SkyrimSE:TRA-1.0: Difference between revisions
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[[File:The Road Ahead.jpg|left|480x480px]] | [[File:The Road Ahead.jpg|left|480x480px]] | ||
<span class="greentx">{{Fs|1.50em|''“Often, the path less traveled is overlooked. Yet, with willpower and a desire to grow, will you dare to journey down The Road Ahead?”''}}</span> - D1Z4STR<br> | |||
The Road Ahead is an Unofficial STEP Guide Addon that includes various mods that I feel add some extra | The Road Ahead is an Unofficial STEP Guide Addon that includes various mods that I feel add some extra depth to the game. | ||
[[File:UC.jpg|center|200x200px]] | [[File:UC.jpg|center|200x200px]] | ||
<span | <span class="yellowtx"><p style="text-align:center;">The addon will be a work in progress for some time during beta and the layout is subject to change.</p></span> | ||
Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see | Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see detailed information in the mod tables below as you proceed and read through the guide. My approach and goals are to make this as simple and easy to follow. | ||
''Please feel free to contact me if you see issues | ''Please feel free to contact me if you see issues, have criticism, and think of improvements to the page, etc. Thank you.'' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" style="width:20%" | ||
|+ | |+ [[SkyrimSE:TRA-1.0/changelog|Changelog]] | ||
|- | |- | ||
|v1 | |v1.0 | ||
|Beta release - 9/ | |Beta release - 9/xx/24 | ||
|} | |}<br> | ||
=step 1= | =step 1= | ||
<div> | <div>Mod Organizer 2 (MO2) Settings & Profile setup</div><br> | ||
{{Spoiler|shown=Read me!|hidden=It is ''recommended'' for the following to be set in Mod Organizer 2: | |||
1. Click <span class="salmontx">'configure settings and workarounds'</span> ---> Mod List tab | |||
2. Check <span class="salmontx">'Show mod list separator colors on the scrollbar'</span> and Check <span class="salmontx">'Profile-specific collapse states for separators'</span> | |||
3. Click OK | |||
You should complete this next step to separate Vanilla STEP/Default profile and The Road Ahead. In MO2 at the top row of icons click <span class="salmontx">'configure profiles'</span> and complete the following: | |||
1. You should see a profile named Default (if you have changed it when installed STEP, then that's okay as well, use your baseline profile) | |||
2. Check the 2 boxes for <span class="salmontx">'Use profile-specific Save Games</span> and <span class="salmontx">Game INI Files'</span> | |||
3. Click close (MO2 sets the 2 options to the profile) | |||
4. Reopen the <span class="salmontx">'configure profiles'</span> menu and ensure both boxes we checked earlier are checked | |||
5. Click copy on the right and enter STEP - The Road Ahead | |||
6. Click ok and the new profile will appear in the profiles list | |||
7. Click on the new profile and then click select at the bottom!}} | |||
=STEP 2= | =STEP 2= | ||
<div>Separators</div><br>Mod Installation Considerations | <div>Separators</div><br> | ||
{{Spoiler|shown=Mod Installation Considerations|hidden=If no notes or recommendations are provided for a particular mod, always install the Main File, any Update Files if neccessary. | |||
After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed. | |||
Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome. | |||
Mods should be arranged in MO <span class="salmontx">in the order that they are listed</span> to ensure other mods further down the list overwrite/override those occurring before them. | |||
Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. | |||
When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing save game (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | |||
Always follow LOOT's advice regarding mod cleaning and sorting unless otherwise noted. | |||
Do <u>not</u> extract BSAs unless specifically instructed to do so.}} | |||
{{Spoiler|shown=Reminder - Steps for Creating MO2 Separators|hidden= | |||
{{Spoiler|shown=Steps | |||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | # Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | ||
# Select {{ui|Create Separator}}, and give the separator a name | # Select {{ui|Create Separator}}, and give the separator a name. | ||
#* Create a new separator for each new Mod Group while working through the Guide. | #* Create a new separator for each new Mod Group while working through the Guide. | ||
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | #* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}} | ||
====ModGroup Separators==== | |||
The Road Ahead recommends using the following separators shown and placed in order in the image below. The start of the Road Ahead separators will be right after STEP's LOD separator shown in its reference image in step 4. I have also pre-packaged them to save time. Open the zip file and extract into your STEP - MO2 mods folder (where are the other mods and separators are for STEP). | |||
[https://www.nexusmods.com/skyrimspecialedition/mods/128219?tab=files The Road Ahead Separators] | |||
