NoMansSky:Reference Guides/HazardTable: Difference between revisions
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== Data Structure == | == Data Structure == | ||
The following is the completed structure of a single entry in the HazardTable. Below it, the structure is broken down for explanation. | The following is the completed structure of a single entry in the HazardTable. Below it, the structure is broken down for explanation. | ||
<Property name="NoOxygen" value="GcPlayerHazardData.xml"> | <Property name="NoOxygen" value="GcPlayerHazardData.xml"> | ||
<Property name="ProtectionInitialTime" value="10" /> | <Property name="ProtectionInitialTime" value="10" /> {{fc|#FFF|Time in seconds before starting depleting protection charge}} | ||
<Property name="ProtectionTime" value="Vector2f.xml"> | <Property name="ProtectionTime" value="Vector2f.xml"> | ||
<Property name="x" value="90" /> | <Property name="x" value="90" /> {{fc|#FFF|Time in seconds to deplete an amount of 100 protection charges below TriggerValue}} | ||
<Property name="y" value="90" /> | <Property name="y" value="90" /> {{fc|#FFF|Time in seconds to deplete an amount of 100 protection charges over CapValue}} | ||
</Property> | </Property> | ||
<Property name="DamageRate" value="Vector2f.xml"> | <Property name="DamageRate" value="Vector2f.xml"> | ||
Line 31: | Line 31: | ||
<Property name="y" value="10" /> | <Property name="y" value="10" /> | ||
</Property> | </Property> | ||
<Property name="RechargeInitialTime" value="1" /> | <Property name="RechargeInitialTime" value="1" /> {{fc|#FFF|Time in seconds before starting replenishing protection charge}} | ||
<Property name="RechargeTime" value="10" /> | <Property name="RechargeTime" value="10" /> {{fc|#FFF|Time in seconds to replenish 100 protection charges}} | ||
<Property name="Damage" value="NOOXYDAMAGE" /> | <Property name="Damage" value="NOOXYDAMAGE" /> {{fc|#FFF|Type of damages if protection falls to 0}} | ||
<Property name="Increases" value="False" /> | <Property name="Increases" value="False" /> {{fc|#FFF|Unknown but could increase damages if exposition is over CapValue}} | ||
<Property name="Curve" value="TkCurveType.xml"> | <Property name="Curve" value="TkCurveType.xml"> | ||
<Property name="Curve" value="Linear" /> | <Property name="Curve" value="Linear" /> {{fc|#FFF|Interpolation formula to compute depletion rate if exposition is between TriggerValue and CapValue}} | ||
</Property> | </Property> | ||
<Property name="TriggerValue" value="0.5" /> | <Property name="TriggerValue" value="0.5" /> {{fc|#FFF|Under this value, depletion rate is described by ProtectionTime.x}} | ||
<Property name="CapValue" value="1" /> | <Property name="CapValue" value="1" /> {{fc|#FFF|Over this value, depletion rate is described by ProtectionTime.y}} | ||
<Property name="CriticalValue" value="1" /> | <Property name="CriticalValue" value="1" /> {{fc|#FFF|Notification trigger}} | ||
<Property name="OutputMultiplier" value="1" /> | <Property name="OutputMultiplier" value="1" /> | ||
<Property name="OutputMinAddition" value="0" /> | <Property name="OutputMinAddition" value="0" /> | ||
<Property name="OutputMaxAddition" value="0" /> | <Property name="OutputMaxAddition" value="0" /> | ||
</Property> | </Property> | ||
=== Entry Start === | === Entry Start === |
Revision as of 12:49, August 22, 2020
Hazard Table
Handles the environmental hazards that affect the player/suit. This currently includes: No hazards, no oxygen, extreme cold and heat, radiation, and toxic gas.
HAZARDTABLE | |
---|---|
File Suffix: | MBIN |
Template Name: | GcPlayerHazardData |
Directory: | METADATA/SIMULATION/ENVIRONMENT/ |
Knowledge State: | Partially Understood |
Summary: | Handles the environmental hazards. |
Data Structure
The following is the completed structure of a single entry in the HazardTable. Below it, the structure is broken down for explanation.
