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Wrye Bash Help



Hello Step Community,


I currently have installed my Skyrim into my SSD drive (including wrye bash) and would love to move the wrye bash Bash Installer folder which includes all the mods into my secondary hard drive.


Does anyone know how to make this work?


The reason why I would like to move the Wrye Bash Mod folder is because of my limited GB on my SSD (which is 64GB).



I hope for a reply soon. Thanks

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I have done this. I have installed steam and Skyrim into d:\games. I installed Wrye Bash into d:\games as well. I can't remember if bash made the mod directory or if I did, but it's d:\ games\skyrim mods\bash installers\bash d:\ games\skyrim mods\bash installers\bain converters d:\ games\skyrim mods\bash mod data

You want to set your ini file to reflect the changes. Especially in the "general" settings


It's been a while since I've done it, so I may have missed something. I think there is a topic in the help file for it also.

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I have installed steam and Skyrim into d:\games. I installed Wrye Bash into d:\games as well. I can't remember if bash made the mod directory or if I did, but it's d:\ games\skyrim mods\bash installers\bash d:\ games\skyrim mods\bash installers\bain converters d:\ games\skyrim mods\bash mod data

You want to set your ini file to reflect the changes, especially in the "general" settings. You'll need to rename bash_default.ini to bash.ini in the d:\games\Wrye Bash\Mopy folder or whatever is appropiate for your installation. This is my ini file.


;#   ____            _       _       _    ___     ___     ___

;#  |  _ \          | |     (_)     (_)  |__ \   / _ \   / _ \ 

;#  | |_) | __ _ ___| |__    _ _ __  _      ) | ( (_) | ( (_) |

;#  |  _ < / _` / __| '_ \  | | '_ \| |    / /   \__, |  \__, |

;#  | |_) | (_| \__ \ | | |_| | | | | |   / /_     / /     / /

;#  |____/ \__,_|___/_| |_(_)_|_| |_|_|  |____|   /_/     /_/


;The Default Font for the ASCII Art Headers is Lucida Console, Regular, 10 (Notepad)


;--This is the generic version of Bash.ini. You must copy or rename it to "bash.ini"

;  before it can be used. It is distributed as bash_default.ini so that your changes

;  won't be accidentally erased during an upgrade to Wrye Bash.


;  You do NOT need to set values for all of these, only those you wish to change

;  from their default values. In most cases, you just uncomment (remove the ;)

;  from the option you want to use and possibly change the value. Many


;  Bool options (starting with b) can use use any of:

;    True, 1, Yes, On

;    False, 0, No, Off


;  Paths - You can use either:

;    Absolute Path

;        Example=C:\Games\Oblivion Mods

;    Relative path, where path is relative to the game install directory

;        Example=Tools\Tes4Files.exe

;   In some cases, the path of "." means select a default.



;    _____                                 _

;   / ____|                               | |

;  | |  __   ___  _ __    ___  _ __  __ _ | |

;  | | |_ | / _ \| '_ \  / _ \| '__|/ _` || |

;  | |__| ||  __/| | | ||  __/| |  | (_| || |

;   \_____| \___||_| |_| \___||_|   \__,_||_|



;--sOblivionMods is an alternate root directory for Bash Installers and other Bash data.

;    Putting it under the game's install directory can cause performance problems

;    during gameplay, so by default it is placed at the same level as the game folder.

;    Here are the Oblivion and Skyrim defaults, and two other examples.

;sOblivionMods=..\Oblivion Mods

;sOblivionMods=..\Skyrim Mods

;sOblivionMods=C:\Games\Oblivion Mods

;sOblivionMods=C:\Steam\SteamApps\common\Skyrim Mods

sOblivionMods=D:\Games\Skyrim Mods



;--sBashModData is the directory containing data about your mods, ini edits, etc.

;    If using MOM, mTES4 Manager, or other utility to manage multiple installs,

;    you will want to change this to keep the Bash data with your saved games.

;    You'll need to use an absolute path to your saved games folder, so here

;    are the defaults and a few examples.

;sBashModData=..\Oblivion Mods\Bash Mod Data

;sBashModData=..\Skyrim Mods\Bash Mod Data

;sBashModData=C:\Documents and Settings\Wrye\My Documents\My Games\Oblivion\Bash Mod Data

;sBashModData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Mod Data

;sBashModData=C:\Users\Kelly\AppData\Local\Skyrim\Bash Mod Data


;--sInstallersData is the directory containing data about which installers

;    are installed by Wrye Bash. If you changed sBashModData above, you'll

;    probably want to change this one too. Examples:

;sInstallersData=..\Oblivion Mods\Bash Installers\Bash

;sInstallersData=..\Skyrim Mods\Bash Installers\Bash

;sInstallersData=C:\Documents and Settings\Wrye\My Documents\My Games\Oblivion\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers\Bash

;sInstallersData=C:\Users\Wrye\AppData\Local\Skyrim\Bash Installers Data

;sInstallersData=C:\Users\Kelly\AppData\Local\Skyrim\Bash Installers Data



;--OblivionPath is the game directory (containing Oblivion.exe, TESV.exe, etc).

