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{{GuideTitle|releasedate=Feb 14, 2021}}<br>
#REDIRECT [[SkyrimSE:2.3]]
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<!-- {{#ifeq: {{#show: STEP:Main | ?DonationToggle#}} | True | {{DonationButton|Guide}} }} -->
<div class="nonumtoc">{{TOC right}}</div>
 
==This Release==
This is our next major release of the Step SkyrimSE Guide. As described in the [[STEP:Versioning|Step Versioning Documentation]], this is a 'major' release due to adoption of the latest version of DynDOLOD (at the time of this writing, v3.00 Alpha 33), which brings several very useful enhancements, including grass LOD generation and several handy features with respect to LOD creation for mod authors. Additionally, we are introducing some significant, vanilla-friendly modifications to Skyrim's magic system and magic-related perks.
 
{{fc|#ddd|'''There have been many changes, so check out the [{{canonicalurl:{{NAMESPACE}}:{{PAGENAME}}/changelog}} Changelog] for all of the fine details.'''}}
 
<blockquote style="font-style:italic; color:#ddd;">
* Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. 
* Also follow Step Modifications on [https://www.facebook.com/pages/STEP-Skyrim-Total-Enhancement-Project/175289219235392?sk=info Facebook].
* To support hosting and maintenance of the Step Community Project, consider [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU donating to the project].</blockquote>
<br>
<br>
 
= About Step =
<div>A Foreword</div>
Created by [https://stepmodifications.org/wiki/User:TheCompiler TheCompiler], Step is a collaborative project with input from the modding community, technical volunteers, and project administrators.  The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Thus, the Guide provides detailed, well-tested build instructions for a solid modded Skyrim that achieves an enhanced, vanilla experience. It's meant to be installed in its entirety and not piecemeal.
 
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the [https://stepmodifications.org/forum/ Step Community Forums]. Posting [https://stepmodifications.org/wiki/Guide:STEP_Community_Citizenship rules] apply, so be sure to read and follow them. Engage and enjoy a warm welcome and plenty of high-quality support from a large community of experienced members.
 
===New to Modding?===
We recommend that you ...
* read through this Guide at least once before attempting installation.
* follow all linked guides and read through them, as well.
There is a lot of information to absorb and learn in order to successfully build a modded game. We and the community, have brought together a lot of this information into guides as a free and hopefully convenient resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This Guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for our users.
 
==Nomenclature==
The following nomenclature is used throughout this guide and should be understood before proceeding.
 
*{{fc|#e6b69e|'tick' means 'check'}}: Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
*{{fc|#e6b69e|Baseline}}: An installation of a mod using the recommend file option listed within the '''Baseline''' column of the mod tables below.
*{{fc|#e6b69e|Step Patches}}: A "patch" is a plugin that allows two or more mods to work together without conflicting. The '''''Step Patches''''' are such plugins, but allow all of the mods in the Step Guide to work harmoniously together. Some users refer to this as a conflict resolution patch or "CR Patch".
 
== Minimum System Requirements ==
We recommend the following hardware configuration for running a Step SkyrimSE installation at a resolution of 1920x1080. The ''minimum requirements'' will allow most users to install and run the Baseline options, which match SkyrimSE's recommended requirements. Our ''recommended requirements'' below will allow most users to install and run the Guide using higher quality options with all of the Guide's optional components (Lighting & Weather, ENB, etc.).
 
{{fc|blue|Users wishing to install high quality options at resolutions higher than 1920x1080, be advised a more powerful system will likely be required than what is listed below.}}
 
{| class="wikitable" style="width:70%; float:left;"
! Hardware
! Minimum
! Recommended
|-
! style="color:#ccc; text-align:left;"| Windows OS
| style="text-align:left;"| Windows 10 64-bit
| style="text-align:left;"| Windows 10 64-bit
|-
! style="color:#ccc; text-align:left;"| CPU
| style="text-align:left;"| Intel Core i5-3470 or equivalent
| style="text-align:left;"| Intel Core i5-4670 or equivalent or better
|-
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 8 GB
| style="text-align:left;"| 8 GB or higher
|-
! style="color:#ccc; text-align:left;"| GPU
| style="text-align:left;"| Nvidia GTX 780 3GB / AMD R9 290 4GB
| style="text-align:left;"| Nvidia GTX 970 or equivalent or better / 4GB VRAM or higher
|-
! style="color:#ccc; text-align:left;"| Drive Space
| style="text-align:left;"| ~65 GBs (includes game+guide)
| style="text-align:left;"| ~75 GBs (includes game+guide)
|-
! style="color:#ccc; text-align:left;"| Monitor Resolution
| style="text-align:left;"| 1920x1080
| style="text-align:left;"| 1920x1080 or higher
|}
{{clear|left}}
 
== Time Requirement ==
Users should be aware that it will usually take anywhere from several hours to a several days to complete this Guide from start to finish. Since this is a ''start to finish'' process, a recommend schedule for completing it is:
: '''Day 1''' : Steps 1 - 3
: '''Day 2''' : Step 4
::* Step 4 is installing all the mods. Depending on download speeds and previous modding knowledge, this step could span 1-3 days.
: '''Final Day''' : Finish the remainder of the Guide.
 
The overall message here is that Step encourages users to always follow proper [https://uhs.princeton.edu/health-resources/ergonomics-computer-use computer ergonomics] when modding! Remember to take breaks and happy modding!
<br>
<br>
<br>
 
= STEP 1 =
<div>Game & Tool Installation</div>
 
== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! ==
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|important|STOP and do so now BEFORE continuing this guide!}} This is a perquisite for completing any of the Step Bethesda game guides.<br>
{{fc|salmon|NEW GUIDE FOLLOWERS: Deviate from these instructions at your own risk! Instructions in this guide presume that previous instructions have been followed.}}
<br>
<br>
<br>
 
= STEP 2 =
<div>Tool Configuration</div>
 
== Mod Organizer - Skyrim SE Initialization ==
FIRST, follow the [[Guide:SystemSetupGuide|System Setup Guide]]. The below instructions describe how to initialize a Skyrim SE instance in Mod Organizer (MO). If MO wass installed as a Portable application, the instructions below will need to be reinterpreted accordingly. Those who already have a MO instance for Skyrim SE can skip this initialization:
 
{{Spoiler|shown=Initialization Instructions|hidden=<br/>
# Launch MO by running its executable (e.g. <code>..Modding/Tools/Mod Organizer/ModOrganizer.exe</code>)
# Upon load, click the Instance Manager button on the tool (first button).
# Click {{ui|Create new instance}} button.
# Select '''Skyrim Special Edition''' and click {{ui|Next}}.
#: If it didn't find the game, users can manually browse to the game's location.
# Name the instance something like <code>Step Skyrim SE</code> or keep the default. Click {{ui|Next}}.
# (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click {{ui|Next}}.
# A confirmation window will display with the installation information. Click {{ui|Finish}}.
# MO is now ready to use with this guide.
 
