STEP:Extended Proposal/Gameplay: Difference between revisions

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====Votes====
====Votes====
: {{no}} Prefer Complete Crafting Overhaul Remade [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{no}} Prefer Complete Crafting Overhaul Remade [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes|yellow}} I see this as fitting the mandate much more that any other smithing mod. Maybe just drop crafting mods and get a crafting pack going. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Bring Out Your Dead]]==
==[[Bring Out Your Dead]]==
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: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Convenient Horses]]==
==[[Convenient Horses]]==
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: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes|yellow}} I've never used horses in Skyrim so I tend to skip this mod in my personal installs. I understand for those that do use horse this mod is a massive improvement. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes|yellow}} I've never used horses in Skyrim so I tend to skip this mod in my personal installs. I understand for those that do use horse this mod is a massive improvement. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} I never used horses until this mod, and now I can't play without a horse. Essential for playing without fast travel. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Dual Wield Parrying]]==
==[[Dual Wield Parrying]]==
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: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Dynamic Fires]]==
==[[Dynamic Fires]]==
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: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes|yellow}} Can take or leave it. There are bugs with this mod though with some fires going out that shouldn't (some interior fires). [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes|yellow}} Can take or leave it. There are bugs with this mod though with some fires going out that shouldn't (some interior fires). [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Follower Trap Safety]]==
==[[Follower Trap Safety]]==
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: {{no}} While this fixes stupidity in followers constantly triggering the same trap, I don't think it is right to make followers immune from triggering traps. Better perhaps in a follower-related pack. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{no}} While this fixes stupidity in followers constantly triggering the same trap, I don't think it is right to make followers immune from triggering traps. Better perhaps in a follower-related pack. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} I'd rather have a follower overhaul of some sort that includes this, but until then I see this mod as a fix for the terrible follower "engine" in Skyrim. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} I'd rather have a follower overhaul of some sort that includes this, but until then I see this mod as a fix for the terrible follower "engine" in Skyrim. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} If the AI in game was better I'd say no, but it is to terrible not to use this mod. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Lock Overhaul]]==
==[[Lock Overhaul]]==
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: {{yes|yellow}} Until we get a leveled list version. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes|yellow}} Until we get a leveled list version. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{no}} I think [[User:EssArrBee|EssArrBee]] said he will have a list version ready for the next release so we can drop it. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{no}} I think [[User:EssArrBee|EssArrBee]] said he will have a list version ready for the next release so we can drop it. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{no}} I'm already done adding this to the next STEP Extended Patch. It was actually super simple. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Oblivion Gates]]==
==[[Oblivion Gates]]==
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: {{yes}} I'm pretty sure the War of Oblivion extended to Skyrim as well, and it really wasn't that long ago in-universe. Should be kept for immersion. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 22:24, February 27, 2014 (EST)
: {{yes}} I'm pretty sure the War of Oblivion extended to Skyrim as well, and it really wasn't that long ago in-universe. Should be kept for immersion. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 22:24, February 27, 2014 (EST)
: {{yes}} Although it's not important and could be dropped I have to disagree with the reasons being stated for dropping by [[User:DoubleYou|DoubleYou]]. Just because this is Skryim and not Oblivion makes no sense. The gates are lore friendly and it can be debated that they are remnants from the time which Oblivion took place. The lore can be found: [http://elderscrolls.wikia.com/wiki/Oblivion_Gate here], [http://www.uesp.net/wiki/Oblivion:Oblivion_Gates here] and [http://www.imperial-library.info/category/tags/oblivion-crisis here]. Although the story of Oblivion took place in Cyrodiil, the gates were open across all of Tamriel which Skyrim is a part of; [http://th09.deviantart.net/fs70/PRE/f/2012/202/f/f/high_resolution_tamriel_map__elder_scrolls_series__by_belhene-d581jpg.png map]. One can conclude that gates would have also existed in Skyrim lands as well. So finding an Oblivion gate should not be something out of context in Skyrim. If we don't take this into account then we're saying that oblivion gates only existed in Cyrodiil which isn't what the lore says. Yes, one can debate, ''"wouldn't they have torn them down?"''. Well, if they could then why didn't they tear them down in Oblivion to prevent the Oblivion Crisis in the first place? [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} Although it's not important and could be dropped I have to disagree with the reasons being stated for dropping by [[User:DoubleYou|DoubleYou]]. Just because this is Skryim and not Oblivion makes no sense. The gates are lore friendly and it can be debated that they are remnants from the time which Oblivion took place. The lore can be found: [http://elderscrolls.wikia.com/wiki/Oblivion_Gate here], [http://www.uesp.net/wiki/Oblivion:Oblivion_Gates here] and [http://www.imperial-library.info/category/tags/oblivion-crisis here]. Although the story of Oblivion took place in Cyrodiil, the gates were open across all of Tamriel which Skyrim is a part of; [http://th09.deviantart.net/fs70/PRE/f/2012/202/f/f/high_resolution_tamriel_map__elder_scrolls_series__by_belhene-d581jpg.png map]. One can conclude that gates would have also existed in Skyrim lands as well. So finding an Oblivion gate should not be something out of context in Skyrim. If we don't take this into account then we're saying that oblivion gates only existed in Cyrodiil which isn't what the lore says. Yes, one can debate, ''"wouldn't they have torn them down?"''. Well, if they could then why didn't they tear them down in Oblivion to prevent the Oblivion Crisis in the first place? [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} I don't notice it enough that it becomes bothersome, but I do notice it enough that it is part of the scenery. Very nice touch. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[SM Drop Lit Torches]]==
==[[SM Drop Lit Torches]]==
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====Votes====
====Votes====
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} Love this mod. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Wet and Cold]]==
==[[Wet and Cold]]==
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: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 00:17, February 26, 2014 (EST)
: {{yes}} I love this mod. We need to instruct users how to set it up in the MCM though. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes}} I love this mod. We need to instruct users how to set it up in the MCM though. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 01:06, February 28, 2014 (EST)
: {{yes|yellow}} Personally I think this adds a bunch of cloaks and stuff that is a bit of a stretch from vanilla. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:49, February 28, 2014 (EST)