;    A "normal" install of Bash will place the Mopy directory in your game directory.

;    Use this argument only if you placed Bash outside of the game directory and the

;    automatic detection and -g command line parameter fail to find the game.

;    If using a relative path, it will be relative to the Mopy directory.








;--User directory arguments.

;  These arguments allow you to specify your user directories in several ways.

;  These are only useful if the regular procedure for getting the user directory fails.

;  And even in that case, the user is probably better off installing win32com.


;--UserPath is the user profile path.

;  May help if HOMEDRIVE and/or HOMEPATH are missing from the user's environment.

;  Example=C:\Documents and Settings\Wrye

;sUserPath=C:\Documents and Settings\Wrye



;--PersonalPath is the user's personal directory ("My Documents").

;  Should be used in conjunction with either the -l argument or

;  setting sLocalAppDataPath.

;sPersonalPath=C:\Documents and Settings\Wrye\My Documents



;--LocalAppDataPath is the user's local application data directory.

;  Should be used in conjunction with either the -p argument or

;  setting sPersonalPath.

;sLocalAppDataPath=C:\Documents and Settings\Wrye\Local Settings\Application Data





;--SteamInstall Bash will try to detect if you have a Steam install but

;  if it fails to properly detect it (or incorrectly detects that you do)

;  you can set this to the desired setting.





;    _____        _    _    _                   

;   / ____|      | |  | |  (_)                  

;  | (___    ___ | |_ | |_  _  _ __    __ _  ___

;   \___ \  / _ \| __|| __|| || '_ \  / _` |/ __|

;   ____) ||  __/| |_ | |_ | || | | || (_| |\__ \

;  |_____/  \___| \__| \__||_||_| |_| \__, ||___/

;                                      __/ |    

;                                     |___/     



;--bResetBSATimestamps:  Whether or not Wrye Bash should automatically set BSA

;  timestamps.  If enables, BSAs will be set to 1-1-2006 automatically. It is

;  intended to prevent files in BSAs from overriding loose files, but ...

;  Do NOT use this for Skyrim or Oblivion if installed through Steam!




;--bSkipResetTimeNotifications: Whether or not to skip notification about mod

;  modification times reset by Lock Load Order and other load order corrections.

;  The default is False, but if you find the alerts annoying you can hide them.




;bAutoItemCheck: Determines whether to automatically check new items in the bashed patch.




;bSkipHideConfirmation: Determines whether the hide confirmations are shown.




;iAutoSizeListColumns: if set to 1 automatically resizes columns in lists to fit the contents.

;  If set to 2 automatically resizes to the contents or the header (so no ... header names).

;  If set to 0 feature is disabled (default).



;sSound*: if set plays that sound in the specified situation. Can be an absolute path or a relative path from the app dir.

;sSoundError: Bashed Patch build error


;sSoundSuccess: Bashed Patch build success




;--bShowDevTools: Whether to show some menu options and StatusBar buttons that are

;  really only useful for people programming Wrye Bash



;--bEnsurePatchExists:  Whether or not Wrye Bash should automatically ensure a

;  bashed patch exists.



;--sScriptFileExt: Is the extention that will be used for the exported scripts

;  when running 'Export Scripts' (defaults to .txt)



;--iKeepLog: Is how much log to record- set to a number in between 0 and 4

;  with 0 being no log, and 4 being maximum logging (not fully implemented yet)



;--sLogFile: Where to save the log to, defaults to Mopy/bash.log



;--bEnableBalo: Whether or not to enable the use of BALO for ordering mods.

;  Be aware that BALO is deprecated.  Please use BOSS instead for load order management.



;--sOblivionTexturesBSAName: use if you have renamed Oblivion - Textures - Compressed.bsa

;  and are using BSA Redirection. (Does not apply to Skyrim.)



;--bShowTextDifference****: Toggles display of a text difference in the mods tab for that type of mod.






;--o*****TextColour: What colour of text to display in the mods tab for that type of mod.

; It can be any valid wxPython colour or an RGB tuple.







;--s*****TextStyle: What style of text to display in the mods tab for that type of mod.

