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Posted

I don't have a screenshot of this but I can add one when I get home.

 

My problem is that when using Project ENB, for some reason, the focusing system messes up trees. Let me explain.

 

If I am focusing on a tree, the tree will fill out and look fuller and more dense. When I look away from the tree, it looks like it loses its fullness and more light shines through it.

 

Any ideas? I hope that makes sense. If not, I will post screenshots of the effect when I get home. It only happens with ENB on. 

11 answers to this question

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  • 0
Posted

What you describe is perfectly normal. Since DoF is done by using blurring.. then stuff like foliage which is highly transparent and dense will get smeared all over causing the fullness.

 

Nothing can be done about that other then making trees that look even more silly.

  • 0
Posted
  Quote

What you describe is perfectly normal. Since DoF is done by using blurring.. then stuff like foliage which is highly transparent and dense will get smeared all over causing the fullness.

 

Nothing can be done about that other then making trees that look even more silly.

Ok. Thanks. I thought so. I'm not sure why I just noticed it now. 
  • 0
Posted

The effect is the other way round, fuller when in focus and not full when not in focus??

Because DOF blurring should happen when not in focus, causing out of focus to be more dense (sort off) But this depends completely on the DOF file you use, there are a lot of different DOF versions out there. For example, the quite extreme version of Matso's DOF would cause the tree to lose density when out of focus due to the way it is blurred. Apart from the seperate DOF codes you can find that change the way DOF is done in Skyrim, there are also several settings to change the blurring etc. This should give you plenty of options to find what you like best, without messing up the trees too much. I personally prefer very subtle DOF.

  • 0
Posted
  Quote

The effect is the other way round, fuller when in focus and not full when not in focus??

Because DOF blurring should happen when not in focus, causing out of focus to be more dense (sort off) But this depends completely on the DOF file you use, there are a lot of different DOF versions out there. For example, the quite extreme version of Matso's DOF would cause the tree to lose density when out of focus due to the way it is blurred. Apart from the seperate DOF codes you can find that change the way DOF is done in Skyrim, there are also several settings to change the blurring etc. This should give you plenty of options to find what you like best, without messing up the trees too much. I personally prefer very subtle DOF.

It might be. It's one of those but regardless, I just noticed some sort of DoF effect on the trees. You can mix and match different focusing systems with different enbs, right? Like I can use one enb authors enbeffectprepass.fx with another enb? If that is the case, which DoF do you prefer? I will try that. Project ENB DoF is lighter than SkyRealism I think but it still bugs out sometimes. I find that DoF is amazing for screenshots but kind of annoying during gameplay.
  • 0
Posted
  Quote
  Quote

The effect is the other way round, fuller when in focus and not full when not in focus??

Because DOF blurring should happen when not in focus, causing out of focus to be more dense (sort off) But this depends completely on the DOF file you use, there are a lot of different DOF versions out there. For example, the quite extreme version of Matso's DOF would cause the tree to lose density when out of focus due to the way it is blurred. Apart from the seperate DOF codes you can find that change the way DOF is done in Skyrim, there are also several settings to change the blurring etc. This should give you plenty of options to find what you like best, without messing up the trees too much. I personally prefer very subtle DOF.

It might be. It's one of those but regardless, I just noticed some sort of DoF effect on the trees. You can mix and match different focusing systems with different enbs, right? Like I can use one enb authors enbeffectprepass.fx with another enb? If that is the case, which DoF do you prefer? I will try that. Project ENB DoF is lighter than SkyRealism I think but it still bugs out sometimes. I find that DoF is amazing for screenshots but kind of annoying during gameplay.
Depends, usually you should be able to. I tried several, but certainly not all of them, I used the one from Phinix Natural ENB (a nice ENB as well). and changed the ENB settings a bit to make it rather subtle and fast effect. However I don't know if there is anything special about his DOF, it felt nicest for me personally. I stopped using ENB DOF though, as I can live without. I am already at ~30FPS and DOF just was a hit to much.
  • 0
Posted

You can use any .fx files from any preset as you wish.

Most presets today use the one from K ENB since it is the most comprehensive and updated one. It allows for pretty much anything in terms of DoF.

  • 0
Posted
  Quote

You can use any .fx files from any preset as you wish.

Most presets today use the one from K ENB since it is the most comprehensive and updated one. It allows for pretty much anything in terms of DoF.

Ok. I think I might try another DoF then. Any suggestions? Idk how to tweak them or else I would just change it myself.
  • 0
Posted

Not really... I tweak my own so I stopped testing out various ones.

 

But I like that it makes tree full... only reason I use edge AA actually...

I hate the vanilla super sharp trees since they just look like meh imo.

  • 0
Posted
  Quote

You can use any .fx files from any preset as you wish.

Most presets today use the one from K ENB since it is the most comprehensive and updated one. It allows for pretty much anything in terms of DoF.

I experienced that this is not true. There were two DOF files, can't remember which, which gave really awkward glitches on my setup. However, that might just have been due to old vs new ENB setup, although I don't think it has changed for a while.
  • 0
Posted

That is true... technically. Almost nobody use older then v.200 anymore so I stopped thinking about that.

 

But yeah there is a difference if you go below v.139 then you have to alter a setting, since earlier versions require a different set of settings.

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