{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup16.png|caption=Step 2}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup03.PNG|caption=Step 4}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup05.PNG|caption=Step 5}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup06.PNG|caption=Step 6}}{{GallerySimple|id=MO2Initialize|width=150|img=File:MO2Setup12.PNG|caption=Step 7}}{{clear}}}}
 
=== Profile Setup ===
Mod Organizer's profile feature allows the creation of multiple mod-builds. Begin by creating/editing two profiles for use with this guide:
 
{{Spoiler|shown=Profile Setup Instructions|hidden=<br>
# Launch MO, choosing the '''Skyrim SE''' Instance.
# On the ''Default'' profile, arrange the mods in the left pane in the following order:
## DLC: Dawnguard
## DLC: HearthFires
## DLC: Dragonborn
# Click the {{icon|type=moprofile|size=30}} button on the menu bar.
# Select the '''Default''' profile.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked and click {{ui|Copy}}.
# Name the new profile  <code>Step SkyrimSE</code>,  or anything similar.
# Ensure the '''Use profile-specific Game INI Files''' box is ticked.
# Close the window by clicking {{ui|Close}}.
# Select the ''Step SkyrimSE'' profile from the profile selection down-drop.
#* {{fc|blue|If users receive a notice saying some INI files were missing and will be copied. This is normal.}}
#* {{fc|orange|If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if one hasn't been done yet).}}
# Now click the {{icon|type=molistoptions|size=30}} button and select {{ui|Create empty mod}}.
# Name it '''xEdit Output'''.}}
 
=== Tool Setup ===
All tools installed in the [[Guide:SystemSetupGuide#Tools_Installation_and_Setup|System Setup Guide]] should be added to MO. Some tools will have been auto-detected and added; however, ensure the settings below are set correctly for ''all'' tools. xEdit is used in this example:
 
{{Spoiler|shown=Tool Setup Instructions|hidden=<br/>
# Click the {{icon|type=moexe|size=30}} button at the top of the main Mod Organizer window.
# Over the left pane of the executables config, click the {{ui|'''+'''}} to add a new executable, and then {{ui|Add from file...}}.
# Navigate to the '''TES5Edit.exe''' file (e.g. <code>..Modding/Tools/xEdit/TES5Edit.exe</code>).
#* This should auto-fill most of the fields.
# Change the title to '''xEdit'''.
# Input the following in the '''Arguments''' field separated by a single space:
#* e.g. <code>-IKnowWhatImDoing -SSE -AllowMasterFilesEdit</code>
#* "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
#* "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This allows users to edit these files.
# Tick the '''Create files in mod instead of overwrite''' box. Select the ''xEdit Output'' mod from the drop-down.
# Tick the '''Use applications icon for desktop shortcuts''' box.
# Click {{ui|Apply}}.
# Repeat these steps to add the remaining executables as indicated in the table below:}}
 
====Tool Setup Reference for Skyrim SE====
{{AlertSmall|type=notice|text=For tools previously installed, simply adjust the arguments below for use with Skyrim SE.}}
{| class="wikitable" style="width:100%; float:left;"
! Executable
! Title
! Argument(s)
|-
! style="color:#999; text-align:left;" | TES5Edit.exe
| style="text-align:left;"| xEdit
| style="text-align:left;"| <code>-IKnowWhatImDoing -SSE -AllowMasterFilesEdit</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-
! style="color:#999; text-align:left;" | TES5EditQuickAutoClean.exe
| style="text-align:left;"| xEditQuickAutoClean
| style="text-align:left;"| <code>-SSE</code><br>Tick the '''Create files in mod instead of overwrite''' box and select the ''xEdit Output'' mod from the drop-down.
|-
! style="color:#999; text-align:left;" | DynDOLOD64.exe
| style="text-align:left;"| DynDOLOD
| style="text-align:left;"| <code>-SSE</code>
|-
! style="color:#999; text-align:left;" | LOOT.exe
| style="text-align:left;"| LOOT
| style="text-align:left;"| <code>--game="Skyrim Special Edition"</code>
|-
! style="color:#999; text-align:left;" | TexGen64.exe
| style="text-align:left;"| TexGen
| style="text-align:left;"| <code>-SSE</code>
|-
! style="color:#999; text-align:left;" | xLODGen64.exe
| style="text-align:left;"| xLODGen
| style="text-align:left;"| <code>-lodgen -sse -o:"Drive:\Modding\Tools\xLODGen\xLODGen_Output"</code><br>''Replace '''Drive:''' with the path before the 'Modding' folder.''
|}
{{clear|left}}
 
Users can arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the {{ui|OK}} button.
 
== BethINI Setup ==
BethINI needs to be run for the current MO profile to establish the configuration files before beginning mod installation. This ensures that all users share a common configuration during the modding process. ''As such, please do not deviate from the instructions below.'' Once the guide is complete and things are confirmed to be working, there's an optional BethINI setup located at the end of this guide that can be used to fine tune the configuration.
 
=== BethINI Initialization ===
{{Spoiler|shown=Initialize BethINI|hidden=<br/>
# Close MO2 and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>).
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}.
# When BethINI launches, select "Skyrim Special Edition" from the game selection box.
#: Allow BethINI to handle custom INIs, if prompted.
# Go to the '''Setup''' tab and ensure the
#* Ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>).
#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>).
#* The ''INI Path'' name depends on the MO [[SkyrimSE:{{PAGENAME}}#Profile_Setup|Profile Setup]]''
#** If BethINI does not automatically display the profile created previously, browse to the applicable MO profile under the instance created previously in step 5 of the [[Guide:System_Setup_Guide#Mod_Organizer_Initialization|MO initialization instructions]] (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP SkyrimSE</code>).
#** Select the ''Step SkyrimSE'' profile folder, and click {{ui|Open}}.
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
# Return to the '''Setup''' tab.
#* The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
# Keep BethINI open.
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}}
{{clear}}}}
 
=== BethINI Basline Configuration ===
Users should now continue through each of the tabs within BethINI, matching the screens below. Again, please do no deviate from these instructions at this time. Click the header to see important notes:
 
{| class="wikitable" style="margin: auto;"
|-
||{{Spoiler|shown=Basic|hidden=&nbsp;
# Click the {{ui|Default}} button.
# ''Window Resolution'' should match the system resolution.
# Tick the boxes
#: Note that these settings may be overridden by the setting [[SkyrimSE:SSE Display Tweaks|SSE Display Tweaks]] configuration file or [[Guide:ENBlocal_INI|enblocal.ini]].
#: ''Lock Frame Rate'' should '''NOT''' be ticked.
# Click the {{ui|'''High'''}} preset
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Basic.png|caption=Basic Tab}}
{{clear}}
||{{Spoiler|shown=General|hidden=&nbsp;
: The ''Screenshots directory'', ''Filename'', and ''Index'' can be set to whatever the user desires. Screenshots are taken by pressing the Print Screen button on the keyboard (PrtSc).}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-General.png|caption=General Tab}}
{{clear}}
||{{Spoiler|shown=Gameplay|hidden=&nbsp;
: Set ''Over-Encumbered Reminder'' to '''300''' (5 mins) or '''3600''' (1 hour)
: ''NPC Use Ammo'' is optional, but recommended.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Gameplay.png|caption=Gameplay Tab}}
{{clear}}
|-
||{{Spoiler|shown=Interface|hidden=&nbsp;
: Users that require subtitles may enable them here.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Interface.png|caption=Interface Tab}}
{{clear}}
||{{Spoiler|shown=Detail|hidden=&nbsp;
: ''Depth of Field'', ''Lens Flare'', and ''Anamorphic Lens Flare'' (the flare seen on candles) may be toggled as preferred.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Detail.png|caption=Detail Tab}}
{{clear}}
||{{Spoiler|shown=View Distance|hidden=&nbsp;
: The ''Object'', ''Actor'', and ''Item'' fade values are user preference.
: ''uGridsToLoad'' should never been changed from vanilla's default of '''5'''.
: Always keep ''Level 16'' at '''300000'''.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-ViewDistance.png|caption=Detail Tab}}
{{clear}}
|-
||{{Spoiler|shown=Visuals|hidden=&nbsp;
: The ''Grass'' settings are set later, in the NGIO configuration file.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Visuals.png|caption=Visuals Tab}}
{{clear}}
||{{Spoiler|shown=Custom|hidden=&nbsp;
# ''Section'' drop-down again, select '''Display'''.
## ''Setting'' drop-down, select '''fWaterSSRIntensity'''.
## Set value: '''0.5''' and click {{ui|Save}}.
# ''Section'' drop-down again, select '''Interface'''.
## ''Setting'' drop-down, select '''fBookOpenTime'''.
## Set value: '''500''' and click {{ui|Save}}.
# Return to '''Basic''' tab, and click {{ui|Save and Exit}}.}}
{{GallerySimple|id=BethINISetup|width=250|img=File:BethINI-SSE-Custom.png|caption=Custom Tab}}
{{clear}}
|}
{{clear|left}}
 
