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What do you think about this Uncapper Ini?


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Posted

Got this from the comments on the mod site. What do you think about it? Is it worth playing with it?

 

 

I wanted to share my ini file settings for the Skyrim Community Uncapper. This is the end result of several playthroughs and hundreds of hours of testing. This ini is designed to give you the best Skyrim experience possible. This ini works great when combined with other mods that improve the difficulty and gameplay experience, especially at higher levels, such as ASIS, High Level Enemies, Skyrim Redone, and Deadly Dragons.

 

    More perk points. Gain multiple points at key levels: 10,20,30,40, etc. This makes reaching these milestones feel especially rewarding, motivating you to keep playing

    Blacksmithing, alchemy, and enchanting no longer level your character. Crafting items to use in combat is its own reward.

    Leveling curve is slowed, significantly extending your game.

    Crafting skills cap out at 160. This was the magic number that allowed the player to progress past 100 (vanilla) but still not get too overpowered.

    Significantly more carry weight. Mage characters no longer feel forced to invest into Stamina just to increase their carry weight. One or more followers to help you carry items is still highly recommended even with this additional carry weight.

    Lockpicking levels up quickly, compared to the other skills. Lock Overhaul mod is highly recommended. ( https://skyrim.nexusmods.com/mods/29979 )

 

 

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:

 

; https://en.wikipedia.org/wiki/INI_file

 

;

 

; Anything behind a semicolon is considered a comment and has no effect

 

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

 

 

 

 

 

[General]

 

 

 

 

 

;DO NOT MODIFY THIS VALUE

 

;INI file version

 

iINIFileVersion = 3

 

 

 

 

 

;Enable(1) or Disable(0) the plugin

 

;Default value = 0

 

bEnabled=1

 

 

 

 

 

;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!

 

;Default value = 0

 

bAutoUpdate=0

 

 

 

 

 

;Enable(1) or Disable(0) the Uncapper Skill Level Caps;

 

;Default value = 0

 

bUseSkillCaps=1

 

 

 

 

 

;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.

 

;Default value = 0

 

bUseSkillFormulaCaps=1

 

 

 

 

 

;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps

 

;Default value = 0

 

bUseEnchanterCaps=1

 

 

 

 

 

;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;

 

;Default value = 0

 

bUseSkillExpGainMults=1

 

 

 

 

 

;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;

 

;Default value = 0

 

bUsePCLevelSkillExpMults=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up

 

;Default value = 0

 

bUsePerksAtLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen

 

;Default value = 0

 

bUseHealthAtLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper,  gained at each level up when Magicka is selected during the Level Up screen

 

;Default value = 0

 

bUseMagickaAtLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper,  gained at each level up when Stamina is selected during the Level Up screen

 

;Default value = 0

 

bUseStaminaAtLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Health is selected during the Level Up screen

 

;Default value = 0

 

bUseCarryWeightAtHealthLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Magicka is selected during the Level Up screen

 

;Default value = 0

 

bUseCarryWeightAtMagickaLevelUp=1

 

 

 

 

 

;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper,  gained at each level up when Stamina is selected during the Level Up screen

 

;Default value = 0

 

bUseCarryWeightAtStaminaLevelUp=1

 

 

 

 

 

 

 

 

 

[skillCaps]

 

; Set the Skill Level Cap to

 

; Between 0 and 10000;

 

; Using too low or too high values may crash the game. Handle them with caution.

 

; Default game value = 100

 

 

 

 

 

iAlchemy=160

 

iAlteration=999

 

iArchery=999

 

iBlock=999

 

iConjuration=999

 

iDestruction=999

 

iEnchanting=160

 

iHeavyArmor=999

 

iIllusion=999

 

iLightArmor=999

 

iLockpicking=999

 

iOneHanded=999

 

iPickpocket=999

 

iRestoration=999

 

iSmithing=160

 

iSneak=999

 

iSpeech=999

 

iTwoHanded=999

 

 

 

 

 

 

 

 

 

[skillFormulaCaps]

 

; Set the Skill Formula Cap to

 

; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)

 

; Between 0 and 10000;

 

; Using too low or too high values may crash the game. Handle them with caution.

