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Everything posted by Neovalen
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Merge only the scripts per the guide. XML should be left alone. I only get 2 conflict prompts. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Glad you are still enjoying friend. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Glad you are enjoying. :) W3MM does a lot of config file manipulations for you, I don't believe vortex has this functionality yet. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I don't know but script merger should show it in conflicts window if so. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
That's what the UI does when you set things via INI... It's not actually low. -
I can't find any option for conflict detection either.... can open the mods in file manager but thats it. No virtual file structure type menu anywhere like in MO. Have a feeling that is a feature not implemented yet in this alpha release.
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Vortex - full alpha release is out now. Re-installed Skyrim SSE to give it a shot.... looks decent thus far but I haven't done any advanced modding yet. Was easy to pick up and use. That in mind, Skyrim feels like a dinosaur without mods... lol.
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Sent you a pastebin of my output via PM. Perhaps your mod tools out of date? #1: In general the game has a yellowish tint. That being said, yellow tint was excessive but was fixed by removing the hair files from Lore Friendly Witchers per the current guide. :) Maybe last you tried was before that edit was made? #2: Glad you are enjoying. I do not have such issues, which hairstyle is giving you problems? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Not that I am aware of... what mods are you trying to merge? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
A few minor changes to the guide today. 1) Added a few more merges. 2) Re-added Real Hair optional file. The other mod I was considering didn't make the cut. :) -
I know exactly what you mean in regards to the nexus site.... i miss the old one.
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Well damn, missed it.
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Put the texture budget to 1600, this was my previous value in the guide. Hopefully should fix you guys. I'll probably revert the guide to that value. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Yikes, ugly. Hrm, wonder why it works for me and not you guys... Did you try setting something like 4000 instead? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I do miss some aspects of Compilation... I hate having to remove good mods cause of bugs and such but what can you do? I don't know... I wasn't a huge fan of Fallout 4 to be honest. Skyrim SE is just now starting to come into its own modding wise. As for the texture budget... I'm using 5632 with my 11Gig card and I haven't seen a single blurry texture... will keep an eye out for it. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Glad to hear someone is getting a use besides me. :) I have not tried that overhaul, though it is very popular. Witcher 3 is a long game, hard to try out more than one overhaul. :) Really enjoying Ghost Mode though along with the rest of that authors mods. No ideas in particular except for making sure you installed the Unification Patch correctly (i.e. not in mod manager). -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
1. It's Ultrawide 21:9, great for game immersion and movies.2. 100hz IPS Panel, OC to 120hz. According to TFTCentral the response time is crazy good for IPS. 3. Gsync for dynamic vsync when you can't hit 120 frames reliably. Tearing or stutters suck. :) 4. Said to have minimal blb, which is great. 5. I got it for $850 on black friday. There will be new monitors out next year which may be better (HDR, 200Hz, etc.) but not at this price point. Considering a single 1080Ti ussually hits 90-100 fps on ultra right now, higher resolution and refresh are going to be hard to use for a few gens of HW yet. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Will do... I've heard that but unfortunately I don't have a colorimeter. Hope it's not terrible lol. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I have a 1080Ti currently. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
I'll be taking another pass through the guide soon, once my new monitor arrives this week. For those curious: https://www.dell.com/en-us/shop/new-alienware-34-curved-gaming-monitor-aw3418dw/apd/210-amsv/monitors-monitor-accessories -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
https://www.dropbox.com/s/35d52nt1uw1r32m/Mods.7z?dl=0 Here you are Darth, give it a compare. I'm off to Frys to go shopping. :) -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
When I get home later I'll upload a zip of my mods folder so you can compare. Edit: Upload in progress, says 10 minutes. Edit2: Looking at your screens, did you install the Unification patch? It looks like your base scripts might be off? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Yes. Obviously if anything got screwed up you'd have to install the base mods back to original again before applying. Best to clear all merges in script merger before doing this if you already have merges out there. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
You need all three patches. Here is how it'll play out: The CA + GM merges those two mods scripts. The mod manager will delete those conflicted scripts from those 2 mods and place the merged ones in the CA folder. The CA + FHUD is a simple replace of the FHUD radial menu script to allow the animations. The CA + GM + ALCAIO is for the containers script. The mod manager will delete that script from all 3 mods folders then place the merged version in ALCAIO mod folder. I don't think it'll cause issues but you'll want to configure CA in game to loot without herbs to disable the animations for that. I didn't get around to adding that part to the guide... was 2am already lol. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Neovalen replied to Neovalen's topic in Unsupported Game Guides
Generally, you probably shouldn't change mods... but I break my own rules. You need to be very careful about it and likely want a backup of your mods, etc just in case. :) That being said, I found I made an error in one of my uploads. I had the wrong file up for the CA + AutoLoot... its actually CA + GM + AutoLoot for the last patch file.... everything should be in order now. Tested it twice, so now I am done for the evening and it shouldn't be updated for a bit again. (Aside from some in-game configuration tweaks, but that is just adjusting things in the mod menus)