- Updated: 18:02:36 17 September 2021 (UTC)
Copy and save as DDSopt.ini into the same location as DDSopt*.exe.
All the following have been verified against v8.0 Update 4
; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; syntax and compression-formats are: ; ; subdirectoryoftextures/texturename.png=DXT ; subdirectoryoftextures/texturename.bmp=BIT ; subdirectoryoftextures/texturename.dds=RAW ; subdirectoryoftextures/texturename.png=SKP ; ; =DXT -> compress to a suitable DXT-format (DXT1, DXT3, etc.) ; =BIT -> compress to a suitable bitfield-format (565, 4444, etc.) ; =RAW -> don't compress if uncompressed, otherwise continue as usual ; =SKP -> don't do anything at all with the texture ; ; - you don't write the "texture/"-path it will be stripped anyway ; - you can omit the compression-type, then it'll only make DDSopt understand ; that it's a specific file-type which it otherwise couldn't recognize ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be tangent-space normal-maps, enables specific compression ; taking unit-halfsphere property into account ; - compression-format is supported here [NormalsTangentSpace] textures\landscape\coastbeach01_n.dds=SKP textures\landscape\coastbeach02_n.dds=SKP textures\landscape\dirt01_n.dds=SKP textures\landscape\dirt02_n.dds=SKP textures\landscape\dirtpath01_n.dds=SKP textures\landscape\dirtsnowpath01_n.dds=SKP textures\landscape\snow01_n.dds=SKP textures\landscape\snow02_n.dds=SKP ; Realistic Water Textures / W.A.T.E.R. effects\fxwatertile01_n.dds=BIT effects\fxwatertile02_n.dds=BIT effects\fxwatertileflat_n.dds=RAW water\creek.dds=BIT water\defaultwater.dds=BIT water\lake.dds=BIT water\ocean.dds=BIT water\river.dds=BIT ; Pure Waters purewaters\purewatercalm.dds=BIT purewaters\purewaterdefault.dds=BIT purewaters\purewaterstorm.dds=BIT ; Vanilla Skyrim default_n.dds=SKP defaultwithspec_n.dds=SKP terrain\tamriel\objects\tamriel.objects.dds=BIT ; Race Menu actors\character\overlays\default.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be model-space normal-maps, enables specific compression ; taking unit-sphere property into account ; - compression-format is supported here [NormalsModelSpace] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be color converted ; - compression-format is supported here [DiffuseColor] ; Vanilla Skyrim defaultdiffuse.dds=SKP black.dds=SKP brightyellow.dds=SKP gray.dds=SKP green.dds=SKP lightblue.dds=SKP white.dds=SKP white_em.dds=SKP ; Vanilla Skyrim/Enhanced Blood/Crimson Tide blood/screenbloodcolor01opt.dds=SKP blood/fxbloodflare.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be greyscale converted ; - compression-format is supported here [DiffuseGrey] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with opacity, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaOpacity] ; Vanilla Skyrim (presumely opacity) effects\fireballquad01.dds effects\fxaspenleafanim.dds effects\fxanimparticletestexample.dds effects\fxdirtrockanim.dds effects\fxelderscrollletters.dds effects\fxfireanim04loop.dds effects\fxfireatlas04.dds effects\fxfirecolumnanimloop.dds effects\fxsmokesoftsub01.dds effects\fxsteamthickanim.dds effects\fxsteamthinanim.dds effects\magicwisps01.dds effects\smallglowswirls.dds effects\smokeinky01.dds effects\fxfluidsub01.dds effects\fxfluidtile_sub.dds effects\whitecircle.dds effects\highfrequencynormals.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with foilage, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaFoilage] ; Vanilla Skyrim (foilage-type opacity) landscape\trees\reachtreebranch01.dds landscape\trees\treeaspenbranchcomp.dds landscape\trees\treepineforestbranchcomp.dds landscape\trees\treepineforestbranchcompsnow.dds landscape\trees\treepineforestbranchcompsnowl.dds landscape\trees\tundradriftwoodbranches01.dds landscape\trees\vurt_pine01.dds landscape\trees\vurt_pine02.dds landscape\trees\vurt_orange_aspen.dds landscape\trees\vurt_red_aspen.dds plants\floranirnroot01.dds plants\floranirnroot01red.dds terrain\tamriel\trees\tamrieltreelod.dds terrain\deepwoodredoubtworld\trees\deepwoodredoubtworldtreelod.dds terrain\skuldafnworld\trees\skuldafnworldtreelod.dds terrain\sovngarde\trees\sovngardetreelod.