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Neovalen

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Everything posted by Neovalen

  1. That too... ENB just by its nature is/was a big hit to performance.
  2. I kind of do expect frames to improve cause DX11 and memory restriction removal... at least for Win10 users.
  3. Pretty much all I'll be doing for now as well.
  4. Its generated after you merge mods, don't worry if its not there yet. :)
  5. I'm not against someone doing the basic maintenance while I am away. :) Since Darth is taking off too it seems I think it would fall to Paul if he wants it.
  6. Congrats! I guess NMM or Wrye is going to be the goto tool for Special Edition... since MO1 doesnt work for 64bit executables. Since your going to be working NMM I guess that is the obvious choice. :) Time to unlearn what I have learned... at least temporarily.
  7. Well, considering I dont have the game installed and no-one seems to have an updated patch. I think I'm just gonna close down the shop for now until the Special Edition. :)
  8. Hey guys, figured I'd check in since its been awhile. I see several people have posted about various mod updates... does anyone have a complete list of updates and maybe an updated CR I can upload for everyone? I do not currently have Skyrim installed, waiting on the remastered edition. I figure if someone has that I'll do one last big update on SRLE base before the release of the remaster. For anyone following it, I've been keeping W3R up to date for Witcher 3. Gonna be a busy month... not sure how I'm going to find all this time. Thank god for the upcoming holidays with days off. Battlefield 1 (October 13th for EA Access, 18th for early enlister, and 21st for all) Civilization 6 (October 21st for all) Skyrim: Special Edition (October 27th)
  9. I always use mouse and keyboard... I don't own a pad. :)
  10. I would recommend messaging Mator to add proper language support if that is indeed the problem.
  11. Yes, CDProjekt was nice enough to create confusion and mass panic by now updating all PC users to a 1.31 hotfix build (still different than 1.31 GOTY) instead of 1.30... and screwed it up for the lot of us... yay! Edit: I've updated myself to the new 1.31 and thus also the guide. Hopefully this sets you guys up.
  12. You need both main files... it appears the author named both menu when one should be named scripts. The newer one is the "Scripts" one to be installed. It should autoloot everything provided it's not stealing.
  13. Nope, leave the old files alone. The mod merger handles this by renaming the original files in the mods then undoes those changes when you hit [unmerge All]. Since its renaming the files the mod manager doesn't know where those files are and thus won't remove them. Its really hard to say about script errors, but safe to say there must be an error or missed step someplace. 1) This is good. 2) There could be old script files that haven't been updated... could try reverify game integrity... you may need to do ini tweaks again.
  14. Yes I believe so. You may need to do some additional steps for scripted mods for compatibility (Primer, etc.). Check various mod pages for details.
  15. Guide has now been updated for patch 1.30... still have a TBD on which mods to merge but personally I didn't have to do any merges to make the game work this time around. Edit: Apparently I spoke too soon, looks like I'll have to determine which mods to merge now. :) Edit2: Things are now in a fully working state. Let me know if any obvious errors.
  16. Look at Primers instructions... there is an additional manual edit if using GOTY (1.31).
  17. Nope... right topic but silly joke. https://en.m.wikipedia.org/wiki/Porpoise
  18. For a moment there, I thought this was a dolphin language translation post. :)
  19. Tell you what I know... didn't know there was a patch until you just posted. :) Usually it's just the waiting game for script mod authors... textures normally not a problem. Clear merges, update mods, remerge.
  20. Mod Changes 8/26/2016: Added: More Shadows Modified: None Deleted: None
  21. Yes... mine only asks for the 3 (well 2 since one is don't merge) conflicts. There must be an install error somewhere in your load order... make sure the game/mod versions match mine.
  22. Good luck, hope you find your problem. :) If all else fails, post some screens of what you are seeing and I will try to help when I can.
  23. No... there are more conflicts but they should merge without user intervention. From the guide: "If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the mods.settings file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored." Here are some pics of my script merger screens post-merge. Ignore the few conflicts you may not have (Mimic, HQ Faces) as I have a few mods I'm testing in here. :) Purple conflicts have been resolved via mods.settings file (highlighted mod wins). Conflicts in red are not explicitly resolved but go in alphabetical order (i.e. ColoredMapMarkers wins over MapQuestObjectivesFull). Then of course the merged ones are... merged... duh! :)
  24. i have no trouble using Ansel with the default install options... must be something else affecting it.
  25. Updated DynDOLOD and Lucidity... thanks for all the support guys. Fear not my student... for I will return more powerful than you can possibly imagine. :D
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