; Can be any valid wxPython text style.

;oDeactivateTextStyle=(8, wx.NORMAL, wx.SLANT, wx.NORMAL)






;--s7zExtraCompressionArguments: if set to something other than Default adds these as command line switches for compressing with 7z.

;  If you always want Solid on and a block size of 1mb you would specify: -ms=on -ms=1m

;s7zExtraCompressionArguments=-ms=on -ms=1m



;  _______             _      ____          _    _                   

; |__   __|           | |    / __ \        | |  (_)                  

;    | |  ___    ___  | |   | |  | | _ __  | |_  _   ___   _ __   ___

;    | | / _ \  / _ \ | |   | |  | || '_ \ | __|| | / _ \ | '_ \ / __|

;    | || (_) || (_) || |   | |__| || |_) || |_ | || (_) || | | |\__ \

;    |_| \___/  \___/ |_|    \____/ | .__/  \__||_| \___/ |_| |_||___/

;                                   | |                              

;                                   |_|                              

[Tool Options]


;--Whether or not to show the various larger non core tool launcher segments.






; All tool launcher paths can be absolute paths or relative from the head

; of the game folder (that's the one with your Oblivion.exe or TESV.EXE in it).

; A few Java programs also have matching entries for argument options.



;=========ESM/ESP/LOD/NIF Tool Launchers===========;












sNifskopePath=D:\Graphics Programs\nifskope\nifskope.exe



;===========3D Modeling Tool Launchers=============;



;sArtOfIllusion=C:\Program Files\ArtOfIllusion\Art of Illusion.exe


;sAutoCad=C:\Program Files\Autodesk Architectural Desktop 3\acad.exe


sBlenderPath=D:\Graphics Programs\Blender\blender-2.49b-win64-python26\Blender.exe




;sMaxPath=C:\Program Files\Autodesk\3ds Max 2010\3dsmax.exe




;sMilkShape3D=C:\Program Files\MilkShape 3D 1.8.4\ms3d.exe


;sMudbox=C:\Program Files\Autodesk\Mudbox2011\mudbox.exe


;sSculptris=C:\Program Files\sculptris\Sculptris.exe


;sSoftimage=C:\Softimage\Softimage_Mod_Tool_7.5\Application\bin\XSI.bat -mod






;sWings3D=C:\Program Files\wings3d_1.2\Wings3D.exe



;==========Texturing/DDS Tool Launchers============;



;sAniFX=C:\Program Files\AniFX 1.0\AniFX.exe


;sArtweaver=C:\Program Files\Artweaver 1.0\Artweaver.exe


;sCrazyBump=C:\Program Files\Crazybump\CrazyBump.exe


;sDDSConverter=C:\Program Files\DDS Converter 2\DDS Converter 2.exe


;sDeepPaint=C:\Program Files\Right Hemisphere\Deep Paint\DeepPaint.exe


;sDogwaffle=C:\Program Files\project dogwaffle\dogwaffle.exe


;sGenetica=C:\Program Files\Spiral Graphics\Genetica 3.5\Genetica.exe


;sGeneticaViewer=C:\Program Files\Spiral Graphics\Genetica Viewer 3\Genetica Viewer 3.exe


sGIMP=D:\Graphics Programs\GIMP 2\bin\gimp-2.8.exe


;sGimpShop=C:\Program Files\GIMPshop\bin\gimp-2.2.exe


;sIcoFX=C:\Program Files\IcoFX 1.6\IcoFX.exe


;sInkscape=C:\Program Files\Inkscape\inkscape.exe


;sMaPZone=C:\Program Files\Allegorithmic\MaPZone 2.6\MaPZone2.exe


;sMyPaint=C:\Program Files\MyPaint\mypaint.exe


;sNVIDIAMelody=C:\Program Files\NVIDIA Corporation\Melody\Melody.exe


;sPaintNET=C:\Program Files\Paint.NET\PaintDotNet.exe


;sPaintShopPhotoPro=C:\Program Files\Corel\Corel PaintShop Photo Pro\X3\PSPClassic\Corel Paint Shop Pro Photo.exe


;sPhotobie=C:\Program Files\Photobie\Photobie.exe


;sPhotoFiltre=C:\Program Files\PhotoFiltre\PhotoFiltre.exe


;sPhotoScape=C:\Program Files\PhotoScape\PhotoScape.exe


;sPhotoSEAM=C:\Program Files\PhotoSEAM\PhotoSEAM.exe


;sPhotoshopPath=C:\Program Files\Adobe\Adobe Photoshop CS3\Photoshop.exe


;sPixelStudio=C:\Program Files\Pixel\Pixel.exe


;sPixia=C:\Program Files\Pixia\pixia.exe


;sTextureMaker=C:\Program Files\Texture Maker\texturemaker.exe


;sTwistedBrush=C:\Program Files\Pixarra\TwistedBrush Open Studio\tbrush_open_studio.exe


