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Posted

Hi there

 

im going crazy. Did a new install with the newest step guide, using Real Vision ENB.

Problem: I get "noisy" textures while running, mostly textures farer away and with detailed stuff like trees, gras.. It's no z fighting, its more like the textures are really noisy, they dont seem solid - like little ants are running around in them. Hope you understand what i mean.

I tried everything with nvidia inspector (ambient occlusion, AA, ...), skyrim inis, disable all mods, but i cant get rid of it. Any hint for me out there?

15 answers to this question

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  • 0
Posted

Its the AO texture settings that are too low relative to your resolution. (At least it sounds a lot like it)

 

Increase Sizescale and Sourcetexturescale (Under SSAO/SSIL in the enbseries.ini) until it goes away. However performance also goes down as you increase the values.

Values above 0.6 should remove the effect entirely.

  • 0
Posted

Seems logic. I set from 0.5 stepwise up to:

SizeScale=1.0

SourceTexturesScale=1.0

SamplingQuality=0

 

But the textures while moving (mostly farer away) look still noisy.

I mean, it isnt THAT bad... But - I went though a 3 day marathon tweaking this game so i want the best out of it.

Anyways - Still, when i disable the ENB ingame (SSAO is distabled then, too i assume), the noise is still there. What else can it be? Something wrong with AA or AnisotropicFiltering? I disabled AA everywhere except in the ENB, Aniostropic Filteren disabled in ENB, set to 16 in Nvidia Inspector.

  • 0
Posted

SweetFX under lumasharpen. Or if you have an effect (not enbeffect.fx) file laying with the ENB preset you are using. Some of them have a seperate one.

If it is not that then I would like a screenshot showing the effect, and a list of installed texture mods.

  • 0
Posted

Yeah, i use RealVision 2.0a: Option A FULL (RLO + CoT + Bokeh Depth of Field + SSAO + SMAA + EdgeAA + Lumasharpen + IBL + ...)

And sweetfx_settings.txt says #define USE_LUMASHARPEN 1

 

Ill disable and test it.

 

Edit: Didn't change anything.

 

List of Mods

 

 

  Reveal hidden contents

 

 

EDIT: put mods in spoiler tag - SRB

  • 0
Posted

If the issue is isolated to trees then it might be a good idea to try to disable the lush tree one, and the bigger tree one and see if the problem persist. Might be because the texture gets stretched due to the mesh getting bigger then intended.

  • 0
Posted

No i did not... But if so, many would have that problem, right?

 

Tested it with 8x AA in the skyrimpref.ini and the noise is mostly gone, but i then the enb is not working as intended. Can it be that the AA from the ENB is not working correctly? 

  • 0
Posted

Somehow i got rid of it... I don't know exactly how. But there was a texture conflict with trees, too. Thanks Aiyen for your effort.

  • 0
Posted

Well I did some checking on my own setup! Since you got me curious. I did notice a bit of what you are saying, but it is not in all locations, and it vanish depending on time of day and weather. Also at my resolution 1440p then it is extremely minimal.

 

But glad to try to help out! I have learned something new!

Guess it is a bit too early to call it solved... since the reason for the effect is not really determined with certainty yet.

  • 0
Posted

Well, now i see it in battlefield 3 too on bushes and other detailed stuff. Not extremely but since i am aware of it, i see it. Maybe there is a way to get rid of it with special driver settings, ... IDK. Or we have to wait a few years because i think it's mainly a software / developer thing.

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