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ENBSeriesINI - Rainwetsurfaces

This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.

This feature is Weather compatible!

EnableCubemap

EnableCubemap=true

Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.

RainFadeTime

RainFadeTime=30.0

Length of time it takes for the effect to fade after it stops raining.

ColorPowMultiplier

ColorPowMultiplier=1.2

BodyFresnel

BodyFresnelMin=0.05
BodyFresnelCurve=4.0

BodyGlossiness

Controls the glossiness of the effect on skin.

BodyGlossinessDawn=1.0
BodyGlossinessSunrise=1.0
BodyGlossinessDay=1.0
BodyGlossinessSunset=1.0
BodyGlossinessDusk=1.0
BodyGlossinessNight=1.0
BodyGlossinessInteriorDay=1.0
BodyGlossinessInteriorNight=1.0

BodyReflectionAmount

Controls the amount of reflection on skin.

BodyReflectionAmountDawn=0.3
BodyReflectionAmountSunrise=0.3
BodyReflectionAmountDay=0.3
BodyReflectionAmountSunset=0.3
BodyReflectionAmountDusk=0.3
BodyReflectionAmountNight=0.3
BodyReflectionAmountInteriorDay=0.3
BodyReflectionAmountInteriorNight=0.3

Fresnel

FresnelMin=0.1
FresnelCurve=4.0

Glossiness

Controls the glossiness of the effect on objects.

GlossinessDawn=1.0
GlossinessSunrise=1.0
GlossinessDay=1.0
GlossinessSunset=1.0
GlossinessDusk=1.0
GlossinessNight=1.0
GlossinessInteriorDay=1.0
GlossinessInteriorNight=1.0

ReflectionAmount

Controls the amount of reflection on objects.

ReflectionAmountDawn=0.3
ReflectionAmountSunrise=0.3
ReflectionAmountDay=0.3
ReflectionAmountSunset=0.3
ReflectionAmountDusk=0.3
ReflectionAmountNight=0.3
ReflectionAmountInteriorDay=0.3
ReflectionAmountInteriorNight=0.3