SkyrimSE:Nemesis Unlimited Behavior Engine: Difference between revisions
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|author=Shikyo Kira | |author=Shikyo Kira | ||
|modgroup=19-Utilities | |modgroup=19-Utilities | ||
|sourcename= | |sourcename=Nexus | ||
| | |sourceid=60033 | ||
|forumtid=16000 | |forumtid=16000 | ||
|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=No | |enb=No | ||
}} | }} | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed= | |detailed=Install the Main File. | ||
<div class="mpheading">Add to Mod Organizer Executables</div> | <div class="mpheading">Add to Mod Organizer Executables</div> | ||
Line 24: | Line 24: | ||
<div class="mpheading">Create Mod for Output</div> | <div class="mpheading">Create Mod for Output</div> | ||
It is recommended to create a mod to store output files from Nemesis by doing the following: | It is recommended to create a mod to store output files from Nemesis by doing the following: | ||
# Click on the {{icon|type=molistoptions|size=30}} button and select, | # Click on the {{icon|type=molistoptions|size=30}} button and select, <span class=hltx>Create empty mod</span>. | ||
# Name it <code>Step SkryimSE - Nemesis Output</code>. | # Name it <code>Step SkryimSE - Nemesis Output</code>. | ||
# | # Click {{icon|type=moexe|size=30}} in the top menu menu and choose <span class=hltx>[Nemesis]</span>. | ||
# Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - Nemesis Output'' from the dropdown. | # Tick the ''Create files in mod instead of overwrite (*)'' checkmark and select ''Step SkryimSE - Nemesis Output'' from the dropdown. | ||
# Click <span class=hltx>[Apply]</span> and then <span class=hltx>[OK]</span>. | # Click <span class=hltx>[Apply]</span> and then <span class=hltx>[OK]</span>. | ||
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<span class=salmontx>Nemesis must be run whenever animation/skeleton mods are added/updated.</span> To do so: | <span class=salmontx>Nemesis must be run whenever animation/skeleton mods are added/updated.</span> To do so: | ||
# Ensure all plugins are ticked, and sorted with LOOT. | # Ensure all plugins are ticked, and sorted with LOOT. | ||
# Choose '''''Nemesis''''' from the executables dropdown and click | # Choose '''''Nemesis''''' from the executables dropdown and click <span class=hltx>Run</span> to run it through Mod Organizer. | ||
# | # Only the Ice Skating Fixe for Real mod should be be selected from the top pane. | ||
# It may be necessary to click | # It may be necessary to click <span class=hltx>Update Engine</span> and wait until the progress bar has finished. | ||
# Click | # Click <span class=hltx>Launch Nemesis Behavior Engine</span> and wait until it says "Behavior generation complete" and close. | ||
# Enable the new plugin in the right pane of MO by ticking it. | # Enable the new plugin in the right pane of MO by ticking it. | ||
# Sort plugins with LOOT. | # Sort plugins with LOOT. | ||
}} | }} |
Latest revision as of 12:10, October 18, 2023
Nemesis Unlimited Behavior Engine
by Shikyo KiraCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
Install the Main File.
Add to Mod Organizer Executables
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
- In the right pane, go to the Data tab.
- Locate the Nemesis_Engine folder and expand it.
- Right-click the Nemesis Unlimited Behavior Engine.exe file and select [Add as Executable].
- In the window that opens, type
Nemesis
for the title. - Click [OK].
Create Mod for Output
It is recommended to create a mod to store output files from Nemesis by doing the following:
- Click on the button and select, Create empty mod.
- Name it
Step SkryimSE - Nemesis Output
. - Click in the top menu menu and choose [Nemesis].
- Tick the Create files in mod instead of overwrite (*) checkmark and select Step SkryimSE - Nemesis Output from the dropdown.
- Click [Apply] and then [OK].
Run Nemesis
Nemesis must be run whenever animation/skeleton mods are added/updated. To do so:
- Ensure all plugins are ticked, and sorted with LOOT.
- Choose Nemesis from the executables dropdown and click Run to run it through Mod Organizer.
- Only the Ice Skating Fixe for Real mod should be be selected from the top pane.
- It may be necessary to click Update Engine and wait until the progress bar has finished.
- Click Launch Nemesis Behavior Engine and wait until it says "Behavior generation complete" and close.
- Enable the new plugin in the right pane of MO by ticking it.
- Sort plugins with LOOT.