<!--Old Instructions
{{Spoiler|shown=Quickly Optimize Performance|hidden=&nbsp;
# Click any Preset - {{Fs|0.9em|''Changing the preset revises View Distance, so be certain to change "Level 16" to 300000''}}
# Tick ''Recommended Tweaks''
# If FPS outdoors averages ≥ 60, tick ''64-Bit Render Targets''}}
 
{{Spoiler|shown=BethINI standard configuration|hidden=<br/>
# Select the '''Basic''' tab.
#* Click the {{ui|Default}} button.
#* Ensure the '''Window Resolution''' matches the system resolution.
#* The recommended '''Antialiasing''' is "TAA".
#* The other recommended options to tick are:
#** Windowed Mode - may be overridden from the [[SkyrimSE:SSE Display Tweaks|SSE Display Tweaks]] configuration file
#** Borderless - may be overridden from the [[SkyrimSE:SSE Display Tweaks|SSE Display Tweaks]] configuration file
#** Vsync - may be overridden by the setting [[SkyrimSE:SSE Display Tweaks|SSE Display Tweaks]] configuration file or [[Guide:ENBlocal_INI|enblocal.ini]]
#** Lock Frame Rate should NOT be ticked.
#* Click the {{ui|Medium}} preset for now (please avoid the temptation to click 'Ultra' for now, even if the PC is high end)
#* Tick the box for '''Recommended Tweaks'''.
# Select the '''Detail''' tab.
#* Untick '''Reflect Sky''' (sky reflections causes issue with LOD seams on water)
# Select the '''View Distance''' tab.
#* Change ''Grass Fade'' to '''18000'''.
#* Change ''Level 16'' to '''300000'''.
# Select the '''Visuals''' tab.
#* Ensure '''Projected UV Diffuse Normals''' is ticked.
#* Untick '''Improved Shader''' (this ruins snow in loaded cells)
# Select the '''Custom''' tab.
## In the '''Section''' drop-down, select ''Display''.
##* In the '''Setting''' drop-down, select ''fWaterSSRIntensity''.
##*: Change the value to '''0.5''' and click {{ui|Save}}.
# Return the the '''Basic''' tab, and click {{ui|Save and Exit}}.}}-->
<br>
<br>
 
= STEP 3 =
<div>Cleanup and Considerations</div>
 
== LOOT ==
At any time during the mod installation process, LOOT should be used to sort plugin load order ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game. Users not running the game during the mod installation step of the Guide can wait to sort after this step is complete. To sort with LOOT:
# Launch LOOT via Mod Organizer 2 from the executables drop-down menu at the top of the right pane.
#* If LOOT fails to start, try adding the following argument as described in [[SkyrimSE:{{PAGENAME}}#Tool_Setup|Tools Setup]]: <code>--single-process</code>. If LOOT cannot find the game directory, add the path to <code>../Skyrim Special Edition</code> folder to '''Installed Path''' under LOOT settings.
# Click the {{ui|Sort Plugins}} icon at the top of the LOOT window.
# Several plugins will show warnings. The next section describes how to clean them up.
# Click {{ui|Apply}} button, which has replaced the Sort button at the top.
# Close LOOT.
 
{{alert|type=notice|text=When running LOOT ''before completing'' the Step Guide, additional warnings may be indicated. These will all be addressed by the end of this Guide.}}
 
Up to this point, users should only have the following plugins, in the order listed:
# Skyrim.esm
# Update.esm
# Dawnguard.esm
# HearthFires.esm
# Dragonborn.esm
 
If the plugins are not in the order listed, run LOOT now.
 
== Cleaning Vanilla Master Files ==
Step no longer recommends cleaning the vanilla masters, since this has always been unnecessary. See the [https://stepmodifications.org/forum/topic/15642-master-cleaning-and-xedit-arguments/?do=findComment&comment=246592 relevant posts] for details and further reading. We continue to provide general plugin cleaning instructions for those mods that may require it.
 
{{Alert|text=For those that have previously-cleaned vanilla masters, please feel free to continue using them. It is also fine to revert to the uncleaned vanilla masters. Effectively, there is no difference.}}
 
=== Standard Cleaning Procedures ===
{{Spoiler|shown=Toggle cleaning procedures...|hidden=<br/>
# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO2.
# On the plugin selection window, double-click on the mod being cleaned (e.g. Update.esm).
# Once xEdit is finished, click {{ui|X}} at upper right to close. A backup of the original plugin will automatically be saved into (e.g., <code>../xEdit Output/SSEEdit Backups</code>) inside of '''''Overwrite''''' at the bottom of the MO mod list (left) pane.
# To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.}}
 
== Understanding the Step Patches ==
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow users to use various mods together without any major issues, while still achieving the desired outcome from the mods. Thus, the Step Patches are one part patch and one part mod.
 
The Step Patches are built specifically for the Step mod list. They are required to run the this Guide and are dependent on specific mods within the mod list (those tagged at left with a green vertical bar). They will not resolve conflicts with any applicable mods that are not within the Guide's mod list, though.
 
=== Step Patches ===
# '''Step SkyrimSE - Conflict Resolution Patch''' (Step CR Patch)
#* For those that would opt for their own custom lighting and weather mods
#* Patches all applicable mods ''except for Lighting & Weather mods''
#* ''Required for all users!''
# '''Step SkyrimSE - Lighting & Weather Patch''' (Step LW Patch)
#* For those that are using Guide's lighting and weather mod from the Lighting & Weather mod group.
#* Patches only the applicable Lighting & Weather mods; ''the CR Patch is still required!''
<br>
<br>
<br>
 
= STEP 4 =
<div>Step {{NAMESPACE}} Mod List</div>
 
At this point, the PC modding environment should be fully set up and ready for mod installation. Those unfamiliar with using MO2 should return to that guide for a refresher. When installing mods, {{fc|highlight|keep the following in mind:}}
* To maintain compatibility with downstream Patch instructions, it is important to install Patch-related mods as described in their respective ''Notes''.
* After installing a mod, ''enable'' the mod in MO.
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all options are good. Step encourages user customization.
* Mods should be arranged in MO {{fc|highlight|''in the order that they are listed''}} to ensure other mods further down the list overwrite/override those occurring before them. This is necessary to ensure the desired outcome.
* Mods are listed in alphabetical order within each Mod Group and any deviations from this ''are purposeful'' to achieve the desired outcome.
* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice between ESL and ESP, always choose ESL unless otherwise noted.
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
* Step does not recommend extracting BSAs as a general principle, since it adds to the potential for user error and unnecessary support issues. Experienced and self-supporting users may derive benefit from doing so, however.
 