 

; Default game value = 100

 

 

 

 

 

iAlchemy=160

 

iAlteration=199

 

iArchery=199

 

iBlock=199

 

iConjuration=199

 

iDestruction=199

 

iEnchanting=160

 

iHeavyArmor=199

 

iIllusion=199

 

iLightArmor=199

 

iLockpicking=199

 

iOneHanded=199

 

iPickpocket=199

 

iRestoration=199

 

iSmithing=160

 

iSneak=199

 

iSpeech=199

 

iTwoHanded=199

 

 

 

 

 

 

 

 

 

[EnchanterCaps]

 

;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.

 

;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [skillFormulaCaps], if iEnchanting is lower.

 

; Between 0 and 10000;

 

 

 

 

 

;Max Enchanting skill level for enchantment magnitude.

 

iMaxEnchantingLevelForMagnitude=160

 

 

 

 

 

;Max Enchanting skill level for enchantment charges

 

;A value higher than 199 will cause inconsistencies in vanilla Skyrim.

 

iMaxEnchantingLevelForCharges=160

 

 

 

 

 

 

 

 

 

[skillExpGainMults]

 

; Set the Skill Experience Gained Multiplier to

 

; betwen 0.0 and 10000.0

 

; Using too low or too high values may crash the game. Handle them with caution.

 

; Default game value = 1.0

 

;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

 

 

 

 

 

fAlchemy=1.0

 

fAlteration=1.0

 

fArchery=1.0

 

fBlock=1.0

 

fConjuration=1.0

 

fDestruction=1.0

 

fEnchanting=1.0

 

fHeavyArmor=1.0

 

fIllusion=1.0

 

fLightArmor=1.0

 

fLockpicking=1.0

 

fOneHanded=1.0

 

fPickpocket=1.0

 

fRestoration=1.0

 

fSmithing=1.0

 

fSneak=1.0

 

fSpeech=1.0

 

fTwoHanded=1.0

 

 

 

 

 

bUsePCLevelNotBaseSkillLevel=1

 

 

 

 

 

 

 

 

 

; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.

 

; The format is PlayerLevel = Multiplier. You can specify many different levels.

 

; If a specific level is not specified then the closest lower level setting is used.

 

; Default value: 1=1.0

 

 

 

 

 

[skillExpGainMults\Alchemy]

 

1=1.0

 

21=0.9

 

31=0.8

 

 

 

 

 

[skillExpGainMults\Alteration]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Archery]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Block]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Conjuration]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Destruction]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Enchanting]

 

1=1.0

 

21=0.9

 

31=0.8

 

 

 

 

 

[skillExpGainMults\HeavyArmor]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Illusion]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\LightArmor]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Lockpicking]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

[skillExpGainMults\OneHanded]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Pickpocket]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Restoration]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Smithing]

 

1=1.0

 

21=0.9

 

31=0.8

 

 

 

 

 

[skillExpGainMults\Sneak]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\Speech]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[skillExpGainMults\TwoHanded]

 

1=0.8

 

21=0.7

 

31=0.5

 

 

 

 

 

[PCLevelSkillExpMults]

 

; Set the Skill Experience to Player's Character Experience Multipliers to

 

; betwen 0.0 and 10000.0

 

; Using too low or too high values may crash the game. Handle them with caution.

 

; Default game value = 1.0

 

; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

 

 

 

 

 

fAlchemy=0.0

 

fAlteration=1.0

 

fArchery=1.0

 

fBlock=1.0

 

fConjuration=1.0

 

fDestruction=1.0

 

fEnchanting=0.0

 

fHeavyArmor=1.0

 

fIllusion=1.0

 

fLightArmor=1.0

 

fLockpicking=1.0

 

fOneHanded=1.0

 

fPickpocket=1.0

 

fRestoration=1.0

 

fSmithing=0.0

 

fSneak=1.0

 

fSpeech=1.0

 

fTwoHanded=1.0

 

 

 

 

 

bUsePCLevelNotBaseSkillLevel=1

 

 

 

 

 

; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.

 

; The format is PlayerLevel = Multiplier. You can specify many different levels.

 

; If a specific level is not specified then the closest lower level setting is used.

