Originally gsguns posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. I've edited the question very slightly and only removed the ATTK part of the question. gsgun wrote:
Quote
I need help trying to use Skyrim Textures Optimizer , Mods Complex Optimizer with this.
How can I use these two mods to optimize my mods that have been installed through Mod Organizer. I can't seem to find textures and meshes paths to place in Texture Optimizer, it's all virtual.
Not sure what you mean with 'it's all virtual.' In principe an external program should find its data in the /data directory, see below Just browse to here.
Two solutions and I suggest using solution 1 because imho its easier.
Solution 1
Skyrim Textures Optimizer (STO) , Mods Complex Optimizer (MCO) are standalone windows programs. All MO mods are in directory /mods. Each mod is a directory. If you want to optimize a mod select in STO/MCO this mod/directory and optimize. You could also optimize all mods at once BUT I should do them one by one (much safer).
Solution2
When a program is started by MO it sees the virtual filing system of MO. The VFS combines the normal /data directory and all mods you have activated in MO into one. In effect an external program thinks it operates on the normal /data directory. If you want to see what is exposed to an external program use Free Commander. An explanation can be found here . Almost certainly the files which are compressed by STO/MCO end up in the 'overwrite' directory. A good explanation can be found here.
Tannin said on on 04 February 2013 the following:
Personally I wouldn't want the textures from many mods to be placed in the overwrite directory. My suggestion right now if you want to use a texture optimizer would probably be:
a) Ensure overwrite is empty
b) create a new profile
c) activate only one texture mod
d) run the optimizer
e) move the textures from overwrite to the mod directory
f) deactivate the mod and activate another
g) goto d)
As an alternative, activate all texture mods you want to optimize at once, run the optimizer, move the textures from overwrite to a new mod (called optimized textures or something) then reinstall the mods. Of course the new mod needs higher priority than the other mods. This way is probably faster but you can't disable individual texture mods anymore.
I've tried to be concise. If you need more information please use 'view forum thread' in the Nexus MO forum and search for the words VFS and/or Optimizer. This will result in quite a few very relevant posts. If you have additional questions feel free to ask.
Question
wolverine2710
Originally gsguns posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. I've edited the question very slightly and only removed the ATTK part of the question. gsgun wrote:
Not sure what you mean with 'it's all virtual.' In principe an external program should find its data in the/data directory, see below Just browse to here.
Two solutions and I suggest using solution 1 because imho its easier.
Solution 1
Skyrim Textures Optimizer (STO) , Mods Complex Optimizer (MCO) are standalone windows programs. All MO mods are in directory/mods. Each mod is a directory. If you want to optimize a mod select in STO/MCO this mod/directory and optimize. You could also optimize all mods at once BUT I should do them one by one (much safer).
Solution2
When a program is started by MO it sees the virtual filing system of MO. The VFS combines the normal/data directory and all mods you have activated in MO into one. In effect an external program thinks it operates on the normal /data directory. If you want to see what is exposed to an external program use Free Commander. An explanation can be found here . Almost certainly the files which are compressed by STO/MCO end up in the 'overwrite' directory. A good explanation can be found here.
Tannin said on on 04 February 2013 the following:
Personally I wouldn't want the textures from many mods to be placed in the overwrite directory. My suggestion right now if you want to use a texture optimizer would probably be:
a) Ensure overwrite is empty
b) create a new profile
c) activate only one texture mod
d) run the optimizer
e) move the textures from overwrite to the mod directory
f) deactivate the mod and activate another
g) goto d)
As an alternative, activate all texture mods you want to optimize at once, run the optimizer, move the textures from overwrite to a new mod (called optimized textures or something) then reinstall the mods. Of course the new mod needs higher priority than the other mods. This way is probably faster but you can't disable individual texture mods anymore.
I've tried to be concise. If you need more information please use 'view forum thread' in the Nexus MO forum and search for the words VFS and/or Optimizer. This will result in quite a few very relevant posts. If you have additional questions feel free to ask.
Edit: corrected url links.
4 answers to this question
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