{{alert|type=mo|text='''MO Separators:''' Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each Mod Group following below. To create a separator:
# Click the {{icon|type=molistoptions|size=30}} button on the top of the mod list pane.
# Select {{ui|Create Separator}} and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
#* Create a new separator for each new Mod Group while working through the Guide.
#* Separator colors can be customized by right-clicking on any separator and selecting '''Select Color'''.}}
 
== Mod Table Reference ==
Below is the legend and reference for the mod tables used in this Guide. Users should refer back to it when confused about a mod listing.
{| class="steptable" |
! class="first" |
! class="second" |
! class="modname" | '''Mod Name'''
! class="baseline" | '''Baseline'''
! class="notes" | '''Instructions'''
|- style="border-bottom: 1px solid #666C71;"
! class="first" |
! class="second" |
| class="modname" | [[Main Page|Mod (patches not required)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|- style="border-bottom: 1px solid #666C71;"
! class="core" |
! class="landw" |
| class="modname" | [[Main Page|Mod (requires patches)]]<sup>[[File:Wikilink.png|20px]]</sup>
| class="baseline" | Baseline
| class="notes" | Notes
|}
 
=== Mod Table Legend ===
{| valign="left" style="width: 95%; background-color: transparent; font-size:0.95em; margin-left:2rem;"
! class="chartrbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
! class="redbg" style="width: 0.25rem; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0;" |
| style="width: 9%; border-bottom: 1px solid #666C71; border-top: 1px solid #666C71; padding: 0 0.5rem;" | '''Patch Requirement'''
| style="border-bottom: 1px solid #666C71; border-top: 1px solid #666C71;" | A green vertical bar indicates that the mod is required by the Step CR Patch.<br>A red bar indicates that the mod is required by the Step L&W Patch.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Mod Name'''
| style="border-bottom: 1px solid #666C71;" | Nexus mod name presented as a link to Nexus for download.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | [[File:Wikilink.png]]
| style="border-bottom: 1px solid #666C71;" | Link to the mod's wiki page, which includes various information about the mod.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Baseline'''
| style="border-bottom: 1px solid #666C71;" | This notes the Step Baseline version or option of the corresponding mod that should be installed, and usually refers to options affecting performance/quality. General suggestions are located in the "''Notes''" column; see below.
|-
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" |
| style="border-bottom: 1px solid #666C71;" | '''Instructions'''
| style="border-bottom: 1px solid #666C71;" | Brief notes that apply to the mod or installation.<br>In some cases, mods with several options will include a suggested option. These ''suggestions'' will take the form of: "{{fc|highlight|'''Step recommends:''' ''Option A'' Main File.}}"<br>In other cases, there may only be one appropriate option, which fits the Step Mandate. These ''instructions'' will take the form of: {{fc|highlight|"Install ''Option A'' Main File."}}<br>Users will also see links displayed as: {{fc|highlight|[Expand]}}. Users should click these links to expand the mod row to reveal detailed instructions for installing the mod.
|}
 
== {{#show:Category:ModGroup_02-Extenders|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_02-Extenders|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::02-Extenders]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_03-Resources|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_03-Resources|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::03-Resources]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_04-Foundation|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_04-Foundation|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::04-Foundation]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_05-Animations & Effects|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_05-Animations & Effects|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::05-Animations & Effects]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_06-Models & Textures|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_06-Models & Textures|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::06-Models & Textures]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
|limit=200
}}
}}
<br>
 
== {{#show:Category:ModGroup_07-Sounds & Music|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_07-Sounds & Music|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::07-Sounds & Music]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_08-Character Appearance|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_08-Character Appearance|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::08-Character Appearance]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_09-Fixes|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_09-Fixes|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::09-Fixes]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_10-Gameplay-General|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_10-Gameplay-General|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::10-Gameplay-General]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_11-Gameplay-AI & Combat|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_11-Gameplay-AI & Combat|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::11-Gameplay-AI & Combat]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_12-Gameplay-Economy|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::12-Gameplay-Economy]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_13-Gameplay-Immersion|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::13-Gameplay-Immersion]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_14-Gameplay-Quests|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::14-Gameplay-Quests]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_15-Gameplay-Skills & Perks|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_15-Gameplay-Skills & Perks|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::15-Gameplay-Skills & Perks]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_16-Interface|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_16-Interface|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::16-Interface]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_17-Locations|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_17-Locations|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::17-Locations]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupName}} ==
{{AlertSmall‏‎|type=notice|text={{fc|highlight|{{fs|larger|'''''This section is optional!'''''}}}}<br>We wish to be clear that the mods included within this section are completely optional. They are still within the [[STEP:Mandate|Mandate]], however, we've made this section optional for users who wish to customize their own lighting and weather. As such, we've included an additional patch solely for this mod group.}}
 
:{{fc|#E6B69E|{{#show:Category:ModGroup_18-Lighting & Weather|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::18-Lighting & Weather]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
== {{#show:Category:ModGroup_19-Utilities|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_19-Utilities|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::19-Utilities]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}
<br>
 
=== Generating Animation Files ===
Once FNIS SE is installed, the animation files need to be generated for the skeleton changes.
# Sort the load order with LOOT, ''ignoring any plugin errors or warnings at this time''.
# Run ''FNIS SE'' via Mod Organizer 2.
# In the ''Available Patches'' at the bottom of the window, tick the box adjacent to '''"SKELETON Arm Fix"'''.
# Click the {{ui|Update FNIS Behavior}} button and wait for a message to appear in the window stating "''X animations for Y mods successfully included''".
# Click {{ui|Exit}}.
 
After closing FNIS SE, there will be files in ''Overwrite'' (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending):
# Right-click '''Overwrite''' and select '''Create Mod'''
# Name it ''Step SkryimSE - FNIS Output'' and click '''OK'''.
#* This will create a new mod listing in the left pane for the FNIS SE generated files.
# Tick the new mod entry to enable it.
 
== {{#show:Category:ModGroup_20-Patches|?ModGroupName}} ==
:{{fc|#E6B69E|{{#show:Category:ModGroup_20-Patches|?ModGroupDescription}} }}
{{ModTable|ModTableRow=
{{#ask:[[Game::{{NAMESPACE}}]][[Version::{{PAGENAME}}]][[ModGroup::20-Patches]]
|?ModName
|?Version
|mainlabel=-
|named args=yes
|link=none
|format=plainlist
|template=ModTable/Row
|sort=OrderID
}}
}}<br>
 
== Mod List Cleanup & Performance Check ==
=== Final Sorting and Cleaning ===
Before moving on, run LOOT from MO, then sort, and accept the default load order provided. Review the mod list in LOOT looking for any plugins reported as needing to be cleaned. Keep in mind that LOOT tends to lag behind on the report information, so it will not always be accurate. {{fc|instructions|Ignore any reported missing compatibility patches or other warnings.}} These are either handled by the Step Patches or not of any concern. Perform the [[{{FULLPAGENAME}}#Standard_Cleaning_Procedures|standard cleaning procedures]] on the mods requiring cleaning.
 
