SkyrimSE:ENBSeries INI Reference/Imagebasedlighting

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ENBSeriesINI - Imagebasedlighting

This section will affect the Imagebased Lighting (IBL). IBL is affected by Sky Gradient, Clouds, and Sun intensities, thus, will be altered if any of those parameters are either increased or decreased in intensity. The color filters of those effects also alters the color of IBL. Adding too much IBL will wash out the scene.

This feature is Weather compatible!

AdditiveAmount[edit | edit source]

These parameters will add in more IBL to the scene and have a much stronger effect than the multiplicative parameters. Their effect is similar to having the scene whitewashed, thus, one good use is to give an effect of subtle diffuse light from the sky, especially for weathers like overcast, fog, or snow where direct light doesn't make much sense.

AdditiveAmountDawn=(0.0...)
AdditiveAmountSunrise=(0.0...)
AdditiveAmountDay=(0.0...)
AdditiveAmountSunset=(0.0...)
AdditiveAmountDusk=(0.0...)
AdditiveAmountNight=(0.0...)
AdditiveAmountInteriorDay=(0.0...)
AdditiveAmountInteriorNight=(0.0...)

MultiplicativeAmount[edit | edit source]

These parameters will multiply the IBL values and is more subtle than AdditiveAmount. These are calculated from the in game weather ambient color.

MultiplicativeAmountDawn=(0.0...)
MultiplicativeAmountSunrise=(0.0...)
MultiplicativeAmountDay=(0.0...)
MultiplicativeAmountSunset=(0.0...)
MultiplicativeAmountDusk=(0.0...)
MultiplicativeAmountNight=(0.0...)
MultiplicativeAmountInteriorDay=(0.0...)
MultiplicativeAmountInteriorNight=(0.0...)

ReflectiveAmount[edit | edit source]

These parameters add in IBL reflections to the scene, which is to say it adds reflected sky color to surfaces with specular highlights. It's most noticeable on metallic armors or wet rocks. The effect can look very realistic, but too much can make skin and other objects look strange.

ReflectiveAmountDawn=(0.0...)
ReflectiveAmountSunrise=(0.0...)
ReflectiveAmountDay=(0.0...)
ReflectiveAmountSunset=(0.0...)
ReflectiveAmountDusk=(0.0...)
ReflectiveAmountNight=(0.0...)
ReflectiveAmountInteriorDay=(0.0...)
ReflectiveAmountInteriorNight=(0.0...)