NoMansSky:Game Structure/METADATA Folder: Difference between revisions

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: {{fc|#FFF|LSYSTEMS}} : remnant of L-Systems test files
: {{fc|#FFF|LSYSTEMS}} : remnant of L-Systems test files
: {{fc|#FFF|PROJECTILES}}
:: PROJECTILETABLE.MBIN : Main settings for every kind of possible damages


{{fc|#F88|Work in progress - Folders below will be detailed in the incoming days}}
{{fc|#F88|Work in progress - Folders below will be detailed in the incoming days}}


: {{fc|#FFF|PROJECTILES}} : projectile settings table
: {{fc|#FFF|REALITY}}
: {{fc|#FFF|REALITY}} : game major tables
:: {{fc|#FFF|COLOURSCHEMES}} : A few freighter paint presets
:: {{fc|#FFF|TABLES}} : game major tables
:: [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] list of game items and properties extracted from game tables.
:: [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] list of game items and properties extracted from game tables.
:: {{fc|#FFF|TABLES}}
::: [https://wiki.step-project.com/NMS:Game_Structure/GcProductTable GCPRODUCTTABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GcProductTable GCPRODUCTTABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GcSubstanceTable GCSUBSTANCETABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GcSubstanceTable GCSUBSTANCETABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GCTechnologyTable GCTECHNOLOGYTABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GCTechnologyTable GCTECHNOLOGYTABLE]
: {{fc|#FFF|SIMULATION}} : other game major tables
: {{fc|#FFF|SIMULATION}} : other game major tables
:: {{fc|#FFF|ENVIRONMENT}}
:: {{fc|#FFF|ENVIRONMENT}}

Revision as of 17:13, August 28, 2020

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METADATA Files

The METADATA folder stores all the game databases, often called TABLE or DATA.
As this is a very dense folder, it needed it's own page with detailled content :

METADATA

ANIMATIONS
PLAYERANIMSTABLE.MBIN : Player animation calls and controls
WEAPONANIMSTABLE.MBIN : Weapon animation calls and controls
AUDIO :
BYTEBEATTEMPLATES.MBIN : Bytebeat template settings
PULSEDEMO.MBIN : Mix settings
EFFECTS
AREADAMAGETABLE.MBIN : Barrel area and damage
EXPLOSIONTABLE.MBIN : Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
PLANETEFFECTS.MBIN : Planet particle (debris) effects and shake settings, includes blood effects
PLAYEREFFECTS.MBIN : Player laser and guns particle (debris) effects and shake settings, includes terrain editing
SCREENFILTERS.MBIN : Filter calls and fade distance
SPACEEFFECTS.MBIN : Space particle (debris) effects and shake settings, includes asteroid effects
ENGINESETTINGS
GCUSERSETTINGSDATA.MBIN : Gameplay and audio game settings plus a few more settings.
NPCANIMDETAILSETTINGS.MBIN : NPC animations LOD settings
PLAYERANIMDETAILSETTINGS.MBIN : Player animations LOD settings
TKENGINESETTINGSMAPPING.MBIN : List of graphic changes that need to restart the game plus shadows, reflections and IK settings.
TKGAMESETTINGS.MBIN : nearly void file related to key mapping
TKGRAPHICSSETTINGS.MBIN : Graphics game settings plus a few more
ENTITLEMENTS
GCENTITLEMENTREWARDTABLE.MBIN : PS4 pre-order bonuses
GCENTITLEMENTREWARDTABLEPC.MBIN : PC pre-order bonuses
GCENTITLEMENTREWARDTABLEXBOX.MBIN : XBOX pre-order bonuses
TKENTITLEMENTLIST.MBIN : PS4 pre-order bonuses data
TKENTITLEMENTLISTPC.MBIN : PC pre-order bonuses data
TKENTITLEMENTLISTBOX.MBIN : XBOX pre-order bonuses data
TKENTITLEMENTLISTXBOXGDK.MBIN : other XBOX pre-order bonuses data
FONTS
FONTTABLE.MBIN : List of fonts and char width setting
LANGUAGEFONTOVERRIDETABLE.MBIN : Asian redirection table
LANGUAGEFONTOVERRIDETABLEPS4.MBIN : PS4 Asian redirection table
LANGUAGEFONTOVERRIDETABLEVRPS4.MBIN : PSVR Asian redirection table
LANGUAGEFONTTABLE.MBIN : empty
TEXTPRESETTABLE.MBIN : 2 Fonts presets
GAMESTATE
MESSAGES
STATUSMESSAGEDEFINITIONS.MBIN : Automatic Chat messages settings
PLAYERDATA
BANNERCUSTOMISATIONDATA.MBIN : Banners Textures and colors settings
BOBBLEHEADCUSTOMISATIONDATA.MBIN : BobbleHeads Model calls
CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN : Characters variants suffixes and decals settings
CHARACTERCUSTOMISATIONPRESETCUSTOMISATIONSDATA.MBIN : Character presets
CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA.MBIN : Characters Marking options
CUSTOMISATIONCOLOURPALETTES.MBIN : Preset customisation color palettes (Player, vehicle, freighter...)
PLAYERTITLEDATA.MBIN : Titles settings
THRUSTERCUSTOMISATIONDATA.MBIN : Custom Trails settings
STATS
JOURNEYMILESTONETABLE.MBIN : Main journey milestones names and settings
LEVELEDSTATSTABLE.MBIN : Details of each milestones steps
LEVELEDSTATSTABLESURVIVALMODE.MBIN : Details of each milestones steps for survival mode
STATDEFINITIONSTABLE.MBIN : Initialisation of detailed stats
STATGROUPSTABLE.MBIN : Defines groups used in STATDEFINITIONSTABLE.MBIN
INPUT
BINDINGS : Controllers bindings
DEVICES : Controller specific files
GCACTIONSETS.MBIN : unknown action sets
GCINPUTACTIONINFO.MBIN : actions labels and icons calls
GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
INTERACTIVITY
INTERACTIVITYDATA.MBIN : Cooldowns for some events
LANGUAGE : sets available languages depending on player's country
LSYSTEMS : remnant of L-Systems test files
PROJECTILES
PROJECTILETABLE.MBIN : Main settings for every kind of possible damages

Work in progress - Folders below will be detailed in the incoming days

REALITY
COLOURSCHEMES : A few freighter paint presets
TABLES : game major tables
Reference Tables list of game items and properties extracted from game tables.
GCPRODUCTTABLE
GCSUBSTANCETABLE
GCTECHNOLOGYTABLE
SIMULATION : other game major tables
ENVIRONMENT
HAZARDTABLE - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
TROPHIES : Handled game achievements
UI

INPUTTEST : unknown
TESTMETADATA : Different types of data

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