OrdinaryM Posted April 26, 2014 Posted April 26, 2014 (edited) Just about to start the modding portion of SR:LE and was wondering where the weapon mods were and things like that so I was wondering if I could add some mods the mods are: Warmonger Armory - https://www.nexusmods.com/skyrim/mods/50459/?Lore Weapon Expansion - https://www.nexusmods.com/skyrim/mods/44179/?Immersive Weapons - https://www.nexusmods.com/skyrim/mods/27644/?Apocolypse Spell Package - https://www.nexusmods.com/skyrim/mods/16225/? The big one would be SPERG - https://www.nexusmods.com/skyrim/mods/24445/? Basically I would like to know if there would be any conflicts/ patches I would need to get these mods working properly and where to put them in my load order.Thanks. And one more thing, can I just skip the Better Males/UNP mods completely? I personally find them unnecessary and would rather not have them in my game. Just a preference. Edited April 26, 2014 by OrdinaryM
MadWizard25 Posted April 27, 2014 Posted April 27, 2014 All those mods work fine. However, I run requiem which in some ways is similar to SPERG. There will probably be patches for SPERG and the mods you listed, as well as mods in SR:LE, google and skyrim nexus is your friend here :) You may need to create a conflict patch with the additional mods. If you followed the SR:LE conflict resolution guide you should be able to do this. And yeah, you can totally skip Better Males/ UNP, no issues at all. Just make sure you dont use armor meshes that are made for those mods. I know in SR:LE there are a lot of UNP armors, just skip those as well. 1
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