls Texture Pack III Full v1_3] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Installation''': QarlTP3.zip "FIX LATER"parallax
* '''Notes''': I am trying to find a reliable upload of the texture pack. If this link goes down post in the forum.


Qarls Texture Pack is a compilation of other texture packs giving what he thought as the best experience. This is used as a base so that other texture pack can override this pack.


===== [http://www.nexusmods.com/oblivion/mods/5296/ QTP3 UOP350 Compatibility Patch] =====
==== Oblivion.ini ====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 3.5.0
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': Choose the QTP3 UOP350 Compatibility Patch file from the '''Optional Files''' section.


<short description>
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.


===== [http://www.nexusmods.com/oblivion/mods/31595/? QTP3 Transparent Rock Texture Fix] =====
===== Reduce Landscape Texture Size =====
* '''Author''': amnes
{{fc|#ddd|[Landscape]}}
* '''Version''': 1.0
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}
* '''Installation''': (if needed)
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== Remove AI file =====
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=


===== [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
===== Remove the intro =====
* '''Author''': Bomret
{{fc|#ddd|[General]}}
* '''Version''': 1.0
{{fc|#9eb8ee|SIntroSequence}}=
* '''Installation''': (if needed)
{{fc|#9eb8ee|SOblivionIntro}}=
* '''Notes''': (if needed)The page needs to be translated. Chrome works great. If you can't translate then click the red text in the box near the bottom of the page.


Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
===== Oblivion Reloaded =====


==== Section 5.2.X: Landscape Mesh and Textures ====
{{fc|#ddd|[BackgroundLoad]}}
'''NOTE:'''
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
This Section and a few other mods may be replaced by [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4]. I struggle to fully understand this amazing application. There are a few problems with the application and can take over an hour but that might because I did something wrong.
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}


===== [http://www.nexusmods.com/oblivion/mods/15278/? Optimised Distant Land MAX] =====
{{fc|#ddd|[Display]}}
* '''Author''': bunsaki
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
* '''Version''': 1.1
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
* '''Installation''': Sub-Packages:
                        * 50 Percent Optimized Distant Land
* '''Notes''': There will be a needed patch that will be near the end of the guide for Unique Landscapes.


This mod reduces vanilla distant land meshes to increase frames.
{{fc|#ddd|[General]}}
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}


===== [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
{{fc|#ddd|[HAVOK]}}
* '''Author''': Koldorn
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
* '''Version''': 1.3
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
* '''Installation''': (if needed) "FIX LATER"medium
* '''Notes''': (if needed)"FIX LATER"


<short description>
{{fc|#ddd|[SpeedTree]}}
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}


===== [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
{{fc|#ddd|[Water]}}
* '''Author''': Deathb0rn
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
* '''Version''': 1.1
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
* '''Installation''': (if needed)"FIX LATER"
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}
* '''Notes''': (if needed)"FIX LATER"


<short description>
{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
<br />


=== Section 6.X.X: Really AEVWD and Distant Objects===
===== Anti-Aliasing =====
==== '''Don't Use 6.1.X''' ====
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
I am not happy with the massive frame drop. This being said I recommend not installing this but rather download and place in the install list and leave it deactivated.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
===== [http://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
<br />
* '''Author''': Several
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
* '''Version''': 1.9.2
<br />
* '''Installation''': Wizard included.
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.


This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh ojects. "FIX LATER"grammar
=== Fixes ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />


==== Section 6.2.X: Animated Window Lighting System and Chimneys ====
<br />
===== [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
<br />
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.5
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':


=== Section 7.X.X: Character Overhauls ===
Unofficial Oblivion Patch
"FIX LATER"
:Uncheck the following Esp/m Filter
==== Section 7.1.X: Oblivion Character Overhaul ====
::*UOP Vampire Aging & Face Fix.esp
===== [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" all optional files


<short description>
<br />


===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 1.5.9
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': "Unofficial Oblivion Patch"
*'''Download''': "Unofficial Shivering Isles Patch"


=== Section 8.X.X: Weather and Sound ===
<br />
"FIX LATER"
==== Section 8.1.X: Weather and Interior ====
===== [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.35a
* '''Installation''': Use the Wizard:
                        All Natural - Full
                        Yes 3x
                        All three checked
                        Rose Red Tint (Option)
                        Default (Option)
                        Default Nights (Option)
                        Default
                        Check: Apply these selection
                        Un-Check: Install this package


