NoMansSky:Game Structure/METADATA Folder: Difference between revisions
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: {{fc|#FFF|LSYSTEMS}} : remnant of L-Systems test files | : {{fc|#FFF|LSYSTEMS}} : remnant of L-Systems test files | ||
: {{fc|#FFF|PROJECTILES}} | |||
:: PROJECTILETABLE.MBIN : Main settings for every kind of possible damages | |||
{{fc|#F88|Work in progress - Folders below will be detailed in the incoming days}} | {{fc|#F88|Work in progress - Folders below will be detailed in the incoming days}} | ||
: {{fc|#FFF| | : {{fc|#FFF|REALITY}} | ||
: {{fc|#FFF| | :: {{fc|#FFF|COLOURSCHEMES}} : A few freighter paint presets | ||
:: {{fc|#FFF|TABLES}} : game major tables | |||
:: [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] list of game items and properties extracted from game tables. | :: [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] list of game items and properties extracted from game tables. | ||
::: [https://wiki.step-project.com/NMS:Game_Structure/GcProductTable GCPRODUCTTABLE] | ::: [https://wiki.step-project.com/NMS:Game_Structure/GcProductTable GCPRODUCTTABLE] | ||
::: [https://wiki.step-project.com/NMS:Game_Structure/GcSubstanceTable GCSUBSTANCETABLE] | ::: [https://wiki.step-project.com/NMS:Game_Structure/GcSubstanceTable GCSUBSTANCETABLE] | ||
::: [https://wiki.step-project.com/NMS:Game_Structure/GCTechnologyTable GCTECHNOLOGYTABLE] | ::: [https://wiki.step-project.com/NMS:Game_Structure/GCTechnologyTable GCTECHNOLOGYTABLE] | ||
: {{fc|#FFF|SIMULATION}} : other game major tables | : {{fc|#FFF|SIMULATION}} : other game major tables | ||
:: {{fc|#FFF|ENVIRONMENT}} | :: {{fc|#FFF|ENVIRONMENT}} |
Revision as of 17:13, August 28, 2020
METADATA Files
The METADATA folder stores all the game databases, often called TABLE or DATA.
As this is a very dense folder, it needed it's own page with detailled content :
METADATA
- ANIMATIONS
- PLAYERANIMSTABLE.MBIN : Player animation calls and controls
- WEAPONANIMSTABLE.MBIN : Weapon animation calls and controls
- AUDIO :
- BYTEBEATTEMPLATES.MBIN : Bytebeat template settings
- PULSEDEMO.MBIN : Mix settings
- EFFECTS
- AREADAMAGETABLE.MBIN : Barrel area and damage
- EXPLOSIONTABLE.MBIN : Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
- PLANETEFFECTS.MBIN : Planet particle (debris) effects and shake settings, includes blood effects
- PLAYEREFFECTS.MBIN : Player laser and guns particle (debris) effects and shake settings, includes terrain editing
- SCREENFILTERS.MBIN : Filter calls and fade distance
- SPACEEFFECTS.MBIN : Space particle (debris) effects and shake settings, includes asteroid effects
- ENGINESETTINGS
- GCUSERSETTINGSDATA.MBIN : Gameplay and audio game settings plus a few more settings.
- NPCANIMDETAILSETTINGS.MBIN : NPC animations LOD settings
- PLAYERANIMDETAILSETTINGS.MBIN : Player animations LOD settings
- TKENGINESETTINGSMAPPING.MBIN : List of graphic changes that need to restart the game plus shadows, reflections and IK settings.
- TKGAMESETTINGS.MBIN : nearly void file related to key mapping
- TKGRAPHICSSETTINGS.MBIN : Graphics game settings plus a few more
- ENTITLEMENTS
- GCENTITLEMENTREWARDTABLE.MBIN : PS4 pre-order bonuses
- GCENTITLEMENTREWARDTABLEPC.MBIN : PC pre-order bonuses
- GCENTITLEMENTREWARDTABLEXBOX.MBIN : XBOX pre-order bonuses
- TKENTITLEMENTLIST.MBIN : PS4 pre-order bonuses data
- TKENTITLEMENTLISTPC.MBIN : PC pre-order bonuses data
- TKENTITLEMENTLISTBOX.MBIN : XBOX pre-order bonuses data
- TKENTITLEMENTLISTXBOXGDK.MBIN : other XBOX pre-order bonuses data
- FONTS
- FONTTABLE.MBIN : List of fonts and char width setting
- LANGUAGEFONTOVERRIDETABLE.MBIN : Asian redirection table
- LANGUAGEFONTOVERRIDETABLEPS4.MBIN : PS4 Asian redirection table
- LANGUAGEFONTOVERRIDETABLEVRPS4.MBIN : PSVR Asian redirection table
- LANGUAGEFONTTABLE.MBIN : empty
- TEXTPRESETTABLE.MBIN : 2 Fonts presets
- GAMESTATE
- MESSAGES
- STATUSMESSAGEDEFINITIONS.MBIN : Automatic Chat messages settings
- PLAYERDATA
- BANNERCUSTOMISATIONDATA.MBIN : Banners Textures and colors settings
- BOBBLEHEADCUSTOMISATIONDATA.MBIN : BobbleHeads Model calls
- CHARACTERCUSTOMISATIONDESCRIPTORGROUPSDATA.MBIN : Characters variants suffixes and decals settings
- CHARACTERCUSTOMISATIONPRESETCUSTOMISATIONSDATA.MBIN : Character presets
- CHARACTERCUSTOMISATIONTEXTUREOPTIONDATA.MBIN : Characters Marking options
- CUSTOMISATIONCOLOURPALETTES.MBIN : Preset customisation color palettes (Player, vehicle, freighter...)
- PLAYERTITLEDATA.MBIN : Titles settings
- THRUSTERCUSTOMISATIONDATA.MBIN : Custom Trails settings
- STATS
- JOURNEYMILESTONETABLE.MBIN : Main journey milestones names and settings
- LEVELEDSTATSTABLE.MBIN : Details of each milestones steps
- LEVELEDSTATSTABLESURVIVALMODE.MBIN : Details of each milestones steps for survival mode
- STATDEFINITIONSTABLE.MBIN : Initialisation of detailed stats
- STATGROUPSTABLE.MBIN : Defines groups used in STATDEFINITIONSTABLE.MBIN
- MESSAGES
- INPUT
- BINDINGS : Controllers bindings
- DEVICES : Controller specific files
- GCACTIONSETS.MBIN : unknown action sets
- GCINPUTACTIONINFO.MBIN : actions labels and icons calls
- GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
- GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
- INTERACTIVITY
- INTERACTIVITYDATA.MBIN : Cooldowns for some events
- LANGUAGE : sets available languages depending on player's country
- LSYSTEMS : remnant of L-Systems test files
- PROJECTILES
- PROJECTILETABLE.MBIN : Main settings for every kind of possible damages
Work in progress - Folders below will be detailed in the incoming days
- REALITY
- COLOURSCHEMES : A few freighter paint presets
- TABLES : game major tables
- Reference Tables list of game items and properties extracted from game tables.
- SIMULATION : other game major tables
- ENVIRONMENT
- HAZARDTABLE - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
- ENVIRONMENT
- TROPHIES : Handled game achievements
- UI
INPUTTEST : unknown
TESTMETADATA : Different types of data