Jump to content

grammarcommander

Citizen
  • Posts

    8
  • Joined

  • Last visited

Everything posted by grammarcommander

  1. Fixed. I had checked before posting, but I had accidentally screwed up naming the folder tree and it was subtle enough that I was only able to catch it by copy-pasting each folder name when I was re-checking it as you suggested. Under Stunning Statues of Skyrim/meshes/prometheus/architecture/ I had misnamed that folder statuesnow instead of statueSsnow. Working now. Thanks Neo!
  2. I've got the basic SR:LE profile and it has been working perfectly so far, but I started encountering a weird CTD today. Whenever I get to a certain location in the game, it will crash. I can run around Winterhold just fine, and I crawled through Sarthaal for about three hours to start the College of Winterhold questline with no crashes, but this crash is tied to a location. The cell nearest to the crash location is 0008F00, and it's to the north of Azura's Shrine, basically right below it. When using the console command "COC ShrineOfAzuraExterior01" to teleport to Azura's shrine, I get an instant CTD. I've looked around and I haven't been able to find a solution as people have been getting this CTD issue with various mod setups and tied to different locations. I've tried waiting a week in-game to reset the cell locations, I've tried using the Save Game Script Cleaner, I've tried disabling the ENB, nothing has worked so far. Any ideas?
  3. I just merged Realistic Water Two. The guide says to merge these files: RealisticWaterTwo.esp (Realistic Water Two)RealisticWaterTwo - Legendary.esp (Realistic Water Two)RealisticWaterTwo - Falskaar.esp (Realistic Water Two)RealisticWaterTwo - Waves - Falskaar.esp (Realistic Water Two)RealisticWaterTwo - Wyrmstooth.esp (Realistic Water Two)RealisticWaterTwo - Waves - Wyrmstooth.esp (Realistic Water Two) It then says Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches. However DynDOLOD.esp is throwing up an error in MO, saying "Missing Masters: RealisticWaterTwo - Merged.esp". It also throws up an error if the RealisticWaterTwo.esp master is not present. What should I do? EDIT: I might be an idiot. Checking on something quick. EDIT2: I'm an idiot. I was getting errors last night while playing saying: DynDOLOD can not find master data in Dy8nDOLOD_Tamriel.json DynDOLOD can not read data from Dy8nDOLOD_Tamriel.json So today I decided to restart from the Mod Merge section and hope that fixed things. I had missed the "Post merge rename" special instructions the first time around, so I fixed that, but the DynDOLOD Worlds script I built yesterday had references to both RealisticWaterTwo - Merged.esp and RealisticWaterTwo.esp. I fixed this by reinstalling a clean version of DynDOLOD.esp. I cannot mark this as Solved until someone replies though. Can one of the mods apply a tag for me?
  4. Thanks everybody, that answered my question!
  5. You're right, it is an esp. The Bashed Patch is showing up once I update the bash tags in Wrye Bash, then I'm creating an esp/new mod from the patch in the overwrite folder.
  6. @DarkladyLexy Does that include the steps for the Wrye Bash tagging?
  7. I've watched it, and it didn't help with my questions. Either I missed something in the 47 minutes, or it didn't cover what to do with the pre-merged .esms after you've finished the merge. Also, it didn't cover the bash patch tagging stuff. I can create the merge just fine, it's what to do with the load order that's confusing me.
  8. So far I've followed the SRLE guide exactly, but now I've got no idea of how to do these mod merges and Neovalen's instructions are a bit unclear. I'm hoping someone can help me. What I'm confused about The guide starts out telling you to run LOOT after every mod install. Run LOOT after each mod with an ESM or ESP file to ensure the load order is correct. My load order is all set up, but now the Merge Plugin guide is telling me to mess with the load order in order to create the merges. Merge Plugins Standalone can only merge files that are contiguous, that is, there are no conflicting mods in between them. Therefore, files to be merged should be at the bottom of your load order in the order specified. The guide also does not tell you what to do with your load order after the merge has been created. It tells you where to place the merged mod in the left pane of Mod Organizer, but nothing about the load order. I'm also unsure of what to do with the files that were used to create the merge. Do I deactivate them from the load order? Do I delete them completely? Do I move them back to where they were originally in the load order before I moved them to the end? Bash Tagging When I create the bash for the Complete Alchemy and Cooking Overhaul merge, "bashed patch, 0.esp" shows up in my load order in italics. The file is placed in Mod Organizer's "Overwrite" folder. Do I create a mod from the Overwrite folder contents? Do I run LOOT on the .esp, or is there somewhere I should place it in the load order? My current step-by-step process 1. Create a backup Mod Organizer profile I can revert to if I screw something up. 2. Drag the Bathing in Skyrim mod .esps to the bottom of the load order. 3. Merge them. Place the mod where specified in the left pane. De-activate the unmerged versions. Run LOOT to place the new merged .esp where it should be in the load order. 4. Repeat steps 2&3 for the Complete Alchemy and Cooking Overhaul merge. 5. Run Wrye Bash. Add the specified tags to the new merged .esm as the Bash Tagging guide says. 6. Create a mod for the bashed patch from the Overwrite folder. Activate it and run LOOT to place it in the load order. 7. Freak out and stop because this wasn't in the guide and I'm flying blind on too many things. Revert to the backup I made. Ask for help.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.