Reference Image:<br> | Reference Image:<br> | ||
[[File:The Road Ahead - Separators.jpg| | [[File:The Road Ahead - Separators updated.jpg|416x416px]] | ||
{{Alert|type=warning|text='''''Please read all mod pages for what they do and always double check your work.}} | |||
=STEP 3= | =STEP 3= | ||
<div>The mod list installation</div> | <div>The mod list installation</div> | ||
Line 87: | Line 113: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_04-Foundation|?ModGroupName}} (not used)== | =={{#show:Category:ModGroup_04-Foundation|?ModGroupName}} (will not be used)== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 117: | Line 143: | ||
}} | }} | ||
}}<br> | }}<br> | ||
=={{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}}== | =={{#show:Category:ModGroup_06-Models and Textures|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models and Textures|?ModGroupDescription}} }} | ||
Line 215: | Line 240: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}} | =={{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 295: | Line 320: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_17-Locations|?ModGroupName}}== | =={{#show:Category:ModGroup_17-Locations|?ModGroupName}} (not used for now)== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 311: | Line 336: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}}== | =={{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupName}} (not used for now)== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting and Weather|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 327: | Line 352: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_19-Utilities|?ModGroupName}} | =={{#show:Category:ModGroup_19-Utilities|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 343: | Line 368: | ||
<br> | <br> | ||
=={{#show:Category:ModGroup_20-Patches|?ModGroupName}} | =={{#show:Category:ModGroup_20-Patches|?ModGroupName}}== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 356: | Line 381: | ||
|sort=OrderID | |sort=OrderID | ||
}} | }} | ||
}}<br> | }} | ||
{{Spoiler|shown=Patches Read Me|hidden=Please also download the following mod patches (if you are using the corresponding mods) | |||
(AndrealphusVII Bleedout Revamp) | |||
ABR - Press E To Heal Followers | |||
https://www.nexusmods.com/skyrimspecialedition/mods/49240 | |||
(D.E.A.D.) | |||
D.E.A.D. - USSEP Patch | |||
https://www.nexusmods.com/skyrimspecialedition/mods/87506 | |||
(Press E to Heal Followers) | |||
Patch for CACO https://www.nexusmods.com/skyrimspecialedition/mods/101823}} | |||
<br> | |||
=={{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}}== | =={{#show:Category:ModGroup_21-Post-Processing|?ModGroupName}} (not used for now)== | ||
:{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }} | :{{fc|#E6B69E|{{#show:Category:ModGroup_21-Post-Processing|?ModGroupDescription}} }} | ||
{{ModTable|ModTableRow= | {{ModTable|ModTableRow= | ||
Line 372: | Line 415: | ||
}} | }} | ||
}}<br> | }}<br> | ||
==Final Sorting and Cleaning== | ==Final Sorting and Cleaning== | ||
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} | If plugins have not been sorted this session, run LOOT once again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} | ||
* Ensure all applicable mods are ticked in the left pane of MO. | * Ensure all applicable mods are ticked in the left pane of MO. | ||
*Ensure all plugins are ticked in the right pane of MO. | *Ensure all plugins are ticked in the right pane of MO. | ||
*Sort the load order using LOOT whenever plugins are added/removed. | *Sort the load order using LOOT whenever plugins are added/removed. | ||
*Update LOOT (the program and masterlist) whenever updates are available. | *Update LOOT (the program and masterlist) whenever updates are available. | ||
[[File:Dova.png|center|frameless|500x500px]] | |||
<br> | <br> | ||
=STEP 4 | =STEP 4= | ||
<div>Mod Configuration (MCM)</div> | <div>Mod Configuration (MCM)</div> | ||
Mod | Mod configurations not mentioned below are recommended to be left at their defaults or up to user choice. | ||
* Remember to follow [[SkyrimSE:2.3#First%20Launch|Step Skyrim Special Edition Guide]] Step 8 MCM guidelines first | |||
* In the True Hunter MCM, I chose to leave everything at default | |||
=STEP 5= | |||
<div>Final Tips</div> | |||
* [https://www.youtube.com/watch?v=FSrwmH4_dJM How to group favorited weapons/spells with SkyUI]__NOTITLE__ | |||
= Credits = | |||
I would sincerely like to thank: | |||
* z929669, for hosting me alongside the community, helping me with the process and implementation of this guide, and with the many coding tips along the way. | |||
[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] | [[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]] |
Latest revision as of 03:53, September 19, 2024
“Often, the path less traveled is overlooked. Yet, with willpower and a desire to grow, will you dare to journey down The Road Ahead?” - D1Z4STR
The Road Ahead is an Unofficial STEP Guide Addon that includes various mods that I feel add some extra depth to the game.