                    Sub-Packages:
===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
                        Check: 00, 01, 02, 04, 06
*'''Author''': Quarn and Kivan and Arthmoor
                    Esp/m Filter:  
*'''Version''': 24
                        Check: All
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
* '''Notes''': Kvatch Rebuilt and MMM are going to be installed later.
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Download''': "Unofficial Official Mods Patch"


This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
<span style="color: orange">'''BASH Tags:</span>'''<br />
DLCFrostcrag - Unofficial Patch.esp
:Remove
:*C.Climate
:*C.Light


===== [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
<br />
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
*'''Author''': DemonLord7654
*'''Version''': 1.0
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Download''': "Summon Dremora Lord Saved"


===== [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
<span style="color: orange">'''BASH Tags:</span>'''<br />
* '''Author''': 127ms
Summon Dremora Lord Saved.esp
* '''Version''': 2.01
:Add
* '''Installation''': (if needed)"FIX LATER"
:*Actors.Spells
* '''Notes''': (if needed)"FIX LATER"


<short description>
<br />
<br />


==== Section 8.2.X: Sound ====
=== User Interface ===
I took a look at a different mod called [http://www.nexusmods.com/oblivion/mods/45214/? GOSH - Gecko's Oblivion Sound overHaul]. I took a quick read through the comments and found people that had issues. I chose to ignore [http://www.nexusmods.com/oblivion/mods/45214/? GOSH] but rather follow the recommendations given by Cliffworms.


===== [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
====== Create a Marker ======
* '''Author''': Cliffworms
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
* '''Version''': 1.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" patches


<short description>
===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]]
*'''Download''': "LoadingScreens"


===== [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
LoadingScreens
* '''Author''': Deathless Aphrodite lilith and Foghorne
:Uncheck the following Esp/m Filter
* '''Version''': 3.0
:*LoadingScreens.esp
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
<br />


===== [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
* '''Author''': canderoc
*'''Author''': Trollf
* '''Version''': 0.9
*'''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
* '''Notes''': (if needed)"FIX LATER"
*'''Download''': "LoadingScreensSI"


<short description>
LoadingScreensSI
:Uncheck the following Esp/m Filter
:*LoadingScreensSI.esp


===== [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
<br />
* '''Author''': Morbus
* '''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
*'''Download''': "LoadingScreensThemedAddOn"
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]


===== [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
LoadingScreensThemedAddOn
* '''Author''': Piratelord
:Check the following Sub-Packages
* '''Version''': 1
:*00Core
* '''Installation''': (if needed)"FIX LATER"
:*02Merged Base + SI Addon
* '''Notes''': (if needed)"FIX LATER"


<short description>
<br />


===== Atmospheric Oblivion Updated =====
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
* '''Author''': PirateLord
*'''Author''': DarN
* '''Version''': 1.1
*'''Version''': 1.3.2
* '''Installation''': Don't install.
*'''Download''': "DarNified UI 132 7z Archive"
* '''Notes''': I saw this but I don't exactly know what it fixes and if the fixes were done correctly.
*'''Installation''':


<short description>
DarNified UI 132 7z Archive
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
:Check the following Sub-Packages
:*00 Core
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts


===== [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
<br />
* '''Author''': MigTheGreat
* '''Version''': 0.5
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
*'''Author''': Alek
*'''Version''': 1.1
*'''Download''': "Skill_Perk_Descriptions_1_1"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]


=== Section 9.X.X: Quests and Adventures ===
<br />
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
==== Section 9.1.X: Unique Landscapes ====
===== [http://www.nexusmods.com/oblivion/mods/19370/? Unique Landscapes Compilation] =====
* '''Author''': Various
* '''Version''': 1.7.3
* '''Installation''':
Wizard:
    Full
    Wheat (Option)
    Default (Option)
    Yes
On the finishing window.
    Check: Apply these selections and Install this package.


I would probably consider this a must-have mod because it adds many unique location in the Tamriel world.
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
*'''Author''': nONatee
*'''Version''': 1.1
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
*'''Installation''':


===== [http://www.nexusmods.com/oblivion/mods/14601/? Verona House Bloodlines] =====
nONatees_colored-SI-map-mod1.1.zip
* '''Author''': DTOM
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
* '''Version''': 12.0
:Check the following Sub-Packages
* '''Installation''':
:*01 visually_divided
Esp/m Filter:
    VHBloodlines.esp
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.


