User:Z929669/Sandbox/HeaderTabs Functionality: Difference between revisions
From Step Mods | Change The Game
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===Main Menu Setting Descriptions:=== | ===Main Menu Setting Descriptions:=== | ||
{{Sidebox|right|width=600|What are mip-maps??|Mip-maps are resampled, downscaled versions of the primary image that exist at each resolution level underneath the resolution of the parent image (e.g., if the texture resolution is 256x256, then it should have embedded mip-maps at 128x128, 64x64, 16x16, 4x4, 2x2, and 1x1 resolutions). This is important in situations where the image is being viewed from varying 'distances' or steep angles, as in a game like Skyrim. Mip-maps are embedded within the texture itself and each mip level can be reviewed for a texture in the ''Preview'' tab (more on the ''Preview'' tab below). When DDSopt optimizes textures, it will recalculate the relevant mip-maps for the image and apply applicable changes at each mip level. Therefore, it is always wise to at least check some of the mip levels when reviewing a texture in the ''Preview'' tab.}} | {{Sidebox|float=right|width=600|What are mip-maps??|Mip-maps are resampled, downscaled versions of the primary image that exist at each resolution level underneath the resolution of the parent image (e.g., if the texture resolution is 256x256, then it should have embedded mip-maps at 128x128, 64x64, 16x16, 4x4, 2x2, and 1x1 resolutions). This is important in situations where the image is being viewed from varying 'distances' or steep angles, as in a game like Skyrim. Mip-maps are embedded within the texture itself and each mip level can be reviewed for a texture in the ''Preview'' tab (more on the ''Preview'' tab below). When DDSopt optimizes textures, it will recalculate the relevant mip-maps for the image and apply applicable changes at each mip level. Therefore, it is always wise to at least check some of the mip levels when reviewing a texture in the ''Preview'' tab.}} | ||
The following explanation of settings are taken largely from [https://obge.paradice-insight.us/wiki/DDSopt Ehatron's OBGE page] and augmented with information provided by Ethatron or gleaned ourselves, so it is incomplete and may even have some misinformation. Revisions to inaccuracies are always welcome for that to which we remain uncertain {{Fc|#D8E058|... these speculations are highlighted in yellow}}. | The following explanation of settings are taken largely from [https://obge.paradice-insight.us/wiki/DDSopt Ehatron's OBGE page] and augmented with information provided by Ethatron or gleaned ourselves, so it is incomplete and may even have some misinformation. Revisions to inaccuracies are always welcome for that to which we remain uncertain {{Fc|#D8E058|... these speculations are highlighted in yellow}}. | ||
* {{Fc|#e6b69e|'''Game'''}}: Indicates the game for which texture optimization applies. Behavior is assumed to be dependent upon this selection. Select ''Skyrim'' to be safe. | * {{Fc|#e6b69e|'''Game'''}}: Indicates the game for which texture optimization applies. Behavior is assumed to be dependent upon this selection. Select ''Skyrim'' to be safe. |
Revision as of 21:13, July 25, 2021

WIP
This guide is currently under heavy revision. The information in some sections is accurate, but linked information may be out of 'order' or out of context with the current guide format.
A simplified guide to using DDSopt to improve texture quality & performance -- by z929669 & Kelmych & S.T.E.P. Team
- Updated: 21:13:38 25 July 2021 (UTC)