So in white run on a fairly new save, none of the npcs will leave their homes or even unlock their doors. If I go into their home no matter time of day thy say I'm tresspassing. This goes for helmet hires shop and Adrianna's as well. The central market vendors won't come out and nobody's ill walk the streets save for the guards. The only mods affecting npcs are interesting and inconsequential npcs, and cold and wet. Just before this happened I had the encounter with the companions outside the city killing the giant and all non guard npcs around whiterun exterior were cowering. Is there away to reset the behavior of these npcs?
Question
Reptile279
So in white run on a fairly new save, none of the npcs will leave their homes or even unlock their doors. If I go into their home no matter time of day thy say I'm tresspassing. This goes for helmet hires shop and Adrianna's as well. The central market vendors won't come out and nobody's ill walk the streets save for the guards. The only mods affecting npcs are interesting and inconsequential npcs, and cold and wet. Just before this happened I had the encounter with the companions outside the city killing the giant and all non guard npcs around whiterun exterior were cowering. Is there away to reset the behavior of these npcs?
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now