A quest mod that adds a nice small but compact town.
<br />


===== [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
* '''Author''': BFreyermuth
*'''Author''': TheNiceOne
* '''Version''': 6.5
*'''Version''': 2.1.1
* '''Installation''': (if needed)
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]
* '''Notes''': (if needed)
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''': "Dynamic Map 2_1_1"
*'''Installation''':


<short description>
Dynamic Map 2_1_1
:Check the following Sub-Packages
:*00 Core
:*01 Color Map
:Unpack the archive and open the newly created project
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"


===== [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
====== "Ini/Dynamic Map base.ini" ======
* '''Author''': Lanceor
* '''Version''': 1.3.7
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}


===== [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
<br />
* '''Author''': Kvatch Rebuilt Team
* '''Version''': 3.0pb2
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
*'''Author''': KyoParadox
*'''Version''': 1.4
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
*'''Download''': "DarNifiedUI Config Addon v1x4"


===== [http://www.nexusmods.com/oblivion/mods/12997/? The Lost Spires] =====
<br />
* '''Author''': Leo Gura
<br />
* '''Version''': 6.00
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
==== Oblivion.ini ====


===== [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== DarNified UI =====
{{fc|#ddd|[Fonts]}}
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
;SFontFile_5=Data/Fonts/Handwritten.fnt
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}


=== Section 10.X.X: General Mods ===
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/3172/? Bank of Cyrodiil] =====
=== Conflicting Textures ===
* '''Author''':
* '''Version''':
* '''Installation''': "FIX LATER"EXE installer
* '''Notes''': (if needed)


<short description>
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />


===== [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
* '''Author''': Scot and WalkerInShadows
*'''Author''': Jarod
* '''Version''': v13
*'''Version''': 1.1
* '''Installation''': Better Dungeons non-BSA and Better Dungeons.
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
Better Dungeons - Esp/m Filter:
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
          Check: Better Dungeons.esp
*'''Installation''':


Improves dungeons. Thought it looked good and didn't see anything bad about it.
Really Textured Normal Maps Part 1 BAIN
:Check the following Sub-Packages
:*RTNM Architecture
:*RTNM Armour
:*RTNM Clothes


===== [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
Really Textured Normal Maps Part 2 BAIN
* '''Author''': WilliamSea
:Check the following Sub-Packages
* '''Version''': v1.00
:*RTNM Creatures
* '''Installation''': Clocks of Cyrodiil
:*RTNM Dungeons
* '''Notes''': Needs Cleaning
:*RTNM Landscape
:*RTNM Oblivion
:*RTNM Obliviongate
:*RTNM Plants
:*RTNM Rocks
:*RTNM Trees
:*RTNM Weapons
:*RTNM Wood


After installing, I found it looked pretty natural.
Really Textured Normal Maps SI BAIN
:Check the following Sub-Packages
:*RTNM-SI Architecture
:*RTNM-SI Armour
:*RTNM-SI Clothes
:*RTNM-SI Clutter
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


===== [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
<br />
* '''Author''': Strategy Master
* '''Version''': V2.4
* '''Installation''': DLT OBSE V2-4
Esp/m Filter:
    Check: DropLitTorchOBSE.esp
* '''Notes''': Required for Deadly Reflex.


===== [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars] =====
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': TheNiceOne
* '''Author''': Qarl
* '''Version''': 5.3.2
* '''Version''': 1.3
* '''Installation''': HUD Status Bars 5_3_2
* '''Description''':  
Sub-Packages:
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
    Check: 00, 01 Vanilla style, 10 - (Dark) DarN, 11 DarNified Compass
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
Esp/m Filter:
*'''Download''': "Quarl's Texture Pack III for NMM"
      Check: HUD Status Bars.esp
*'''Instruction''':
* '''Notes''': I need someone to write an ini that put the bars in one place as well as making them easier to see.
 