The addon will be a work in progress for some time during beta and the layout is subject to change.
Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see detailed information in the mod tables below as you proceed and read through the guide. My approach and goals are to make this as simple and easy to follow.
Please feel free to contact me if you see issues, have criticism, and think of improvements to the page, etc. Thank you.
v1.0 | Beta release - 9/xx/24 |
step 1
It is recommended for the following to be set in Mod Organizer 2:
1. Click 'configure settings and workarounds' ---> Mod List tab
2. Check 'Show mod list separator colors on the scrollbar' and Check 'Profile-specific collapse states for separators'
3. Click OK
You should complete this next step to separate Vanilla STEP/Default profile and The Road Ahead. In MO2 at the top row of icons click 'configure profiles' and complete the following:
1. You should see a profile named Default (if you have changed it when installed STEP, then that's okay as well, use your baseline profile)
2. Check the 2 boxes for 'Use profile-specific Save Games and Game INI Files'
3. Click close (MO2 sets the 2 options to the profile)
4. Reopen the 'configure profiles' menu and ensure both boxes we checked earlier are checked
5. Click copy on the right and enter STEP - The Road Ahead
6. Click ok and the new profile will appear in the profiles list
7. Click on the new profile and then click select at the bottom!STEP 2
If no notes or recommendations are provided for a particular mod, always install the Main File, any Update Files if neccessary.
After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing save game (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
Always follow LOOT's advice regarding mod cleaning and sorting unless otherwise noted.
Do not extract BSAs unless specifically instructed to do so.ModGroup Separators
The Road Ahead recommends using the following separators shown and placed in order in the image below. The start of the Road Ahead separators will be right after STEP's LOD separator shown in its reference image in step 4. I have also pre-packaged them to save time. Open the zip file and extract into your STEP - MO2 mods folder (where are the other mods and separators are for STEP).
STEP 3
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Andrealphus' Papyrus Functions | Detailed Instructions available | |||||
The optional file is not needed
Required for Andrealphus' Bleedout Revamp |
ConsoleUtilSSE NG | Detailed Instructions available | |||||
Required for Autorun |
Powerofthree's Papyrus Extender | Detailed Instructions available | |||||||
Required for Dynamic Activation Key, Rock Traps Trigger Fixes, and Simply Order Summons
|
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
AnimObject Swapper | Detailed Instructions available | |||||||
Required for Sharpen Other Swords II
|
Base Object Swapper | Detailed Instructions available | |||||||
Required for Catches Cook on Campfires - Base Object Swapper and Diverse Catches - Base Object Swapper Fish Racks
|
Enchantment Art Extender | Detailed Instructions available | |||||
Required for Vibrant Weapons EAE |
FormList Manipulator - FLM | The optional files are not needed |
Keyword Item Distributor (KID) | Detailed Instructions available | |||||||
Required for Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) and Vibrant Weapons EAE
|
Rogue's Gallery | Detailed Instructions available | |||||
optional file not needed
Required for Show Follower Carry Weight, Show NPC Disposition Relationship Rank, and Show Mount Carry Weight |
04-Foundation (will not be used)
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
No mods defined.
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
Assorted Animation Fixes | Do not check anything in the FOMOD |
SSS-CT - Slaughterfish Stay Submerged - Collision Tweak | Download the top Main File |
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
Septim - a coin retexture | 512 or 1024 | Detailed Instructions available | ||||||
STEP does not include a Septim retexture
|
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Blackreach Eerie Ambience | Detailed Instructions available | |||||||
Listen to sounds comparisons on mod front page
|
Distant Rolling Thunder | Detailed Instructions available | |||||||
|
Ghostly Helgi Voice | The optional files are not needed |
Less Music | Detailed Instructions available | |||||||
Read about the Main Plugins and pick your preference
|
Potema Revoiced | Optional file not needed |
The Black Door Revoiced | Your choice of Main File A or B. Sound comparison is on mod front page. Optional file not needed. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Default Face NPCs Fixed | Detailed Instructions available | |||||
Install Main File and DFNF - CC Full optional file separately (no not merge). Do NOT install the Moon and Star patch. A later mod will cover
other needed patches for DFNF. However, 1 LOOT rule is needed and a CR patch for this is unnecessary. We need to load EVE - Ghost Mechanics and Shaders Restored below DFNF. LOOT rule setup as follows: 1. Run LOOT in MO2 2. Locate EVE - Ghost Mechanics and Shaders Restored in the left pane of LOOT 3. Right click then click Edit metadata 4. A new screen will appear, in the middle of the screen it will say EVE - Ghost Mechanics and Shaders Restored, look directly below that and click the Load After tab 5. Click add new row at the bottom 6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word default, it will find the Default Face NPCs Fixed for you then click it to set it in the row 7. Click save in the middle right hand side of LOOT (should have an outline color around it) 8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point. |
Majestic Greybeards |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Dual Casting Fix | Detailed Instructions available | |||||||
Required for Blade and Blunt - A Combat Overhaul
|
Enhanced Invisibility | Detailed Instructions available | |||||||
|
Enhanced Reanimation | Detailed Instructions available | |||||||
|
Equip Enchantment Fix | Install bottom Main File |
Fish Plaque Fixes and Improvements |
Imperial Soldiers Using Wrong Shields Fix | Detailed Instructions available | |||||
Install both files seperately |
Nilheim BQ Fix |
Rock Traps Trigger Fixes | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02-Extenders
In the FOMOD ignore all and click install. Other patches should be greyed out since we are not using those mods. |
Vampire Allies Factions Fix | Detailed Instructions available | |||||||
|
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
No mods defined.