<Property name="NoOxygen" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="10" /> Time in seconds before starting depleting protection charge <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> Time in seconds to deplete an amount of 100 protection charges below TriggerValue <Property name="y" value="90" /> Time in seconds to deplete an amount of 100 protection charges over CapValue </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="WoundRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="RechargeInitialTime" value="1" /> Time in seconds before starting replenishing protection charge <Property name="RechargeTime" value="10" /> Time in seconds to replenish 100 protection charges <Property name="Damage" value="NOOXYDAMAGE" /> Type of damages if protection falls to 0 <Property name="Increases" value="False" /> Unknown but could increase damages if exposition is over CapValue <Property name="Curve" value="TkCurveType.xml"> <Property name="Curve" value="Linear" /> Interpolation formula to compute depletion rate if exposition is between TriggerValue and CapValue </Property> <Property name="TriggerValue" value="0.5" /> Under this value, depletion rate is described by ProtectionTime.x <Property name="CapValue" value="1" /> Over this value, depletion rate is described by ProtectionTime.y <Property name="CriticalValue" value="1" /> Notification trigger <Property name="OutputMultiplier" value="1" /> <Property name="OutputMinAddition" value="0" /> <Property name="OutputMaxAddition" value="0" /> </Property>
Entry Start
<Property name="NoOxygen" value="GcPlayerHazardData.xml">
- Name
- The name of the hazard. In this case, NoOxygen, refers to running out of air.
- Value
- This is the template that holds the variables used within each segment.
ProtectionInitialTime
Variable: | float |
Description: | Unknown |
Defined: | <Property name="ProtectionInitialTime" value="10" />
|
ProtectionTime
Variable: | Defined as Vector2f in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y). |
Description: | Controls the amount of protection the player has before taking damage. |
Defined: | <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> <Property name="y" value="90" /> </Property> |
DamageRate
Variable: | Defined as Vector2f in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y). |
Description: | Controls the rate of damage done by the hazard to shields. |
Defined: | <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> |
WoundRate
Variable: | Defined as Vector2f in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y). |
Description: | Controls the rate of damage done by the hazard to life support. Needs to be confirmed |
Defined: | <Property name="WoundRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> |
RechargeInitialTime
Variable: | float |
Description: | Unknown |
Defined: | <Property name="RechargeInitialTime" value="1" />
|
RechargeTime
Variable: | float |
Description: | Time it takes to recharge protection once hazard is cleared. |
Defined: | <Property name="RechargeTime" value="10" />
|
Damage
Variable: | string |
Description: | Defines the type of damage taken. Types of damages are in turn determined by the GcPlayerHazardType template. |
Defined: | <Property name="Damage" value="NOOXYDAMAGE" />
|
Increases
Variable: | bool |
Description: | Unknown. This is set to "False" in all entries besides the "no hazard" entry, where it's set to "True". |
Defined: | <Property name="Increases" value="False" />
|
Curve
Variable: | Defined as TkCurveType in the GcPlayerHazardData.xml template. Uses the Linear curve. |
Description: | Unknown |
Defined: | <Property name="Curve" value="TkCurveType.xml"> <Property name="Curve" value="Linear" /> </Property> |
TriggerValue
Variable: | float |
Description: | Determines when the hazard will be triggered. |
Defined: | <Property name="TriggerValue" value="0.5" />
|
CapValue
Variable: | float |
Description: | Unknown |
Defined: | <Property name="CapValue" value="1" />
|
CriticalValue
Variable: | float |
Description: | Unknown |
Defined: | <Property name="CriticalValue" value="1" />
|
OutputMultiplier
Variable: | float |
Description: | Unknown |
Defined: | <Property name="OutputMultiplier" value="1" />
|
OutputMinAddition
Variable: | float |
Description: | Unknown |
Defined: | <Property name="OutputMinAddition" value="0" />
|
OutputMaxAddition
Variable: | float |
Description: | Unknown |
Defined: | <Property name="OutputMaxAddition" value="0" />
|