 

; Default value: 1=1.0

 

 

 

 

 

[PCLevelSkillExpMults\Alchemy]

 

1=0.0

 

 

 

 

 

[PCLevelSkillExpMults\Alteration]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Archery]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Block]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Conjuration]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Destruction]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Enchanting]

 

1=0.0

 

 

 

 

 

[PCLevelSkillExpMults\HeavyArmor]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Illusion]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\LightArmor]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Lockpicking]

 

1=1.5

 

11=1.4

 

21=1.3

 

31=1.2

 

41=1.0

 

 

 

 

 

[PCLevelSkillExpMults\OneHanded]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Pickpocket]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Restoration]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Smithing]

 

1=0.0

 

 

 

 

 

[PCLevelSkillExpMults\Sneak]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\Speech]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PCLevelSkillExpMults\TwoHanded]

 

1=0.6

 

11=0.5

 

21=0.4

 

31=0.3

 

41=0.2

 

 

 

 

 

[PerksAtLevelUp]

 

;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)

 

; Level (2..10000) = Perks (0..255)

 

;

 

2=1

 

10=3

 

11=1

 

20=4

 

21=1

 

30=5

 

31=1

 

40=6

 

41=1

 

50=7

 

51=1

 

60=8

 

61=1

 

70=9

 

71=1

 

80=10

 

81=1

 

90=11

 

91=1

 

100=12

 

101=1

 

 

 

 

 

[HealthAtLevelUp]

 

;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 10 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=10

 

 

 

 

 

 

 

 

 

[MagickaAtLevelUp]

 

;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 10 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=10

 

 

 

 

 

 

 

 

 

[staminaAtLevelUp]

 

;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 10 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=10

 

 

 

 

 

 

 

 

 

[CarryWeightAtHealthLevelUp]

 

;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 0 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=10

 

 

 

 

 

[CarryWeightAtMagickaLevelUp]

 

;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 0 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=5

 

 

 

 

 

[CarryWeightAtStaminaLevelUp]

 

;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

 

;Default game value is 5 points per level

 

; Level (2..10000) = Points (0..10000)

 

;

 

;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,

 

; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above

 

;

 

;2=10

 

;10=20

 

;30=40

 

;95=0

 

2=15

 

 

Moderator note:  Added spoiler tags. ~Farlo

1 answer to this question

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Posted

So this user is actually removing the level cap of 80 because he has his skill caps set at 999, and this not usually what players want from an enhanced vanilla feel, also this user modifies the amount certain skills add to the to the player level. I can also see that there are big modifications to the perks at level up which can overpower your character.

 

My brother turned me on to this mod and explain it to me pretty well, so I'll try to tell what each part should or how you can change it to suit your needs.

 

The [PerksAtLevelUp] is probably the first thing you should decide to mess with, remember that perks start at level 2 not 1, so when changing the value the first entry should be 2=. I like to get 100 perks for a level 80 character playing on Expert difficulty, so the means I get 2 perks on every 4th level up, and I set the this section to 2=1.25, and yes you can use floating point numbers. So, if you like to get say three perks every two levels set it to 2=1.5. Also, this can be changed depending on the exact level like 2=1, but at level ten I want 5 perks, so no 10=5. Remember to set the next level back to 1, 11=1, or every level after 10 will give you five perks.

 

After this it would be good to decide what you like setting you skill caps at under [skillCaps]. Default is obviously 100, but you can change this to whatever type of character you have, and I'd say set all of them to 100 then adjust according to your tastes. If you have pure mage maybe make destruction and conjuration 110 and take heavy armor and two-handed down to 90.

 

The next section should probably be the speed skills level up under [skillExpGainMults]. The defaults are 1.0 for every skill, but if you think something levels up to fast or to slow then adjust these a little bit at time until you get them the way you want. I like to level slower, so I set them all to 0.8 to slow everything down by 20%, but I think smithing is way to fast so I reduce it even more to something like 0.7 or 0.65.

 

The section under that is [skillExpGainMults\], and these will use a multiplier at a specific level you set. So, say something like archery which can level pretty quick for until about level 25 or 30, and then it starts to get slow and by level 50 it levels really slow. This section will let you change the strength of leveling that skill after the skill level reaches a certain point: [skillExpGainMults\Archery]

1=1.0

25=1.1

50=1.2 etc...

This will increase the speed of leveling archery by 10% at skill level 25 by 20% at skill level 50, and you can adjust these as desired for each individual skill.

 

The other sections are probably something to stay from until you get used to using the ini and what each section changes, except for the heath, magika, and stamina at level up if you don't like getting 10 points for every level then change those to something else.

 

Hope this helps if you have anymore questions about individual sections just let me know, or ask Elys who is super helpful.

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