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
Andrealphus' Bleedout Revamp | Detailed Instructions available | |||||
Install only the Main File
Andrealphus' Papyrus Functions FormList Manipulator - FLM powerofthree's Papyrus Extender |
Arena - An Encounter Zone Overhaul | Install Main File. If you want the optional file, then install it separately. |
Blade and Blunt - A Combat Overhaul | Detailed Instructions available | |||||||
WARNING This is a combat-AI and stamina management overhaul that may deviate from vanilla more than is expected or desired. For a more subtle and vanilla-friendly combat-AI experience, do not install this mod. Please see alternative Realistic Combat AI (installed later). Also, both of these mods can be installed together, and LOOT will sort correctly.
"applyMultipleSpells": true
"powerAttackStamina": true |
Encounter Zones Unlocked SE | Install the top Main File (AE) only |
Ghosts Mechanics and Shaders Restored - Addons | Install the Main File only |
Locational Encounter Zones |
NPCs Take Cover - Smarter Anti-Cheese AI |
Press E to Heal Followers | Detailed Instructions available | |||||
Requires Dynamic Activation Key which is installed in section 16 Interface of the guide
Only install the Main file for now |
Realistic Combat AI | Detailed Instructions available | |||||
This can be installed as standalone, or it can be installed with Blade & Blunt. |
Relaxed Khajiits | Detailed Instructions available | |||||||
|
Simply Order Summons | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders |
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Scarcity SE - Less Loot Mod | Detailed Instructions available | |||||||
Install the Main File only
|
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Better Court Wizards |
Catches Cook on Campfires - Base Object Swapper | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources |
Diverse Catches - Base Object Swapper Fish Racks | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources
Optionally - Install the second main separately if you rather have the fish tied than nailed to the racks Install the update file separately |
Extended Bandit Dialogue |
Hunters Loot - and skin animals | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders |
Immersive Khajiit Caravan Mules | Install the Main File only |
Married NPCs Wear Wedding Bands (SPID - Left Hand Rings) | Install the Main File only |
Moons and Stars - Sky Overhaul SKSE | Detailed Instructions available | |||||||
|
Random Barrel Roll - Base Object Swapper | Detailed Instructions available | |||||
Requires Base Object Swapper from mod section 03 Resources |
Relaxed Vendors | Detailed Instructions available | |||||||
|
Settling of Squad - Set Follower Home | Detailed Instructions available | |||||||
Do not install optional follower patches unless you are adding those followers yourself. It is not recommended unless you have decent modding experience to patch your mod load order.
|
Sharpen Other Swords II - AnimObject Swapper | Detailed Instructions available | |||||
Requires AnimObject Swapper from mod section 03 Resources |
Skeletons don't breathe SSE | Install the loose files Main File |
Thalmor Don't Report To Stormcloaks | Install the Main File only |
The Clever Prisoner | Detailed Instructions available | |||||||
|
Trespass |
True Hunter - fewer animals per square meter | Detailed Instructions available | |||||||
|
Truly Neutral Prisoners | Install the Main File only |
Upgraded Items in World Spaces and Interiors |
Vibrant Weapons EAE | Detailed Instructions available | |||||
Requires Enchantment Art Extender and Keyword Item Distributor (KID) from mod section 03 Resources |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Don't send me there again (dosemetha) | Detailed Instructions available | |||||||
|
Face Sculptor Expanded |
No Need to Ask... Bounty is Served |
15-Gameplay-Skills and Perks (not used for now)
- Mods that affect the player character's or NPC skills and perks or related leveling
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
Constructible Object Custom Keyword System | Install the top Main File only |
Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) | Detailed Instructions available | |||||
Requires Keyword Item Distributor (KID) from mod section 03 Resources
Install the Main File only |
Dynamic Activation Key | Detailed Instructions available | |||||
Requires powerofthree's Papyrus Extender from mod section 02 Extenders
User choice of installing the Main File or the newer Optional File for DLL NG Edition (preferred). Both files achieve the same thing and there is an optional controller config if you need that (install as a separate mod). |
Dynamic Activation Key - MCM | Detailed Instructions available | |||||
You do not need this if you are not using DAK (the above mod)
Download the file that matches your chosen version of DAK (preferred was DLL NG in the previous step) |
Dynamic Activation Key - Addons Collection | Detailed Instructions available | |||||
Install only if using DAK like mentioned in previous step.