Be aware the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
* Ensure all applicable mods are ticked in the left pane of MO.
* Ensure all plugins are ticked in the right pane of MO.
* Sort the load order using LOOT whenever plugins are added/removed.
* Update LOOT (the program and masterlist) whenever updates are available.
 
=== Performance Tuning ===
{{Fc|instruction|The goal at this point is to have at least 80 FPS in exteriors on average.}} It's necessary to determine how much performance headroom is available before generating LOD, because the full LODGen setup can cost upwards of 30 FPS on average in exteriors. Before beginning, ''uncap FPS'' if it was configured in SSE Display Tweaks or via the driver software so that ''actual'' frame rates can be measured. Some users may by required to turn of vsync to measure above 60FPS. These changes should be reversed when FPS performance is no longer a concern.
 
It's recommended to turn on the On-Screen Display (OSD) settings in [[SkyrimSE:SSE_Display_Tweaks|SSE Display Tweaks]] to measure FPS. Other third-party applications like [https://fraps.com/ FRAPS], [https://www.nexusmods.com/skyrimspecialedition/mods/3826 Skyrim Performance Monitor] (SPM), and even driver software can be used but are unnecessary with SSE Display Tweaks. Optional instructions are provided to assist.
 
{{Spoiler|shown=Benchmarking Instructions|hidden=<br>Take a moment to configure the chosen FPS overlay as described above. If SPM or FRAPS are used for some reason, install into e.g., <code>C:/Modding/Tools/SPM</code>.
# Uncap FPS if it was configured in BethINI, SSE Display Tweaks, or via the driver software so that actual frame rates can be seen. This can be set again when the build is fully completed. Ignore any stuttering, screen tearing, etc. for the time being, as these are probably not related to performance if FPS ≥ 60.
# Launch SkyrimSE, and start a '''NEW''' game to verify that Skyrim loads without issue.
#* Ensure that the FPS overlay is working.
#* {{Fc|important|NOTE:}} If the game crashes at any point, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please troubleshoot by validating that all instructions have been followed. If custom mods have been installed and enabled, disable them.
# Create a character to test initial frame rates. Skyrim should successfully load into the Alternate Start character generation interface.
# At the Statue of Mara, select "I own property in one of the holds".
# Select "Breezehome".
# Rest, and then save the game when the Breezehome interior loads. This will be the ''clean save'' to use for testing performance before and after LODGen.
# Exit Breezhome, then Whiterun, and stand at the end of the wood deck looking out over the tundra.
# Note FPS while panning over the horizon}}
 
==== Performance/Quality Optimization ====
There are many things that can be modified to improve performance and quality, depending on the performance headroom available. Following are some suggestions listed in descending priority:
# Consider revisiting the [[{{FULLPAGENAME}}#BethINI_Setup|BethINI Setup]] to set the 'Low', 'Medium', 'High', or 'Ultra' preset until FPS is close to or greater than 80 FPS while looking West across the tundra outside of the Whiterun main gate.
#: {{AlertSmall|text=Changing the preset revises View Distance, so be certain to change "Level 16" to 300000.}}
# Consider modifying the following grass settings in ''GrassControl.config.txt'' of the [[SkyrimSE:No_Grass_In_Objects|No Grass In Objects]] mod:
#* Set <code>ExtendGrassDistance = False</code> and <code>OverwriteGrassDistance = 6000</code> or less to improve performance. Increase only the latter value to improve quality at the cost of performance.
#* Don't forget to also lower <code>OverwriteGrassFadeRange</code> to some value less than 6000 (like 3000).
#* Set <code>OverwriteMinGrassSize</code> to a value of 50-20 to improve quality (default of '60' is already the performance optimum, but it can be increased further to optimize the quality-performance trade-off).
# If FPS still cannot achieve at least 80 in the test area, then consider NOT using grass LOD at all (addressed below, including screenshots)
<br>
<br>
 
= STEP 5 =
<div>Level of Detail (LOD)</div><br>
Now that all the mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that can benefit. Using 'higher' settings will otherwise be a waste of PC resources that may be necessary to keep frame rates above 50 FPS. Use 'lower' settings as a compromise if necessary.
{{AlertSmall|text=''Any time a mod providing LOD assets'' is added, removed, or changed, LOD should be regenerated. Examples include --but are not limited to-- most of the '03-Foundation' mods, No Grass In Objects, Enhanced Vanilla Trees, Just Ice, etc.}}
 
Before moving on, create three empty mods for the LOD output:
# Click on the {{icon|type=molistoptions|size=30}} button and select, {{ui|Create empty mod}}.
# Name it <code>(TEMP) - SSE Terrain - Tamriel - xLODGen</code> (this will only be used as a resource for xLODGen).
#* This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
# Repeat these steps to create three other new mods named:<code>Step SkyrimSE - xLODGen Output</code>, <code>Step SkyrimSE - TexGen Output</code>, and <code>Step SkyrimSE - DynDOLOD Output</code>; or anything unique and descriptive to their source/function.
# Find the '''(TEMP) - Cathedral Landscapes - LODGen''' mod from the ''Foundation'' mod group and relocate it just after ''(TEMP) - SSE Terrain - Tamriel - xLODGen''.
# Place the rest of these new mods directly after '''(TEMP) - Cathedral Landscapes - LODGen'''.
 
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
<ol start=1>
<li> DLC: Hearthfires</li></ol>
<ol start={{#ask:[[Category:{{NAMESPACE}} Mods]][[Version::{{PAGENAME}}]] | mainlabel=- | format=count}}>
<li> ... </li><li> (TEMP) - SSE Terrain - Tamriel - xLODGen</li>
<li> (TEMP) - Cathedral Landscapes - LODGen</li>
<li> Step SkyrimSE - xLODGen Output</li>
<li> Step SkyrimSE - TexGen Output</li>
<li> Step SkyrimSE - DynDOLOD Output</li></ol>
{{AlertSmall|type=notice|text= Complete the following in order, and ensure that all mods and plugins are enabled and sorted!}}
 
== xLODGen ==
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
 
=== Preparation ===
{{Spoiler|shown=Terrain LOD preparation|hidden=<br/>
# Visit the [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal/ Step Forum] and download '''SSE-Terrain-Tamriel.esm'''.
# Extract the file to the '''(TEMP) - SSE Terrain - Tamriel - xLODGen''' mod folder in MO.
# Ensure the both '''(TEMP) - SSE Terrain - Tamriel - xLODGen''' and '''(TEMP) - Cathedral Landscapes - LODGen''' are active in the plugin list (ticked), as they will be used by xLODGen to regenerate corrected landscape LOD and disabled afterwards.
# Sort with LOOT.}}
 