Changes the HUD."FIX LATER"


===== [http://www.nexusmods.com/oblivion/mods/3409/? Keychain] =====
Quarl's Texture Pack III for NMM
* '''Author''': mmmpld and haama
:Unpack the archive to a project and delete the old archive
* '''Version''': 5.00
:Do not install the following file(s) and/or folder(s):
* '''Installation''': Keychain v5_00
:*meshes/dungeons/fortruins
Esp/m Filter:
:Rename the following file(s) and/or folder(s):
    Check: P1DkeyChain.esp
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}


Collects all the keys into one key chain so that there are not a bunch of random key in your inventory.
<br />


===== [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
* '''Author''': Khornate and Qazaaq
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 2.6
*'''Version''': 3.5.0
* '''Installation''': Main file.
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
Sub-Packages:
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
    Check: 00, 01 Plain Cobl.
*'''Download''': "QTP3 UOP350 Compatibility Patch"
Esp/m Filter:
*'''Installation''':  
    Check: LetThePeopleDrink.esp


===== [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
QTP3 UOP350 Compatibility Patch
* '''Author''': Kyoma
:Unpack the archive to a project and delete the old archive
* '''Version''': 1.2.0
:Do not install the following file(s) and/or folder(s):
* '''Installation''': MiniMap v1x2x0
:*meshes/dungeons/fortruins
Esp/m Filter:
    Check: MiniMap.esp
* '''Notes''': Requirement"FIX LATER"


As I was doing some testing, I felt like I was missing a minimap. I then did a search and found one. "FIX LATER"I will say controls need remapping.
<br />


===== [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': themythofstrider
* '''Author''': Bomret and the USIP Team
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Mainfile
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Retextures for creatures. I would like to add more.
<br />


===== [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
*'''Author''': ChainsawXIV
* '''Version''': 1.0
*'''Version''': 0.4
* '''Installation''':  
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"
Sub-Packages:
    Check:
          00 Core
          01 Road Records
Esp/m Filter:
    Check:
          Roads of Cyrodil.esp
          ROC Standard Road Record.esp
* '''Notes''': I ave no idea what ROC Standard Road Record.esp is or does.


I thought that bridges would be awesome in Cyrodil and well it is.
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
=== Distant Landscape ===
* '''Author''': Wyzard
====== Create a Marker ======
* '''Version''': 2.1.2
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
* '''Installation''': RefScope 2_1_2
<br />
Esp/m Filter:
    Check: RefScope.esp


A must have mod for debugging. The usage will be described near the end of the guide.
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
*'''Author''': Deathb0rn
*'''Version''': 1.1
*'''Download''': "DMQL-Normal_Maps_2048"


===== [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
<br />
* '''Author''': reznod
* '''Version''': 3.0
* '''Installation''': Reznod Mannequins
Esp/m Filter:
    Reznod_Mannequins.esp


One of the mods recommended this mod. I figured, why not.
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
*'''Author''': Koldorn
*'''Version''': 1.3
*'''Download''': "KoldornsLODnoiseReplacer"
*'''Installation''':


===== Slof's Oblivion Horses =====
KoldornsLODnoiseReplacer
* '''Author''': Slof's
:Check the following Sub-Packages
* '''Version''': 2.0
:*Medium
* '''Installation''': Do Not Search for or install until I find out what I should do from an Admin or mod.
* '''WARNING!''': The site where this mod is located may contain nudity and in my opinion just a little weird. I'll have to see if I can find a copy on a reliable server. Overall this is not require but you'll have to not install a patch for X mod."FIX LATER"


Supposedly improves horses. "FIX LATER"
<br />


===== [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': InsanitySorrow
*'''Author''': Several
* '''Version''': 1.9
*'''Version''': 1.9.2
* '''Installation''': (if needed)
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
* '''Notes''': (if needed)
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
*'''Installation''':


<short description>
RAEVWD
:Check the following Sub-Packages
:*00 Core
:*03 City Architecture
:*04 Imperial City Architecture


=== Section 11.X.X: FCOM Convergence ===
RAEVWD SI Edition
:Check the following Sub-Packages
:*00 Core
:*02 New Sheoth Architecture
:*06 Mushroom Trees


==== I would give credit to a guide I used originally but I can't find it. It was up-to-date  with V1.0 please post into the forum it was in a pdf format ====
<br />
<br />


==== Section 11.1.X: FCOM Convergence ====
=== Flora, Grass & Water ===
This is a massive convergence of many massive overhauls. I makes the game feel new and way more difficult. I'm also looking for alternative overhauls that are compatible with this guide.
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
<br />


