SkyrimSE:No Grass In Objects: Difference between revisions
mNo edit summary |
No edit summary |
||
(36 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Mod | {{Mod | ||
|author=meh321 | |author=meh321, DwemerEngineer, alandtse | ||
|modgroup= | |modgroup=19-Utilities | ||
|sourcename=Nexus | |sourcename=Nexus | ||
|sourceid=42161 | |sourceid=42161 | ||
Line 7: | Line 7: | ||
|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=No | |enb=No | ||
}} | }} | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed= | |detailed=Install the '''''NGIO - NG''''' Main File. | ||
Also Download | Also Download '''''Grass Generation MO2 Plugin v#.#''''' and open it in 7-Zip. | ||
# From Windows Explorer, navigate to <code>C:/Modding/Tools/Mod Organizer/plugins</code> | # From Windows Explorer, navigate to <code>C:/Modding/Tools/Mod Organizer/plugins</code> | ||
# Drag ''GrassPrecacher.py'' into the MO Plugins directory. | # Drag ''GrassPrecacher.py'' into the MO Plugins directory. | ||
# Close and restart MO. | # Close and restart MO. | ||
# Launch the game via MO to auto-generate the configuration file (<code>SKSE\Plugins\GrassControl.ini</code>) in the ''SKSE64 Output'' mod. | |||
# At the main screen, open the console (~), and type <code>qqq</code> console command to immediately quit the game. | |||
<div class="mpheading">Grass Configuration</div> | <div class="mpheading">Grass Configuration</div> | ||
The following configuration applies to all users, regardless of whether or not grass LOD will be generated using DynDLOD. Precaching grass is necessary for this mod to resolve some specific stuttering issues when loading cells outdoors in grassy areas. Precaching also generally improves performance in these areas. Precaching grass is also required by DynDOLOD to generate grass LOD, but this mod has nothing to do with grass LOD otherwise | The following configuration applies to all users, regardless of whether or not grass LOD will be generated using DynDLOD. Precaching grass is necessary for this mod to resolve some specific stuttering issues when loading cells outdoors in grassy areas. Precaching also generally improves performance in these areas. Precaching grass is also required by DynDOLOD to generate grass LOD, but this mod has nothing to do with grass LOD otherwise. | ||
<div class=mpheading> | <div class=mpheading>Modify Config</div> | ||
# Double click on the ''SKSE64 Output'' mod in the MO left pane | |||
# Double click on the mod in the MO left pane | # Click on the "INI Files" tab to modify ''GrassControl.ini'' | ||
# Click on the " | |||
# Find the following settings and edit as follows: | # Find the following settings and edit as follows: | ||
<div class=mpcode> | <div class=mpcode>Use-grass-cache = true | ||
Extend-grass-distance = true | |||
Extend-grass-count = false | |||
Ensure-max-grass-types-setting = 15 | |||
Overwrite-grass-distance = -1 | |||
Overwrite-grass-fade-range = -1 | |||
Global-grass-scale = 1.150000 | |||
Only-load-from-cache = true | |||
Only-pregenerate-world-spaces = "AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld" | |||
DynDOLOD-Grass-Mode = 1</div> | |||
}} | }} |
Latest revision as of 00:06, March 7, 2025
No Grass In Objects
by meh321, DwemerEngineer, alandtseCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.3 |
2.4 |
Recommendations
Install the NGIO - NG Main File.
Also Download Grass Generation MO2 Plugin v#.# and open it in 7-Zip.
- From Windows Explorer, navigate to
C:/Modding/Tools/Mod Organizer/plugins
- Drag GrassPrecacher.py into the MO Plugins directory.
- Close and restart MO.
- Launch the game via MO to auto-generate the configuration file (
SKSE\Plugins\GrassControl.ini
) in the SKSE64 Output mod. - At the main screen, open the console (~), and type
qqq
console command to immediately quit the game.
The following configuration applies to all users, regardless of whether or not grass LOD will be generated using DynDLOD. Precaching grass is necessary for this mod to resolve some specific stuttering issues when loading cells outdoors in grassy areas. Precaching also generally improves performance in these areas. Precaching grass is also required by DynDOLOD to generate grass LOD, but this mod has nothing to do with grass LOD otherwise.
- Double click on the SKSE64 Output mod in the MO left pane
- Click on the "INI Files" tab to modify GrassControl.ini
- Find the following settings and edit as follows:
Extend-grass-distance = true Extend-grass-count = false Ensure-max-grass-types-setting = 15 Overwrite-grass-distance = -1 Overwrite-grass-fade-range = -1 Global-grass-scale = 1.150000 Only-load-from-cache = true Only-pregenerate-world-spaces = "AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld"
DynDOLOD-Grass-Mode = 1