=== Generation ===
{{Spoiler|shown=Terrain LOD generation|hidden=<br/>
# Run xLODGen from the MO2 executable drop-down list.
# Select all worldspaces.
# Ensure that ONLY the '''Terrain LOD''' box is ticked in the right pane.
# Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]:
#: {{AlertSmall|text=Those running 4k resolution or higher should consider bumping up all texture sizes by doubling values shown (256 --> 512, 512 --> 1024).}}
#: {{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen1.jpg|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen2.jpg|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen3.jpg|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=150|img=File:XLODGen4.jpg|caption=LOD32}}{{clear}}
# Click {{ui|Generate}} to run the process, which will require upwards of 30 minutes, depending on the PC.
# Once the "LOD generation complete" message has appeared, close xLODGen.}}
 
=== Wrap Up ===
{{Spoiler|shown=Terrain LOD wrap up|hidden=<br/>
# Navigate to the xLODGen output folder (e.g. <code>..Modding/Tools/xLODGen/xLODGen_Output</code>).
# Back on MO, open the '''Step SkrimSE - xLODGen Output''' mod in an Explorer window (Ctrl+double click).
# Cut and paste the files from the LOD generation to the '''Step Skyrim SE - xLODGen Output''' folder. Close both folders.
# Enable '''Step SkrimSE - xLODGen Output''' mod.
# Disable '''(TEMP) - SSE Terrain - Tamriel - xLODGen''' and '''(TEMP) - Cathedral Landscapes - xLODGen''' mods (only needed as xLODGen resources).}}
 
== DynDOLOD ==
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD).
 
=== Modify INI ===
Modifications to most of these settings require DynDOLOD regeneration in order to manifest in game.
{{Spoiler|shown=Instructions for modifying DynDOLOD's INI|hidden=<br/>
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>, and modify as follows:<br>
:<code>Expert=1</code>
:<code>DoubleSidedMeshMask=mountain,mtn</code> - Uncomment or add for mods like [[SkyrimSE:Dynamic Volumetric Lighting and Sun Shadows|Dynamic Volumetric Lighting and Sun Shadows]] so that mountains block sunlight.
:<code>TerrainUnderside=1</code> - Generate a terrain NIF that is placed under the actual terrain in order to block light for mods like [[SkyrimSE:Dynamic Volumetric Lighting and Sun Shadows|Dynamic Volumetric Lighting and Sun Shadows]]}}
<hr>
 
=== Grass LOD Configuration ===
DynDOLOD v3+ supports generation of grass billboard LOD, which must be enabled as described below. This comes at a performance cost, but the results may be worth it if performance allows. If not, instructions for turning 'off' grass LOD are provided below. Doing so will restore some frame rate without much impact to overall LOD quality.
{{AlertSmall|text=If the Step recommendations were followed, the grass density should already be optimized. To further increase performance, grass distance settings can be reduced in [[SkyrimSE:No Grass In Objects|No Grass In Objects]] (NGIO) mod configuration as described above in [[{{FULLPAGENAME}}#Performance.2FQuality_Optimization|Performance/Quality Optimization]]. Keep in mind that {{Fc|instruction|NGIO has nothing to do with grass LOD generation}}; however, precaching grass is a requirement for generating grass LOD.}}
{{Spoiler|shown=Instructions for Grass LOD Configuration|hidden=<br/>
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>, and modify as follows:<br>
: <code>Grass=1</code>
: <code>GrassDensity=70</code> - (optional) set to a value between 10 and 100. Lower values increase performance.
: <code>GrassLargeReference=1</code> - To trade-off better performance for more noticeable grass LOD transition, consider setting this to '0'
:: {{AlertSmall|text=This setting is coupled to ''DynDOLODGrassMode'' INI setting in [[SkyrimSE:No_Grass_In_Objects|No Grass In Objects]], so be certain to change that setting as noted below.}}
Also consider modifying GrassBrightness* values, which affect grass LOD brightness/hue. For good results with Cathedral Landscapes grasses, Step recommends:<br>
:<code>GrassBrightnessTopR=0.410</code>
:<code>GrassBrightnessTopG=0.415</code>
:<code>GrassBrightnessTopB=0.400</code>
:<code>GrassBrightnessBottomR=0.200</code>
:<code>GrassBrightnessBottomG=0.203</code>
:<code>GrassBrightnessBottomB=0.195</code>
{{GallerySimple|id=DynDOLODgrass|width=600|img=File:Step DynDOLOD grass tint default.jpg|caption=Default Tint}}{{GallerySimple|id=DynDOLODgrass|width=600|img=File:Step DynDOLOD grass tint CL.jpg|caption=Step CL Tint}}
:# Double click on the [[SkyrimSE:No Grass In Objects|No Grass In Objects]] mod in the MO left pane
:# Click on the "Text Files" tab to modify ''GrassControl.config.txt''
:# Find the following settings and edit as follows:
:#: <code>UseGrassCache = True</code> - This setting is required even when NOT generating grass LOD
:#: <code>OnlyLoadFromCache = True</code> - This setting is required even when NOT generating grass LOD
:#: <code>DynDOLODGrassMode = 2</code> - To trade-off slightly better performance (in certain areas) for more noticeable grass LOD transition, consider setting this to '1'
:#: {{AlertSmall|text=This setting is coupled to ''GrassLargeReference'' INI setting in [[SkyrimSE:DynDOLOD_SE/{{PAGENAME}}|DynDOLOD 3.00]], so be certain to change that setting as noted above.}}
:# Click the {{Icon|type=motools}} button in MO, and select "Precache Grass"
:#: {{Fc|important|This process will take between 20-120 minutes to complete, depending on hardware.}} Check it periodically, as users will need to click to continue caching when restarts happen.
:# If previous instructions were followed, a new <code>/grass/</code> directory containing precached *.cgid files will appear within the [[SkyrimSE:SKSE64|SKSE64]] mod. Otherwise, it will appear in the MO Overwrite folder (if so, drag the <code>/grass/</code> folder into the SKSE64 mod).}}
 
==== Turn Off Grass LOD for Better Performance ====
DynDOLOD and NGIO both ship with settings for grass LOD disabled, but instructions are provided below to revert these settings if they were changed previously.
{{Spoiler|shown=Instructions for Turning Off Grass LOD|hidden=<br/>
To increase performance further, disable grass LOD generation completely by making the following configuration changes prior to generating (or regenerating) object LOD:
# In MO, make the following changes to [[SkyrimSE:No Grass In Objects|No Grass In Objects]] ''GrassControl.config.txt'':
#* <code>DynDOLODGrassMode = 0</code>
#* <code>OverwriteGrassDistance</code> - Set to something between 4000 and 24000. Higher values decrease performance while increasing quality. Grass will be full-rendered to this value as per default behavior of ''fGrassStartFadeDistance'' in Skyrim.ini
#* <code>OverwriteGrassFadeRange</code> - Set to something between 1000 and 18000 (depending on <code>OverwriteGrassDistance</code>) to transition linearly from full grass to no grass. Higher values increase performance while decreasing quality. Grass will begin fading from this value as per default behavior of ''fGrassFadeRange'' in Skyrim.ini
#* <code>ExtendGrassCount</code> - Set to 'False' only if OverwriteGrassDistance ≤ 7000
# Set <code>Grass=0</code> in <code>../DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>}}
<hr>
 
=== Run TexGen ===
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.
 
