Jump to content
  • 0

Increase Grass/Foilage/Tree Density Further Away?


Question

Posted

https://imgur.com/a/hi42fvB

In the screenshots I've provided above, there is always some part of land that gets no grass/foilage/trees whatsoever. I don't know if this is a limatation with the engine or game or if this is normal.

I've done the whole process with DynDOLOD and even generated my own grass cache to get grass LODs. Is there a mod or some option in DynDOLOD where I can make the land (that isn't loading) less barren and full of life?

Modlist - https://pastebin.com/izRhfpSW

Recommended Posts

  • 0
Posted (edited)
20 hours ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs, debug logs and which LODGen log to upload when making posts.

Ask specific questions for anything that needs more detailed explanations for.

I assume your post means that after generating grass cache, parts of the full grass still fades out while other parts of full grass still remain inside the uLargeRefLODGRidSize. That typically means the diffuse texture of that grass type is badly generated mipmap that fades to fully transparent. In that case I would try different grass mods with better textures, try to fix the mipmaps of the texture with Texconv --keep-coverage command line argument.

Generating grass LOD is not going to affect problems with full grass.

So I tried with a different grass mod, originally I was using Veydosebrom, and switch to Verdant, however the problem still persists.

The problem being the empty patches of land where grass is suppose to be. 

To me it seems like the problem is the LOD terrain that is being generated on top of the full grass is empty, based on what I can gather in the images. When I disable LOD (with console tll), there is full grass underneath it, and when I reenable it the empty patch of land comes back. When I move closer and turn it into an active cell, then I can see the full grass.

I've attached the DynDOLOD Debug text at the bottom.

I realize that this is not a problem with DynDOLOD or TexGen. But I believe that the problem of the terrain being blank is with the base games LOD. When I disable DynDOLOD and TexGen outputs in my mod manager, and disable LOD in game that blank terrain goes away.

In the screen shots I've provided, 

The first screen shot has DynDOLOD/TexGen outputs disabled and LOD enabled.

In the second screen shot has DynDOLOD/TexGen outputs disabled and LOD disabled.

https://ufile.io/pcyzmkzw

DynDOLOD_SSE_log.txt

20241209234145_1.jpg

20241209234152_1.jpg

Edited by Sendit

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.