===== [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] =====
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': Francesco and SomeWelshGuy
*'''Author''': Windsurfer
* '''Version''': 5.0B2
*'''Version''': 0.6
* '''Installation''':  
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
Download:
*'''Download''': "AliveWaters"
    Francescos Creatures and Items - V5B1
*'''Installation''':
    Francescos Creatures and Items - V5B2 Update
Wizard:
    Francescos Creatures and Items - V5B1
    Next
    Yes, I want the SI version
    Yes, I am installing FCOM
    Next
    Uncheck: Chance of More Enemies
    Check: Apply these selections, Install this package
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected


===== [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)] =====
AliveWaters
* '''Author''':
:Uncheck the following Esp/m Filter
* '''Version''': 1.35
:*AliveWaters - Koi Addon.esp
* '''Installation''': Download: OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
:*AliveWaters - Slaughterfish Addon.esp
* '''Notes''':
:*AliveWaters.esp
OOO135: Esp/m Filter:
    Check:  
          Oscuro's_Oblivion_Overhaul.esm
          Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv] =====
<br />
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download:  WarCryEv.7z, Oblivion WarCry EV Opti.7z
* '''Notes''':
WarCryEv: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion] =====
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
* '''Author''': "FIX LATER"
*'''Author''': Windsurfer & WalkerInShadows
* '''Version''': "FIX LATER"
*'''Version''': 0.9
* '''Installation''': Download: Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* '''Notes''':
*'''Requirements''': [[#AliveWaters|AliveWaters]]
Bob's Armory Oblivion: Esp/m Filter:
*'''Download''': "Alive Waters Updated"
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence] =====
<br />
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download: FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z
* '''Notes''':
FCOM Convergence 1.00: Esp/m Filter:
    Check: Select all except FCOM_SpawnRates*
    Check: FCOM_SpawnRatesReduced.esp


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons] =====
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Team FCOM
*'''Author''': Xerus
* '''Version''': 1.0
*'''Version''': 1.0
* '''Installation''': Download: FCOM Optional Add-Ons.7z
*'''Description''':  
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''': "AliveWaters Grass Bug Fix"


===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)] =====
<br />
* '''Author''': "FIX LATER"
* '''Version''': 3.8
* '''Installation''': Download: MMM38.rar, MMM38BSA.7z
* '''Notes''':
MMM38: Esp/m Filter:
    Check: Mart's Monster Mod.esm, Mart's Monster Mod - Diverse Creatures Expansion.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Hunting & Crafting.esp, Mart's Monster Mod - Looting NPCs & Creatures.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Mummies.esp, Mart's Monster Mod - RadiantAITweaks.esp, Mart's Monster Mod - Shivering Ises.esp


MMM38BSA: The BSA file name MUST be changed to "FCOM_Convergence_MartsMonsterMod" without quotes.
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
*'''Author''': LprMan
*'''Version''': 1.1
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
*'''Installation''':


==== Section 11.2.X: FCOM Convergence Patches ====
Enhanced Vegetation - Plugins:
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
:Check the following Sub-Packages
* '''Author''': "FIX LATER"
:*timescale 30
* '''Version''': "FIX LATER"
:Check the following Esp/m Filter
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
:*Enhanced Vegetation 100%.esp
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
Esp/m Filter:
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp


"FIX LATER"
<br />


=== Section 12.X.X: Overhauls ===
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
*'''Author''': Xtudo
*'''Version''': 1.2
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "High Res textures"


<br />


=== Section 13.X.X: Overriding Texture Packs ===
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
*'''Author''': Quarn and Dejunai
*'''Version''': 3.0.1
*'''Description''': Plants will now change their appearance once you harvest them.
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
*'''Download''': "Harvest Flora v3_0_1"


'''''xEdit Cleaning Required'''''<br>
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp


=== Section 14.X.X: Overhauls Overriding Texture Packs ===
<br />


===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
*'''Author''': Ferretmyster
*'''Version''': 5.2
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Download''': "Oblivion Grass Overhaul"
*'''Installation''':


=== Section 15.X.X: Patches ===
Oblivion Grass Overhaul
:Check the following Sub-Packages
:*Data


<br />
<br />


=== Section 16.X.X: Testing Resources ===
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
{{Notice|Generally no one should install these. Unless they're needed.}}
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface

Create a Marker

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions


nONatees colored Shivering Isles map

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures

Create a Marker

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape

Create a Marker

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water

Create a Marker

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix


Enhanced Vegetation
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months