==[[Wet and Cold-Ashes]]==
==[[Wet and Cold-Ashes]]==

Revision as of 08:49, February 28, 2014

Ars Metallica-Smithing

Votes

Template:No Prefer Complete Crafting Overhaul Remade DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I see this as fitting the mandate much more that any other smithing mod. Maybe just drop crafting mods and get a crafting pack going. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Bring Out Your Dead

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes Essarrbee (talk) 03:49, February 28, 2014 (EST)

Convenient Horses

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I've never used horses in Skyrim so I tend to skip this mod in my personal installs. I understand for those that do use horse this mod is a massive improvement. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes I never used horses until this mod, and now I can't play without a horse. Essential for playing without fast travel. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Dual Wield Parrying

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes Essarrbee (talk) 03:49, February 28, 2014 (EST)

Dynamic Fires

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Can take or leave it. There are bugs with this mod though with some fires going out that shouldn't (some interior fires). Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes Essarrbee (talk) 03:49, February 28, 2014 (EST)

Follower Trap Safety

Votes

Template:No While this fixes stupidity in followers constantly triggering the same trap, I don't think it is right to make followers immune from triggering traps. Better perhaps in a follower-related pack. DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I'd rather have a follower overhaul of some sort that includes this, but until then I see this mod as a fix for the terrible follower "engine" in Skyrim. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes If the AI in game was better I'd say no, but it is to terrible not to use this mod. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Lock Overhaul

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)

More Salt Please

Votes

Template:Yes Until we get a leveled list version. DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:No I think EssArrBee said he will have a list version ready for the next release so we can drop it. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:No I'm already done adding this to the next STEP Extended Patch. It was actually super simple. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Oblivion Gates

Votes

Template:No This is Skyrim, not Oblivion. DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I'm pretty sure the War of Oblivion extended to Skyrim as well, and it really wasn't that long ago in-universe. Should be kept for immersion. WilliamImm (talk) 22:24, February 27, 2014 (EST)
Template:Yes Although it's not important and could be dropped I have to disagree with the reasons being stated for dropping by DoubleYou. Just because this is Skryim and not Oblivion makes no sense. The gates are lore friendly and it can be debated that they are remnants from the time which Oblivion took place. The lore can be found: here, here and here. Although the story of Oblivion took place in Cyrodiil, the gates were open across all of Tamriel which Skyrim is a part of; map. One can conclude that gates would have also existed in Skyrim lands as well. So finding an Oblivion gate should not be something out of context in Skyrim. If we don't take this into account then we're saying that oblivion gates only existed in Cyrodiil which isn't what the lore says. Yes, one can debate, "wouldn't they have torn them down?". Well, if they could then why didn't they tear them down in Oblivion to prevent the Oblivion Crisis in the first place? Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes I don't notice it enough that it becomes bothersome, but I do notice it enough that it is part of the scenery. Very nice touch. Essarrbee (talk) 03:49, February 28, 2014 (EST)

SM Drop Lit Torches

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)

Skyrim Coin Replacer Redux

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Love this mod. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Wet and Cold

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes I love this mod. We need to instruct users how to set it up in the MCM though. Techangel85 (talk) 01:06, February 28, 2014 (EST)
Template:Yes Personally I think this adds a bunch of cloaks and stuff that is a bit of a stretch from vanilla. Essarrbee (talk) 03:49, February 28, 2014 (EST)

Wet and Cold-Ashes

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)

Even Better Quest Objectives

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)

The Choice is Yours

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)

Thieves Guild Requirements

Votes

Template:Yes DoubleYou (talk) 00:17, February 26, 2014 (EST)
Template:Yes Techangel85 (talk) 01:06, February 28, 2014 (EST)