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Everything posted by Neovalen
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I've went ahead and added Complete Animations to the mod list, it adds some cool features I'm glad to have. Took me awhile to figure out how to merge it in properly. If you want the previous guide before I made the update here is a link to it. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I don't think I have any updates planned at this exact moment, if I do find something I'll wait a day or two to let you finish. :) If you mean in the comment threads for Brutal Blood / Ghost Mode, it was probably me asking questions of the authors... there are conflicts but my guide lets Ghost Mode win them all which is the safest way to go and does not introduce bugs. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
To be fair I don't update this very often... lol. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Did you read the note about not playing strait after recompilation?... that's why it's there. Recompile, get to menu, exit game, restart game, play. I added it yesterday. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Thanks for the info, actually working on updating some things now but it'll probably take a bit to finish. :) I'm adding in the new Witcher 3 Mod Manager that is out there because its very helpful. That being said, due to the bugs in the above mods I may end up just removing them and trying to find replacements for at least some of it. -
TES: Skyrim Windows 10 4GB VRAM
Neovalen replied to Chillaxulating's question in General Skyrim SE Support
I'm downloading the update now, that is good to know! :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
We've all been there before... lol. :) -
First, the content video: I have a different take on many of these. Re: Blasters - I feel they are more like guns than blasters since they are so thin and you can't see where they are going like in the first game. That being said, the variation between the weapons is very apparent in this game and I like that. I love the look of Theed, maybe its just me but I can ignore the noise and never understood the complaint... lol I find the leaves, doves, civilians, droids all very cool. Re: Space controls - Turn on advanced flight in the options, it'll get rid of the auto-leveling which is the tug your talking about... its much better after that. That being said, Starfighter Assault is my favorite part of the beta. Re: Environmental - Its the Chromatic Aberration and Film Grain effects... they weren't present in the alpha and they recently caught flak for it in Battlefield 1... it should be toggle-able by launch day. I do agree that Han Solo is very ugly compared to the first game... I can't understand that one but the others all look great. I think a lot of it is the shadowing from his hair. Personally really like the UI, that being said the alpha UI was a bit better in the star card department. The spawn screen was also better in the alpha but they had to change it due to adding too much new content (what a problem to have...). Random loot crates are fine imo, however I would like to see more progression based on actually playing a certain class. I'm not a huge fan of the default button layout so I had to remap many of my keys but doing well after that. :) Thank god for configuration options. There do seem to be a lot of lingering minor annoying issues. (See reddit thread for known issues) All in all though, I'm enjoying the game and the minor issues aren't going to stop me from playing day one.
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You never know, it could be a possibility. Vortex + SKSE full release will go a long way in restriking interest. :)
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
This might be due to the Novigrad walls add on for HD Reworked Project, try removing it. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Doing well, just busy with life and trying to relax the little time I do get to play games. Gotta say I kind of miss the social aspect of up keeping the guide but damned if it wasn't time consuming. Need to find some people to actually PLAY games with... lol. :) Recently finished: South Park: The Stick of Truth Been playing the following as of late to varying degrees: Battlefield 1 / TSNP Xpac Divinity: Original Sin EE Gwent: The Witcher Card Game Mass Effect: Andromeda The Witcher 3 Looking forward (100%) in the near future for: Battlefield 1: In the name of the Tsar EA Star Wars: Battlefront 2 XCOM2: War of the Chosen On the "wait and see" or "wait for sale" list: Assassins Creed: Origins Divinity: Original Sin 2 Middle Earth: Shadow of War South Park: The Fractured But Whole Honestly, I have the latest version installed (with all of its requirements) but not in a good place to test if it actually made a visual difference or not. :) Feel free to try and let me know if you get around to it before I do. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I have yet to see this myself, usually that is the result of the "too many texture mods" limit and not attributed to any specific mod. I'll keep an eye out though. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Guide has been updated. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Still planning to update, but haven't been playing Witcher 3 recently, planning to get back to it soon. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
First one sounds like the mod limit, second sounds like hardware. -
Visceral games is developing a AAA single player star wars game, rumor is next year for release. No one knows much except for some minor clips at this point but it appears to coincide with the Han Solo movie in 2018 and based on the hired staff I'd imagine an uncharted/assassin's creed style gameplay.
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For informative videos and more details on what we know so far, I suggest watching BattlefrontUpdates on YouTube. Link: https://www.youtube.com/user/BattlefrontUpdates Example Video:
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Star Wars: Battlefront II Publisher: Electronic Arts (Developed by DICE, Motive, and Criterion) Release Date: 11/17/2017 (11/14/2017 for Deluxe Edition) - There will also be a 10 hour trial period with EA Access starting 11/9/2017. Platforms: PC, Playstation 4, Xbox One Full Length Reveal Trailer (Star Wars Celebration 2017): Official Gameplay Trailer (EA Play 2017): Sequel to the highly successful, yet much maligned, Star Wars: Battlefront (2015). Personally, I put in over 400 hours into the original as despite its flaws and lack of content at launch it is the most fun and immersive Star Wars experience you can have to date in my opinion. So far, this title appears to fix each and every criticism of the first game and it has been confirmed there will be at least 3 times the content of the original at launch. Confirmed features for the sequel: * Full campaign from the perspective of Iden Versio, commander of Inferno Squad—an Imperial special forces unit. This story is confirmed to be canon by Lucasfilm and will span the 30-year time frame between the destruction of the second Death Star to the formation of the First Order in the sequel era. There will be portions of the single player where you will play as iconic characters such as Luke Skywalker and Kylo Ren. * There are also confirmed to be other offline single player / co-op modes, however details have not been released at this point. * Large scale 40-player multiplayer battles across all three eras (Prequel, Original, and Sequel). * Multiplayer will feature class based game play (4 classes - Assault, Heavy, Officer, and Specialist) with a large selection of heroes/villains, land and air vehicles. No more tokens scattered on the battlefield, it has been replaced with a resource system. * Customization and progression has been a priority during development of the game. Examples: Weapon can be customized with a selection of attachments, vehicles can be customized, hero abilities changes, etc. * Multiplayer space battles are confirmed and will also feature a class-like system for vehicles. * Factions will be era specific but there will be hero based modes that can be played cross-era. Looking great so far, I'll update this post as we learn more at EA Play 2017. It is confirmed game play will be shown and I should be able to get hands on with it.
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Gwent is fun, I was in the closed beta. :)
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Skyrim Revisited: Legendary Edition News
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Not sure, likely to be awhile though. Still hoping for SKSE64 and other advanced tools (especially Vortex, hope it's gonna be good)... who knows at this point. Got BF1, ME:A, and Witcher 3 still keeping me busy mean while. -
It is in Hollywood this year, it's about an hour drive for me. :) Can't wait to get some hands on time with BF2 and likely some exclusive swag. Sent from my SM-N910V using Tapatalk
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Anyone going? Myself and a bunch of friends are planning to be there, was wondering if any of the STEP crew was also going. :)
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Based on what I see... your tool paths have spaces. See yellow notes at top of guide. -
Thanks, picked it up. :)
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Got my replacement 1080Ti last night, man this things chews up my entire game library like it was nothing. Loving it! I can't imagine this card being stressed at 1600p/60 for a long time to come. Sent from my SM-N910V using Tapatalk