;sWTV=C:\Program Files\WindowsTextureViewer\WTV.exe


;sxNormal=C:\Program Files\Santiago Orgaz\xNormal\3.17.3\x86\xNormal.exe



;=========General/Modding Tool Launchers===========;



;sBSACMD=C:\Program Files\BSACommander\bsacmd.exe


;sEggTranslator=C:\Program Files\Egg Translator\EggTranslator.exe




;sISRMG=Insanitys ReadMe Generator.exe


;sISRNG=Random Name Generator.exe


;sISRNPCG=Random NPC.exe


;sMAP=Modding Tools\Interactive Map of Cyrodiil and Shivering Isles 3.52\Mapa v 3.52.exe





;sOBMLG=Modding Tools\Oblivion Mod List Generator\Oblivion Mod List Generator.exe


;sOBFEL=C:\Program Files\Oblivion Face Exchange Lite\OblivionFaceExchangeLite.exe


;sRADVideo=C:\Program Files\RADVideo\radvideo.exe


;sTabula=Modding Tools\Tabula.exe



;======Screenshot/Benchmarking Tool Launchers======;





;sIrfanView=C:\Program Files\IrfanView\i_view32.exe


;sXnView=C:\Program Files\XnView\xnview.exe


;sFastStone=C:\Program Files\FastStone Image Viewer\FSViewer.exe


;sWinSnap=C:\Program Files\WinSnap\WinSnap.exe



;============Sound/Audio Tool Launchers============;



;sABCAmberAudioConverter=C:\Program Files\ABC Amber Audio Converter\abcaudio.exe


;sAudacity=C:\Program Files\Audacity\Audacity.exe


;sMediaMonkey=C:\Program Files\MediaMonkey\MediaMonkey.exe


;sSwitch=C:\Program Files\NCH Swift Sound\Switch\switch.exe



;=========Text/Development Tool Launchers==========;







;sFreeMind=C:\Program Files\FreeMind\Freemind.exe


;sFreeplane=C:\Program Files\Freeplane\freeplane.exe



;========Other/Miscellaneous Tool Launchers========;



;sEVGAPrecision=C:\Program Files\EVGA Precision\EVGAPrecision.exe


;sFileZilla=C:\Program Files\FileZilla FTP Client\filezilla.exe


;sLogitechKeyboard=C:\Program Files\Logitech\GamePanel Software\G-series Software\LGDCore.exe


;sSteam=C:\Program Files\Steam\steam.exe



It's been a while since I've done it, so I may have missed something. I think there is a topic in the help file for it also. Anyways, hope it helps.

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Long story short; when the Steam Workshop for Skyrim launched I started downloading (subscribing) to mods like a madman (got about 300 now). You guys can probably imagine the compatibility issues that followed. Needless to say, the result was hours of headaches, trying to find out which mod(s) that made my Skyrim CTD. Sure, like we all know Skyrim, like Fallout 3 and Fallout: New Vegas (games that I LOVE) aren't perfect or 100% stable. I am pretty sure even Bethesda's admitted it. CTD's are somewhat common even with a fresh, unmodded Skyrim or Fallout 3. But enough of that.

Like most people I have Skyrim installed on Steam. I heard that you can only use WB with Skyrim ONLY if it's installed elsewhere, but after reading z929669's guide (https://wiki.step-project.com/Guide:Wrye_Bash#tab=Pre-installation_Setup), I am not so sure.

Also, like I mentioned, I've got a shitload of mods installed, so:

Can I copy ALL of the mods, (and folders that are related to mods) in my Data folder to a temporary folder, then establish a clean Skyrim install and then copying the old Data folder back into the new, clean Skyrim folder, with nothing happening?

Example: I have installed and completed the "triple A" mod: Moonpath to Elsweyr. Excellent stuff. If I establish a clean Skyrim install, and then move the required files for that mod back into my Data folder, will my character still have the awesome armor that I got in that mod (or any item from any mod for that matter) or will it not be there and I have to play Moonpath again?

Keep in mind that my savefiles for that character are located in the same folder as before the clean install, untouched. So, in theory, since the savefiles are the same old ones, where my character is wearing the Moonpath armor, it SHOULD be like nothing has happened, even after the clean install. But: Is my theory ("old" mod + "old" savefiles = "old" Skyrim) correct?


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