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with something custom, disables ; specific compression only working for opacity ; - compression-format isn't supported here [AlphaCustom] ; Vanilla Skyrim (Dragons have dissipation-maps ... actors\alduin\alduin.dds actors\dragon\dragon.dds actors\dragon\dragon_boss.dds actors\dragon\dragon_earth.dds actors\dragon\dragon_snow.dds actors\dragon\dragon_swamp.dds actors\parthurnax\parthurnax.dds ; ... mixed with this) effects\fxskinparticledissolveanim01.dds ; Morrowind Armor which uses subsurface-maps weapons\stalhrim\icedagger.dds ; Vanilla Skyrim (glow maps, not opacity) clutter\scrollworktrim02.dds dungeons\scrollworktrim01.dds clutter\candles\horncandles01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds clutter\signage\riverwood\riverwoodriverwoodtrader01.dds dungeons\caves\cavebaseplants01.dds landscape\trees\treeaspenaddon01.dds landscape\trees\treepineforestaddon01.dds landscape\trees\treereachaddon01.dds ; Vanilla Skyrim (unknown, not opacity) water\waterrainlut.dds water\waterrainripples.dds sky\skystars.dds sky\skyrimconstellations01.dds sky\skyrimconstellations02.dds ; Vanilla Skyrim (sky-effects, not opacity) sky\skyrimauroralut.dds sky\skyrimaurorastreak01.dds sky\skyrimaurorastreak02.dds sky\skyrimauroraswirl01.dds sky\skyrimcloudlut.dds sky\sovngardeswirl01.dds ; Not sure what is happening here sky\alpha.dds=SKP sky\masser_new.dds=SKP sky\secunda_new.dds=SKP sky\skyrimcloudsfill.dds=SKP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; end z929669 sky\ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Serious HD - Some spaces between rocks & particles are black landscape\rocks01.dds landscape\rocksedgetrim01.dds landscape\tundrarocks01.dds landscape\fieldgrass01.dds landscape\fieldgrass02.dds landscape\icefloes.dds landscape\tundra01.dds landscape\volcanictundragravel01.dds landscape\dirt02.dds ; Skyrim HD - Some spaces between rocks & particles are black landscape\riverbededge.dds landscape\riverbededge1.dds ; Skyrim Sewers - DDSopt collapses a mono-color grate texture but it is displayed as purple; Kelmych March 16, 2014 architecture\ssewersinvisbletex01.dds ;;;; Start of interface textures added July 20, 2013 by Kelmych ;;;;; these textures appear only in the "mini-game" interfaces, where mip-mapping isn't necessary (no angular/scalar changes) ;;;;; and the loaded texture resources are very limited. interface\constalations.dds interface\intconstellationimages.dds interface\inteyeconst.dds interface\intfullnebulapanarama.dds interface\intfullnebulapanarama01.dds interface\intfullnebulapanarama02.dds interface\intglowlines.dds interface\intnebula01.dds interface\intperkstars01.dds interface\intstarstile01.dds interface\intstarstile02.dds interface\intstarstile03.dds interface\objects\logo01_d.dds interface\objects\logo01_n.dds interface\objects\logo02_d.dds interface\objects\logo02_n.dds interface\objects\lockpicking\lock01.dds interface\objects\lockpicking\lock01_em.dds interface\objects\lockpicking\lock01_n.dds interface\objects\lockpicking\lockpick01.dds interface\objects\lockpicking\lockpick01_em.dds interface\objects\lockpicking\lockpick01_n.dds interface\objects\lockpicking\locksmallpiece.dds interface\objects\lockpicking\locksmallpiece_em.dds interface\objects\lockpicking\locksmallpiece_n.dds interface\objects\lockpicking\skeletonkeylockpicking.dds interface\objects\lockpicking\skeletonkeylockpicking_n.dds ;;;;; From Update.bsa added 7/27/2013 interface\exported\hudmenu_i2ba.dds interface\exported\hudmenu_i2bd.dds interface\exported\hudmenu_i2c3.dds interface\exported\hudmenu_i2c6.dds interface\exported\hudmenu_i2d7.dds interface\exported\hudmenu_i2dd.dds interface\exported\hudmenu_i2e3.dds interface\exported\hudmenu_i2e9.dds ;;;;End of interface textures ; fix problem with purple ice flow in north; skip texture until better solution determined. kelmych 9/4/2013 ; ini change was reverted because it is only needed for vanilla textures - kelmych 9/12/2013 ; changes for this and other tiled, smooth ground textures is now handled in the vanilla optimization batch files ;landscape\snow01_n.dds ;;;;;; Start of Fallout New Vegas textures ; added by Kelmych 6/4/2014 for EssArrBee's Fear and Loathing in Las Vegas ; textures from vanilla Fallout New Vegas texture BSAs architecture\barracks\blackdoor.dds architecture\barracks\blackdoor_n.dds architecture\barracks\white.dds pipboy3000\screen.dds pipboy3000\screen_n.dds ;;;; end of Fallout New Vegas textures ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you don't know or don't care to specifically define the contents of a file [Automatic]