Jump to content

thfu3z

Citizen
  • Posts

    3
  • Joined

  • Last visited

Everything posted by thfu3z

  1. And to think I spent so much time reading mod descriptions and I still managed to miss (forget?) that. I'm sorry for the report - can't seem to edit it anymore to add a strikethrough or anything. Genuinely thought Timing is Everything was all that controlled quest timings in this set up - didn't see an option for this quest on MCM, and I thought all 14 levels of hunting and mudcrab duelling were for nothing, and panicked. Everybody gets one, right? I actually bought Breezehome while waiting to see if Irileth showed up - and brewed a few Nirnroot potions. So I guess I played right into the mod's hands.
  2. I've come across a bug that from research doesn't seem to be specific to E+KS. But either way it's game breaking and occurs in this mod pack. After the Bleak Falls Barrow quest is completed (handing Dragonstone to Farengar) the BFB quest completes itself in the journal but Dragon Rising does not initiate. I show up to see Farengar, he is talking to Delphine. He then speaks to me and takes the Dragonstone, says something along the lines of "Oh if they were all as good as you..." and then goes back to sandboxing. Delphine then immediately walks away and leaves Dragonsreach and disappears. The Jarl is stuck in "Not now!" mode. Irileth doesn't run in and speak to the Jarl re: the Dragon and there is no sign of Lydia anywhere. Player.sqs command shows MQ103 completed (all except Stages 0 and 1) and after Farengar takes the Dragonstone MQ104 shows only stage 10 as being complete. Fixes suggest using the console to 'complete' BFB quest (MQ103) and/or 'begin' Dragon Rising (MQ104). I tried resetting and completing the entire BFB quest (worked as normal) but still did not initiate DR. Resetting MQ104 (DR) and completing tasks up to stage 10 did not fix it either. Nothing shows up in the journal when I input these commands for the DR quest. move.to Irileth also just moves me to the fire in front of Balgruuf's throne, with no Irileth to be seen. If I move her to me, no-one appears, but when I then try to move to her, I teleport to wherever I was standing when I moved her to me. Maybe she's been disabled somehow? Or doesn't exist in the worldspace until she spawns to tell Balgruuf about the Dragon? Other fixes suggest removing mods that alter Lydia - which at a glance seem to be none. TES5Edit show Lydia only having changes made in Requiem and subsequent patches. Tonight I may try using the console to "move" Lydia and Irileth inside DR and go through the rounds again. I'll keep looking up other fixes but if any of you have encountered this or know of another solution please do let me know. Gotta have my Fus and my winged lizards! EDIT: I should also mention I've tried waiting for 24 individual hours both inside and out of Dragonsreach for Irileth to show up. Nothing.
  3. Hello all! I installed (the majority of) this pack last week. Had around 6 hours gameplay on it so far. My install lacks Wyrmstooth (for obvious reasons), and I chose not to go for A Matter of Time, Forgotten Magic and YouHunger. Making sure I chose to correct patches for my mod list. In an attempt to get a better FPS I have also removed (since starting my play through) Vivid Clouds & Fogs and Skyrim Flora Overhaul (the latter giving me a 10-12fps boost outside Whiterun) and installed Localized Thieves Guild Jobs. To be honest right now I need smooth gameplay with lots of RPG options instead of beautiful textures and effects. Right now interiors/dungeons I get a solid 60fps, 40-55fps running around Whiterun steps, but approaching Whiterun from any direction, and Markarth drop me to 35fps or worst case 26-28fps. I understand these are resource heavy areas, so I am partially tolerant of it. Running in 1080p with an Inno3D GTX 970, i7 4790k, 16gbR. Any ideas what to tone down/replace for a few extra frames in the open world? I did have repeatable CTDs whilst sprinting my horse towards Whiterun, from either B.B Farm, the little Bandit alcove on the north side or from the Watchtower. I had an almost identical CTD on past games, so I know it's not E+KS - disabling Footprints on MCM helped that time, and noticing 'Footprints' at the end of Papyrus logs after CTD, I did the same thing, this time it only helped temporarily. No CTDs anywhere else. After an hour or so I had the same type CTD (crash riding towards Whiterun - on an overencumbered horse again, if that could mean anything?). Papyrus log stated REQ_AttackStaminaDrain.psc at the end of it's log (followed by VM Freezing etc - sorry I'm at work and trying to remember little details - I can post logs and load orders later if need be!). I re-installed the entire patch section to no avail. I then used Script Scalpel to remove unattached instances - which has seemed to do the trick. For now. Loving the pack. Always wanted to try the ultimate 250~ esp overhaul, I've been a mod user since Oblivion and have always been intimidated by such a large load order. The step-by-step instructions (on this pack and STEP:Ex) were clear and helped me finally understand cleaning, bash patching and the like. I also loved reading over the forums seeing how the pack evolved. Thanks for an entertaining couple of weeks, here's to a few more! Great work, Mr Moal & STEP Team!
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.