{{Spoiler|shown=Instructions for TexGen|hidden=<br/>
# Run TexGen from the MO2 executable drop-down list.
# Keep the default Output location, and use the setting corresponding to rendered game [https://www.windowscentral.com/1080p-vs-1440p-vs-4k-which-should-gamers-go resolution]: 1080p = HD, 1440p = QHD, 2160p = 4k
#: {{AlertSmall|text=If NOT generating grass LOD, be sure to untick ''Grass'' when replecating the following examples.}}
#: {{GallerySimple|id=TexGen|width=150|img=File:TexGenHD.jpg|caption=HD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGenQHD.jpg|caption=QHD}}{{GallerySimple|id=TexGen|width=150|img=File:TexGen4k.jpg|caption=4k}}{{clear}}
# Click {{ui|Start}}.
# Once the completed message has appeared (15-30 minutes, depending on the PC), click {{ui|Exit}}.
# Navigate to the DynDOLOD ''TexGen_Output'' folder location (e.g. <code>../Modding/Tools/DynDOLOD/TexGen_Output</code>).
# Move the files from the ''TexGen_Output'' folder into the '''Step SkyrimSE - TexGen Output''' mod:
#: In MO2, hold down the '''Ctrl''' key and double-click the '''Step SkyrimSE - TexGen Output''' mod. Alternatively, right click the mod to open it in an Explorer window.
# Enable the '''Step SkyrimSE - TexGen Output''' mod in MO.}}
<hr>
 
=== Run DynDOLOD ===
DynDOLOD will generate the object LOD.
 
==== Configure and Generate ====
# Run DynDOLOD from the MO2 executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
# Select all worldspaces.
# Configure as follows, or make performance modifications as instructed further below:
#: {{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLODQHD.jpg|caption=HD / QHD}}{{GallerySimple|id=DynDOLODsettings|width=150|img=File:DynDOLOD4k.jpg|caption=4k}}
#:''The following gallery shows visual compares and performance snapshots (reference [[User:Z929669/SystemSpecs|testing PC specs]]) for the cost of LOD and DynDOLOD using a number of custom presets, each with caption from which the corresponding preset can be downloaded. Presets should be placed under <code>../DynDOLOD/Edit Scripts/DynDOLOD/Presets/</code> and can be loaded by clicking {{Ui|Load Preset}} in the DynDOLOD GUI configuration''. Keep in mind that 4k and greater resolutions can increase the "Max tile size" values as indicated in the above images as performance allows:
<gallery mode="slideshow">File:Step LOD - 0 no LOD.jpg|'''No LOD'''
File:Step LOD - 1 Terrain Only.jpg|'''Terrain LOD''' (no DynDOLOD)
File:Step LOD - 2 Performance_24000-12000.jpg|[[Media:DynDOLOD_SSE_Performance.ini|'''Performance Preset''']] ('Medium' preset w/Billboard2 trees)
File:Step LOD - 3 Optimal_24000-12000.jpg|[[Media:DynDOLOD_SSE_Optimal.ini|'''Optimal Preset''']] ('High' preset with Level0/Billboard2/Billboard2 trees and Level0/0/1 mountains)
File:Step LOD - 4 Ultra_24000-12000.jpg|[[Media:DynDOLOD_SSE_Ultra.ini|'''Ultra Preset''']] ('High' preset with Level0/1/2 trees and Level0/0/1 mountains)
File:Step LOD - 5 Optimal-uGrids_24000-12000.jpg|[[Media:DynDOLOD_SSE_Optimal.ini|'''Optimal Preset''']] (grass LOD stating at uGridsToLoad) - Also set <code>OverwriteGrassDistance = 12000</code> and <code>OverwriteGrassDistance = 6000</code> in NGIO
File:Step LOD - 6 Optimal-no grass_24000-12000.jpg|[[Media:DynDOLOD_SSE_Optimal.ini|'''Optimal Preset''']] (no grass LOD)</gallery>
<ol start="4"><li>Once the configuration is finalized, click {{ui|OK}}, and get a cup of coffee.</li>
<li>When the completed message has appeared, click {{ui|Save & Exit}}.</li></ol>
 
=== Wrap Up ===
{{Spoiler|shown=Instructions for DynDOLOD Wrap Up|hidden=<br/>
# Navigate to the <code>../DynDOLOD</code> folder location (e.g. <code>../Modding/Tools/DynDOLOD</code>).
# Copy or cut the files from the <code>../DynDOLOD_Output</code> folder.
# In MO2, hold down the Ctrl key and double-click on the '''Step SkyrimSE - DynDOLOD Output''' mod created above.
# Paste the files into the mod's folder and close the window.
# In MO2, enable the mod.
# Ensure the DynDOLOD.esm and DynDOLOD.esp files are ticked in the right pane.
# Sort with LOOT.}}
 
== Occlusion ==
xLODGen will be used to update the occlusion data for the new mod list. This fixes holes in the distant landscape that are notoriously bad over water cells:
 
{{Spoiler|shown=Instructions for occlusion generation|hidden=<br/>
# Run xLODGen from the MO2 executable drop-down list.
# Select only the '''Tamriel''' and '''DLC2SolstheimWorld''' worldspaces.
# Ensure only the '''Occlusion''' box is ticked.
# Use the following settings:
#* Quality: 3
#* Height: 0
#* Radius: 100
#* Mode: -Flat +Borders
# Click {{ui|Generate}} to run the process.
# Once the completed message has appeared, click the red X to close xLODGen.
#* '''''Occlusion.esp''''' is saved automatically and will be placed in the Overwrite folder in MO.
# Right-click on the '''Overwrite''' mod listing and select, {{ui|Create new mod}}.
# Name it <code>Step SkyrimSE - Occlusion</code> or anything unique.
# Ensure the new mod is active (ticked).
# Ensure the '''Occlusion.esp is the last plugin in the load order just after DyDOLOD.esp''' and that it is enabled, else run LOOT and sort plugins.}}
 
<hr>
== When to Regenerate LOD ==
 
; xLODGen
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
 
; Re-caching Grass
: Whenever there is a change in the mod list that affects grass rendering: grass diversity, grass density, <code>DynDOLODGrassMode</code> setting, grass mods, any mods affecting grass placement, etc. {{Fc|instruction|Change to grass distance and fade settings do not require re-caching.}}
 
; TexGen
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When grass is re-cached, TexGen should also be run again to update grass billboards.}}
 
; DynDOLOD
: Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. {{Fc|instruction|When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.}}
 
; Occlusion
: For Step, this should only need to be run once.
<br>
<br>
<br>
 
= STEP 6 =
<div>Mod Configuration (MCM)</div><br>
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
 
=== First Launch ===
{{AlertSmall|type=notice|text= The MCM menu item may juxtapose the 'Exit' menu item, so be sure to scroll down to exit if it is 'missing'. Alternatively, use the 'qqq' console command.}}
 
To run the game, select the '''SKSE Skyrim Launcher''' executable from the drop-down list and click the '''Run''' button. Keep the following in mind when first launching from a fresh Guide installation:
* {{fc|highlight|'''A new game is required!'''}}
*: In other words, don't load from a save when first launching after a fresh guide install to avoid issues. {{fc|salmon|''Review the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.''}}
* When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
* Finally, INI files may appear in the '''''Overwrite''''' folder after closing the game (e.g. <code>../SKSE/Plugins/SkyrimUncapper.ini</code>). {{fc|salmon|''These files should be moved to their respective mod folders, respecting their folder structure during the move.''}}
 
==== Alternate Start ====
Upon starting a new game, the [[SkyrimSE:Alternate_Start_-_Live_Another_Life_-_SSE|Alternate Start - Live Another Life]] is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.
 
