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micasa

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  1. I've been around for a few months. I set things (mostly) up last May or so, but stalled and lost interest. I updated things over the Holiday break and solved a couple of things that had been niggling. But Real Shelter... I just couldn't get it to work as well as I'd hoped. What I meant by the transitions not working well was there was a very large visual and auditory mismatch. Depending on what weather system was running in Vividian, the mismatch ranged from subtle to outright immersion-breaking. I turned the sound down and played with the textures in MCM, but it seemed like what helped for light rain made heavy rain a worse match, and vice-versa. The hesitation wasn't really a problem for me - I expected that. It hasn't been updated since this guide hit 1.0, so whatever you installed is what it's at. Yes, I'm loading it last-last. Maybe I should look around for some texture patches - I'll let you know if I do. And let me know if you come across any that work well with Vividian. I'm running an i5 4670k at ~ 4.5 Ghz and a 970. I didn't pick any of the insane options for textures, but I haven't tried scaling everything down to the "performance" level. Personally, I don't care if I don't hit a full 60 fps all the time (although I think I'm usually at 60 with this setup).
  2. I've put this pack together and am about to start a playthrough. Everything seems to be working very well except for the last mod, Real Shelter. No matter what I try, I can't get the transition from shelter to work well. So I'm planning to turn that one off for now unless you have any suggestions. Overall, though, this is a very impressive mod list to get functioning so well. Good job, Moal!
  3. 40 solid minutes of mudcrab skirmishes. It takes a special breed to get a mod pack of this size behaving properly (I include myself solidly in this category). I have had plenty of CTDs, but each one brought something to my attention that I wasn't doing quite right, either with load orders or patch updates. Most recently, however, I had an infinite load screen when attempting to use a carriage to travel from Windhelm to Whiterun, and AFAIK I've got everything set right. It was still at the very beginning of the game, so there may have been a bunch of scripts cued. In answer to your question about an acceptable level of stability, I'd say there are two answers: one for my tolerance level, and another for what I believe is inherently OK for the game. In answer to the first, I'm probably not going to be too annoyed with a CTD every 3 hours or so. As for the second, it really depends how new the savegame is. From what I understand, the longer you play a character, the more crap builds up behind the scenes, and that's just an inescapable weakness of the engine/scripting language. So in light of that, I'd like a new game to run with very little script lag and almost no CTDs. Over the long term, I'm probably going to look through this mod list and see if I can identify any script-heavy ones I won't miss too much.
  4. I'm currently putting this pack together for my install of Skyrim. Thanks for all your work on it, Moal. I wanted to point out that, for the Book Covers Skyrim patches, you should be linking to the compatibility patch Nexus page (it's currently pointing to the BCS mod itself on Nexus). It looks like up until recently this mod had an installer with patch options to tick? Anyway, not the case anymore. PotatoKnight, I noticed that omission re: Skyrim Sewers as well. Good catch.
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