Install the Main File and then download the Optional File and merge it. |
Fishing Preview |
Knotwork | Install the Main File only |
Show Follower Carry Weight | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources |
Show Mount Carry Weight | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources and the previous mod above Show Follower Carry Weight |
Show NPC Disposition Relationship Rank | Detailed Instructions available | |||||
Requires Rogue's Gallery from mod section 03 Resources |
Simple Activate SKSE | Detailed Instructions available | |||||||
|
SkyHUD | Detailed Instructions available | |||||||
Install the Main File first
Do not install optional iHUD patch as it is included in the Main File FOMOD.
Then install Update File with merging into the Main File You can customize options of the HUD to your liking inside the files folder: Interface -> skyhud -> skyhud.txt |
SkyUI - Survival Mode Integration | Does nothing without Survival Mode activated |
17-Locations (not used for now)
- Mods that programmatically add new or alter vanilla locations
No mods defined.
18-Lighting and Weather (not used for now)
- Mods that affect lighting and/or weather systems **installation is optional**
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
Autorun | Detailed Instructions available | |||||
Requires ConsoleUtilSSE NG from mod section 02 Extenders
The command lines will load at game start and do the following. You can choose which you want to include: cl off - turns the fake character face light off (default is on) SetGS fCombatAimProjectileRandomOffset 70 - gives enemy archer NPCs a 70% accuracy rating vs 100% Set TAIF_Settings_GreetPlayer to 2 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2 Set TAIF_Settings_ShowRoom to 0 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2
Open the mods autorun.txt and place the following text inside then save: SetGS fCombatAimProjectileRandomOffset 70 Set TAIF_Settings_GreetPlayer to 2 Set TAIF_Settings_ShowRoom to 0 |
Complete Crafting Overhaul Remastered - Settings Loader |
Farmhouse Chimneys SE - Settings Loader |
Survival Control Panel | Does nothing without Survival Mode activated - Install the Main File only |
Timing is Everything SE - Settings Loader |
Trade and Barter - Settings Loader |
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
D1Z4STR's Patch Hub | Detailed Instructions available | |||||
Install D.E.A.D. - Ghosts Mechanics and Shaders patch (if using D.E.A.D.)
Install Upgraded Items - Unlimited Bookshelves - USSEP patch (if using Upgraded Items in World Spaces and Interiors) |
Sharpen Other Swords - Better-Shaped Weapons Patch | Required if using Sharpen Other Swords II - AnimObject Swapper and LeanWolf's Better Shaped Weapons from STEP |
T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection | Detailed Instructions available | |||||||
Install the Main File if using Default Face NPCs Fixed (DFNF)
|
Please also download the following mod patches (if you are using the corresponding mods)
(AndrealphusVII Bleedout Revamp)
ABR - Press E To Heal Followers https://www.nexusmods.com/skyrimspecialedition/mods/49240
(D.E.A.D.)
D.E.A.D. - USSEP Patch https://www.nexusmods.com/skyrimspecialedition/mods/87506
(Press E to Heal Followers)
Patch for CACO https://www.nexusmods.com/skyrimspecialedition/mods/101823
21-Post-Processing (not used for now)
- Mods that affect post-processing graphics **installation is optional**
No mods defined.
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT once again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings.
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP 4
Mod configurations not mentioned below are recommended to be left at their defaults or up to user choice.
- Remember to follow Step Skyrim Special Edition Guide Step 8 MCM guidelines first
- In the True Hunter MCM, I chose to leave everything at default
STEP 5
Credits
I would sincerely like to thank:
- z929669, for hosting me alongside the community, helping me with the process and implementation of this guide, and with the many coding tips along the way.