== Mod Configuration Menu Settings ==
=== Cathedral Weathers ===
Users who have installed the optional '''Lighting & Weathers''' mod group should set '''Interior Vision''' to "Darker" in order for [[Luminosity Lighting Overhaul|Luminosity]] to have the correct interior brightness.
 
=== Complete Crafting ===
The following screenshots display the recommended settings for the mod's MCM:
 
{{GallerySimple|id=CCORMCM|width=250|img=https://i.postimg.cc/3xsNM6bQ/CCO-MCM-Recipe-Display.png|caption=Recipe Display}}
{{GallerySimple|id=CCORMCM|width=250|img=https://i.postimg.cc/7YQb9b36/CCO-MCM-Learning-XP.png|caption=Learning & XP}}
{{GallerySimple|id=CCORMCM|width=250|img=https://i.postimg.cc/Gm8t5rKj/CCO-MCM-Mining-Mats.png|caption=Mining & Materials}}
{{GallerySimple|id=CCORMCM|width=250|img=https://i.postimg.cc/4N3mpphq/CCO-MCM-Miscellaneous.png|caption=Miscellaneous}}
{{clear}}
 
=== Farmhouse Chimneys SE ===
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:
 
{{GallerySimple|id=FarmhouseChimneysMCM|width=250|img=https://i.postimg.cc/yNhVMNZ0/Farmhouse-Chimneys-MCM.png|caption=Mod Support}}
{{clear}}
 
=== Lock Overhaul ===
This mod must be activated to work. Once enabled, the settings are user preference.
 
=== Storm Lightning ===
The '''Minimal''' preset in the MCM is recommended.
 
=== Timing is Everything ===
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to ''predict'' an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:
 
{{GallerySimple|id=TIEMCM|width=250|img=https://i.postimg.cc/PqHgNKFj/TIEMCM-DLC.jpg|caption=DLC Quests}}
{{GallerySimple|id=TIEMCM|width=250|img=https://i.postimg.cc/vBHCtTs2/TIEMCM-Other.jpg|caption=Other Quests}}
{{GallerySimple|id=TIEMCM|width=250|img=https://i.postimg.cc/JhQ9XJ9B/TIEMCM-Extra.jpg|caption=Extra Options}}
{{clear}}
 
=== Remaining Mod Configurations ===
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience. However, users may adjust the settings for these mods to their preference.
<br>
<br>
<br>
 
= STEP 7 =
<div>Optional Customizations</div>
 
== (optional) BethINI Customization ==
The Step Skyrim SE is installed and working at this point, but if FPS are < 50 or > 60, there may some adjustments may be beneficial to performance or quality. A final consideration is customizing BethINI. Refer to the [[Guide:Skyrim_INI|Skyrim Configuration Guides]] for more information.
 
It's at this time users may feel free to customize BethINI to their needs and preferences. Got performance room to spare? Turn up the settings! Performance not want you like? Try using the '''Medium''' preset, minding the notes provided in the configuration section at the beginning of the Guide.
 
== (optional) ENBSeries with the STEP SkyrimSE Guide ==
Because the effects of ENB are so variable, depending on 1) use of lighting/weather mods, 2) a great many other options for various mods, and 3) PC hardware and software environments, the Guide doesn't include an ENB preset. Instructions and recommendations would result in a massive flurry of support 'issues'. To provide a bit of direction, we've included a small list of ENB presets below which were made to work with Cathedral Weathers without breaking the horizon. We've included a variety of "looks", but search on Nexus to find the preset that works best.
 
* [https://www.nexusmods.com/skyrimspecialedition/mods/25296 A Cathedralist's ENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/29350 Blubbos ENB ReShade]
* [https://www.nexusmods.com/skyrimspecialedition/mods/31007 CELESTIAL CATHEDRAL ENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/30716 iiENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/30971 Ljoss]
* [https://www.nexusmods.com/skyrimspecialedition/mods/27481 Lucid ENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/23086 PRENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/28245 Ragnar's Vivid ENB for Cathedral Weathers 2]
* [https://www.nexusmods.com/skyrimspecialedition/mods/39113 Rudy ENB SE for Cathedral Weathers]
* [https://www.nexusmods.com/skyrimspecialedition/mods/30506 Serio's ENB]
* [https://www.nexusmods.com/skyrimspecialedition/mods/21543 Silent Horizons ENB]
 
{{AlertSmall|type=notice|text=ENBoost is entirely ''redundant'' in Skyrim SE on a 64-bit system with > 4 GB RAM. A 64-bit PC should ALWAYS have > 4 GB RAM, as ≤ 4 GB introduces a completely unnecessary memory ceiling for any 64-bit app. The ENBoost option exists solely so that the Skyrim LE engine can behave more like a 64-bit game engine by providing extra memory space in a 32-bit environment. Use it only for Skyrim LE (past Step SkyrimLE Guides). It ''might'' be beneficial for those running Skyrim SE on a 64-bit system with ≤ 4 GB RAM.}}
<br>
<br>
<br>
 
= COMMUNITY CONTRIBUTIONS =
<div>Help build STEP</div>
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our [[STEP:Mandate|Mandate]]. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
 
In order to suggest a mod for inclusion, visit the [https://stepmodifications.org/forum/forum/107-skyrim-se-mods/ Mods section of the Forums].
 
== Call for Mod Testers ==
Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the [https://stepmodifications.org/wiki/Guide:Mod_Testing Mod Testing Guide] to get a sense of what's involved.
 
== Call for Forum Moderators ==
Regular community members interested in becoming moderators, please [https://stepmodifications.org/forum/user/326-techangel85/ contact TechAngel85 via PM] on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
 
<center>{{fs|2.0em|{{fc|#ddd|Thank you for reading and enjoy the game!}} }}</center>
<br>
 
= Credits =
<div>Thank you all!</div>
 
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
 
* The authors of mods recommended within our Guides
* The authors of mods who granted permission for their mods to be incorporated into the STEP Patches
* The core Community for feedback, suggestions and input
* The Beta and Mod Testers for their good humor and rigorous analyses
* The Nexus community
* Bethesda Softworks for their games
* Tannin for the gift that is Mod Organizer
* All the developers that kept MO alive to create MO2
 
== Step Staff ==
=== Administrators ===
* {{fc|#FFA500|TechAngel85}}
** Lead Release Coordinator, Patch Coordinator, Lead Forum Administrator, Mod Author
* {{fc|#FFA500|z929669}}
** Project Founder, Lead Site Developer, Lead Site Administrator
 
=== Step Admin ===
* {{fc|#c5d|DoubleYou}}
* {{fc|#c5d|Greg}}
 
=== Honorary Staff ===
Retired Founders, Administrators, and Staff:
* Aiyen
* Bealdwine
* deathneko11
* EisDrache
* EssArrBee
* Farlo
* frihyland
* GSDfan (still active: [https://stepmodifications.org/forum/forum/62-mod-organizer-support/ MO Support])
* GrantSP
* hishutup
* Kelmych
* MontyMM
* Nebulous112
* oqhansoloqo
* phazer11
* rootsrat
* stoppingby4now
* TheCompiler
* torminater
* Uhuru
* WilliamImm
* wolverine2710
 
 
<!--{{DonorCredits}}-->
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