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jimhsu

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  1. Testing with Exterior Cell buffer=16 and bPreemptivelyUnloadCells=1. Skyrim does appear with these settings to be properly dumping memory during interior>interior and interior>exterior cell transfers - I'm monitoring Private bytes right now. Crashes seem to have stopped ... for now. *crosses fingers*
  2. Hi, new here, also from the Nexus forums. Definitely now new in general, since I've been modding (and fixing problems) since the good old days of Morrowind (when these issues were much less complicated). Has anyone tried, in lieu of "pcb", setting exterior/interior cell buffers to absurdly low values (say "4" or "1") and rely on streaming from a fast SSD? I've been experiencing many of the issues in this thread with a modded ENB 1440p setup, though I haven't been monitoring my memory (non-VRAM) usage closely. If the cell buffer is simply smaller, that could give quite a bit more headroom. Alternatively, writing a simple script attached to OnLoad that just calls pcb periodically... Or does bPreemptivelyUnloadCells=1 do essentially the same thing? Needs more testing. This in fact reminds me of another (completely unrelated) game, the whole X series (X3 Reunion/TC/AP) that also had memory issues improved, but not fixed by LAA. Same goes for, say, The Sims. (I'm on all of those modding communities, BTW). I just hope that the new generation of consoles is going to relegate 32-bit to the dustbin, and then we can move on.
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