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Night Vision


dem1an

Question

Anyone have a fix for Night Vision and Predator Vision outdoors?  I'm using Bleak ENB, but I imagine this isn't the only ENB with the issue.  Everything turns white and then I turn off NV and everything remains blurry until I load another space.  The function seems to work well indoors.  Any thoughts?

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You need to make sure to use applygamecolorcorrection in the enbeffect.fx file otherwise there will be issues with night vision etc.

 

If it ruins the visual of the preset, then sometimes there is a "fix" that is disabled further down in the actual HLSL codeing that you can enable. This however depends on which version and if the author has removed it etc.

 

It is rather easy to find since it normally has a comment line saying what it is.

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There is a setting in enbseries.ini which enables skyrim's own lighting over the enb lighting have you tried that one?

I have this set.

UseOriginalPostProcessing=true

You need to make sure to use applygamecolorcorrection in the enbeffect.fx file otherwise there will be issues with night vision etc.  

This is not commented out...is this what you mean?

#define APPLYGAMECOLORCORRECTION

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You should not use the UseOriginalPostProcessing=true since this will override any ENB alterations to the color correction. Hence making the point in the preset moot.

 

#define APPLYGAMECOLORCORRECTION in the enbeffect.fx should be set to active yes and then nightvision should function.

What this does it that it takes whatever ENB does and adds it on top of the vanilla color correction and adaptation etc.

 

Some presets require that it is not commented out, and that it is enabled.

 

In a basic raw enbeffect.fx file then you can find the following commented out, you can try to enable it and see if it fixes it.

 

 

 

#ifndef APPLYGAMECOLORCORRECTION

//temporary fix for khajiit night vision, but it also degrade colors.

// r1=tex2D(_s2, _v0);

// r0.y=r1.xy * _c1.y;

r1=_oC0;

r1.xyz=r1 * _c1.y;

r0.x=dot(r1.xyz, _c7.xyz);

r2=lerp(r0.x, r1, _c3.x);

r1=r0.x * _c4 - r2;

r1=_c4.w * r1 + r2;

r1=_c3.w * r1;// - r0.y;

r0=_c3.z * r1;// + r0.y;

r1=-r0 + _c5;

_oC0=_c5.w * r1 + r0;

#endif //!APPLYGAMECOLORCORRECTION

 

 

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Thanks for the reply, Aiyen.

 

It's not commented out.  I do have:

// ENB - use original game processing first, then mine
#define APPLYGAMECOLORCORRECTION
//

I also have this:

 

#ifndef APPLYGAMECOLORCORRECTION

  //temporary fix for khajiit night vision, but it also degrade colors.

  // r1=tex2D(_s2, _v0);

  // r0.y=r1.xy * _c1.y;

  r1=_oC0;

  r1.xyz=r1 * _c1.y;

  r0.x=dot(r1.xyz, _c7.xyz);

  r2=lerp(r0.x, r1, _c3.x);

  r1=r0.x * _c4 - r2;

  r1=_c4.w * r1 + r2;

  r1=_c3.w * r1;// - r0.y;

  r0=_c3.z * r1;// + r0.y;

  r1=-r0 + _c5;

  _oC0=_c5.w * r1 + r0;

#endif //!APPLYGAMECOLORCORRECTION

 

 

The Night Vision and Predator Vision work indoors.  It seems like its only outdoors that it flakes out and goes white.  I'll try disabling the original post processing (did not help).  

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