NoMansSky:Reference Guides/HazardTable: Difference between revisions

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=== Data Structure ===
=== Data Structure ===
The following the the structure of each entry in the HazardTable:
The following the the completed structure of an entry in the HazardTable. Below it, the structure is broken down for explanation.
<pre>
<pre>
     <Property name="None" value="GcPlayerHazardData.xml">
     <Property name="NoOxygen" value="GcPlayerHazardData.xml">
       <Property name="ProtectionInitialTime" value="0" />
       <Property name="ProtectionInitialTime" value="10" />
       <Property name="ProtectionTime" value="Vector2f.xml">
       <Property name="ProtectionTime" value="Vector2f.xml">
         <Property name="x" value="0" />
         <Property name="x" value="90" />
         <Property name="y" value="0" />
         <Property name="y" value="90" />
       </Property>
       </Property>
       <Property name="DamageRate" value="Vector2f.xml">
       <Property name="DamageRate" value="Vector2f.xml">
         <Property name="x" value="0" />
         <Property name="x" value="10" />
         <Property name="y" value="0" />
         <Property name="y" value="10" />
       </Property>
       </Property>
       <Property name="WoundRate" value="Vector2f.xml">
       <Property name="WoundRate" value="Vector2f.xml">
         <Property name="x" value="0" />
         <Property name="x" value="10" />
         <Property name="y" value="0" />
         <Property name="y" value="10" />
       </Property>
       </Property>
       <Property name="RechargeInitialTime" value="0" />
       <Property name="RechargeInitialTime" value="1" />
       <Property name="RechargeTime" value="0" />
       <Property name="RechargeTime" value="10" />
       <Property name="Damage" value="" />
       <Property name="Damage" value="NOOXYDAMAGE" />
       <Property name="Increases" value="True" />
       <Property name="Increases" value="False" />
       <Property name="Curve" value="TkCurveType.xml">
       <Property name="Curve" value="TkCurveType.xml">
         <Property name="Curve" value="Linear" />
         <Property name="Curve" value="Linear" />
       </Property>
       </Property>
       <Property name="TriggerValue" value="100" />
       <Property name="TriggerValue" value="0.5" />
       <Property name="CapValue" value="100" />
       <Property name="CapValue" value="1" />
       <Property name="CriticalValue" value="100" />
       <Property name="CriticalValue" value="1" />
       <Property name="OutputMultiplier" value="1" />
       <Property name="OutputMultiplier" value="1" />
       <Property name="OutputMinAddition" value="0" />
       <Property name="OutputMinAddition" value="0" />
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     </Property>
     </Property>
</pre>
</pre>
<pre>
    <Property name="NoOxygen" value="GcPlayerHazardData.xml">
</pre>
; Name
: The name of the hazard.


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Revision as of 02:36, August 18, 2020

Hazard Table

Handles the environmental hazards that affect the player/suit. This currently includes: No hazards, no oxygen, extreme cold and heat, radiation, and toxic gas.

Data Structure

The following the the completed structure of an entry in the HazardTable. Below it, the structure is broken down for explanation.

    <Property name="NoOxygen" value="GcPlayerHazardData.xml">
      <Property name="ProtectionInitialTime" value="10" />
      <Property name="ProtectionTime" value="Vector2f.xml">
        <Property name="x" value="90" />
        <Property name="y" value="90" />
      </Property>
      <Property name="DamageRate" value="Vector2f.xml">
        <Property name="x" value="10" />
        <Property name="y" value="10" />
      </Property>
      <Property name="WoundRate" value="Vector2f.xml">
        <Property name="x" value="10" />
        <Property name="y" value="10" />
      </Property>
      <Property name="RechargeInitialTime" value="1" />
      <Property name="RechargeTime" value="10" />
      <Property name="Damage" value="NOOXYDAMAGE" />
      <Property name="Increases" value="False" />
      <Property name="Curve" value="TkCurveType.xml">
        <Property name="Curve" value="Linear" />
      </Property>
      <Property name="TriggerValue" value="0.5" />
      <Property name="CapValue" value="1" />
      <Property name="CriticalValue" value="1" />
      <Property name="OutputMultiplier" value="1" />
      <Property name="OutputMinAddition" value="0" />
      <Property name="OutputMaxAddition" value="0" />
    </Property>
    <Property name="NoOxygen" value="GcPlayerHazardData.xml">
Name
The name of the hazard.

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